Clarifications on Changes and Deviations for New and Old Players

From OriginsRO wiki
Jump to: navigation, search

Contents

Overview

This page list the changes made by the Staff Team to oRO server mechanics and database, and the deviations this server has from other Classic/Pre-Renewal servers.

Why does the server deviate from official servers?

First of all, it is important to address the fact that there is no such thing as "what it was like in official servers", because there was no consensus among them. Gravity gave them some freedom to do as they please, and to introduce new towns in a different order, especially during the global project. Also, some changes are introduced out of order. Why? It is important to establish that there is progression, and there are balance changes. We try to introduce all balance changes, and save the actual progression for new episodes. This is why you can use Cloaking away from walls. That was meant to balance the skill, not to be new content. Add to that the fact that it is often very hard to find information on the state of official servers at that time, and to decide what was meant to fix a bug, balance the game, or properly add new content.
Mathy, Game Master

Drop changes

Great Nature

Drop from Sleeper changed from 100% to 50%.

Royal Jelly

Drop from Enchanted Peach Tree changed from 50% to 20%.

[Reasoning]

One of the praises we get on RMS is that, while our economy is far from being comparable to that of huge servers, it has reasonable prices on items. RO has an inherent inflation problem, because anyone can introduce zeny into the economy by selling stuff to NPCs, and we try our best to offer ways to sink that zeny. But still, sometimes we have to cut it at the source.
Mathy, Game Master


Item changes

Assassin Dagger

"Maximum SP + 15% and Maximum HP + 20%" bonus are replaced in this episode, with the following original bonus: "SP + 30".

[Reasoning]

The fact that Assassin Dagger is in oRO at all only came to our attention fairly recently. The few staff members that do participate in War of Emperium never thought that it wasn't meant to be around. The fact that it is only dropped by Osiris and Eremes Guile MVP indicated to us that it was an item meant for after trans, introduced with Biolabs, and then also added to Osiris. However, old guides and Aegis leaks that we found indicated that it was around in pre-trans, but with the stats that we set it to have now.
Mathy, Game Master

Censor Bar

Its effects ("Curse resistance +5%, MDEF +1, HIT -5") are deactivated in the current episode.

[Reasoning]

This item is implemented with the Lighthalzen episode and was introduced by mistake at Server Launch. Since we don't mind it's visual usage, we removed its effects until it's officially implemented.
Mathy, Game Master

Frog Hat

The damage bonus ("Increases physical and magical damage againts Insect monster by 12%") was removed.

[Reasoning]

The item is part of Renewal and was introduced by mistake at Server Launch. Since we don't mind it's visual usage, we removed its bonus.
Kreuzbube, Developer

Ice Pick and Dagger of Counter

Not implemented yet.

[Reasoning]

Ice Pick was probably added with the God Items around Heritage. Dagger of Counter, on the other hand, never appears to have been around before Biolabs.
Mathy, Game Master

Old Card Album

This item doesn't give cards from de Poring-Family Bosses (Angeling, Arc Angeling, Deviling, Ghostring, Mastering).

[Reasoning]

Those cards were removed from the Old Card Album in official servers around mid-2008, before Renewal, and are thus seen as balance changes to pre-RE era.
Haru, Admin

Orc Archer Bow

Not implemented yet.

[Reasoning]

We think this weapon is too strong for the current episode. But it will be implemented in the future.
Mathy, Game Master

Strawberry

SP heal changed from 16~28 to 10~15.

[Reasoning]

Strawberries shouldn't drop from Wolves in the current episode. Instead of removing the item, we nerfed its SP heal to be equal to Grapes.
Mathy, Game Master


Map deviations

Einbroch's Airship

Not implemented yet.

[Reasoning]

Everything points to the fact that the Airship was around in this episode, but it wasn't traveling yet. We tried to replicate that behavior, but many, many lines of script would have to be modified to keep it consistent, and we had no idea what the NPCs were supposed to be doing if the Airship wasn't moving, so we decided to simply remove all the ways to enter it.
Mathy, Game Master


Name changes

Dispell => Dispel

Fireblend => Firebrand

Hatii => Hati

Kapha => Kappa

Louyang => Luoyang

Moskovia mobs => Correct Russian names

Rachel => Rael

[Reasoning]

We look into the mythos behind RO, and fix what was broken in translation. For instance, "Hatii" doesn't exist. kRO had a "Hāti", which was named after the wolf "Hati". Then jRO wrongly added it as "Hatī", and iRO correctly adapted that made-up name into Hatii. We follow the correct name, which is "Hati" or "Mánagarm" (and not simply "Garm", which is another wolf). Also, Moskovia maps and mobs have been fixed to match the correct Russian names. Thanks Adela for the help! Obvious typos and other minor mistakes have also been fixed. There is no such thing as "Dispell" in the English language, the correct word is "Dispel". "Kapha" was actually meant to be "Kappa". City names follow the ones in the original manhwa. Ragnarok Online Wiki gives some insight on what the original idea behind the name was. For instance, "Rachel" was actually meant to be "Rael", and "Luoyang" is simply fixing the misspelling that created "Louyang", which has a different meaning. "Fireblend" doesn't exist. It's obviously meant to be the item "Firebrand", available in many games, and present in the dictionary.
Mathy, Game Master


War of Emperium deviations

Castles

During WoE, only ONE castle is active (the active castle is chosen each week by a Rotation algorithm).

[Reasoning]

Having a server with low population, we think that more than one active castle would increase too much the number of castle drops and decrease the competition. For example, if there were 2 castles per WoE day, there would be twice as many treasure rooms per day and half as much competition (roughly).
Mathy, Game Master

Multi-clienting

Not possible in WoE.

[Reasoning]

We restrict the number of clients to one per person/Master Account to avoid that the guilds that hold a castle have an unfair advantage (for example, by keeping spare characters in the emp room that they can use when one dies, or having multiple Loki's Veil couples without anyone actually playing them)
Haru, Admin


Mechanics deviations

Monster aggro AI

As soon as monsters miss aggro (because of hiding for example), they will try to split, so that there won't be 2 or more monsters on one cell (official beheavior).

[Reasoning]

If this behavior wouldn't be like this, places like bio3 and other places would have big possibilities of exploiting the way Monsters stack on one cell. It also doesn't only affect monsters but also other entities in the game, meaning that in general, if a cell is occupied, it shouldn't be possible to move there normally (let's not talk about Backsliding here). In general, we ourselves would enjoy it if we could walk to any cell, even if occupied, but there are just too many possible exploits of it, so we decided that it's better to keep this mechanism how it is at the moment. Also we don't exactly know how Aegis (Official Server Software for Ragnarok) behaved back then, but we are trying to get a version of Aegis that gives us more insight on that, so that we can copy the original behavior.
Kreuzbube, Developer

Party EXP improvements

Parties with members from different Master Accounts (meaning nobody in the party is "multi-clienting") get an additional EXP bonus, depending on the party size.

[Reasoning]

This is a custom feature of oRO, to encourage "legit" parties.
Mathy, Game Master

Same sex marriage

Custom oRO feature that allows marrying 2 characters of the same sex.

[Reasoning]

I personally think that restricting same sex marriage was a way for publishers to stay away from the aims of certain parents, at the time RO was released.
Mathy, Game Master


Skill changes

Blast Mine and Claymore Trap

The "Number of stacked monsters" was removed from the damage formula (it's no longer multiplied by that).

[Reasoning]

This is an official bug fix, made by Gravity.
Mathy, Game Master

Grand Cross

Cast time increased from 2 seconds to 3 seconds (official beheavior).

[Reasoning]

A very good question is how it ended up as 2 seconds. It was always 3 seconds in pre-RE. The mistake was introduced in the emulator by someone else, and we fixed it. We are actually quite disappointed that a lot of people took advantage of this fact, but never reported it. We find it hard to believe that none of our Grand Cross Crusaders ever noticed this problem.
Mathy, Game Master


Features not planned to be introduced

God Items and Quests

[Reasoning]

Those are broken/OP. Also, they would grant too much power for already dominating guilds. We get enough complaints from the fact that some Boss cards are already out there. God items would further complicate this issue.
Mathy, Game Master


More Information

Personal tools
Namespaces

Variants
Actions
Site Navigation
Wiki Navigation
General
Tools