Leveling Spots

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Novice Training

As a Novice you are given a few Base/Job Levels after completing the quests given to you. After that, train in the Beginner Zone until you reach Job Level 10. Following this you can leave to take on the job you are destined to.

You recieve 350 Novice Pots altogether by finishing Brad's Tutorial Quests. Don't hesitate to drain these as Red Potions will quickly replace them when you are done.

For efficent and fast Job Levels, it is recommended that you speak to the level changer and go to the highest one. This area contains Hornets, Willows, Pickys, Fabre and Porings. Hornets will yield the most EXP and Job and is quite easy to kill regardless of starter builds. If you intend to change to Archer, then Willows will provide sufficent materials needing to change class when you reach Job Level 10. Same with Mage Class Quest and their ingredients needed to make Mix Solutions.

Mage

Fire Type

Map Start Level End Level Leveling type Monsters Notes
Payon Cave 1 12 25 Solo or party.
  • Everything
Good start for mage classes. Whack the Skeletons until you learn Fire Bolt and then start Bolting everything. Beware of Familiars.
Payon Forest 25 40~45 Solo or party.
  • Wolf
Wolves drops Strawberries which will restore your SP, and is highly favorable in the player market. Watch out for Vagabond Wolf. Everything but Vagabond can be kept distant with a single fire wall regardless of Skill level.
Louyang Field 45 65 Solo or party.
  • Anacondaq
  • Bigfoot
  • Caramel
  • Mantis
  • Mi Gao
You can get to Louyang by talking to the NPC "Girl" in Alberta at 245,40. You'll need to pay her 10,000z to be able to reach the city. Once you're there, kill the Mi Gaos with a combination of vertical Firewall + Firebolt, and the mantis either by using Firewall or a lower level Firebolt. While the other monsters do not provide as much EXP as Mi Gaos, they do occasionally drop valuable items.
Glast Heim Prison 55 65 Recommended Party. Solo if you know what you're doing.
  • Zombie Prisoner
  • Skel Prisoners
  • Hunter Flies
  • Whisper
Practice Vertical Fire Wall on Zombie Prisoners and Skel Prisoners as they go right through it. Bring Fly Wings in case you meet too many Hunter Flies or is too low level to kill Zealotus.

Cold Bolt Type

Map Start Level End Level Leveling type Monsters Notes
Prontera Culvert 3 15 30 Soloable, but recommended party with Acolyte, Swordsman, Merchant, Thief.
  • Male Thief Bug
  • Cramp
  • Female Thief Bug
  • Familiars
Cold Bolt
Payon Forest 10 15 55 Solo or party.
  • Greatest General
  • Horongs
Cast Cold Bolt on the Greatest Generals and Horongs. Avoid the MVP Eddga.
Kiel Hyre's Cottage 55 65 Recommended a party with Priest, Monk, Bard.
  • Grand Peco
  • Frilldora
Cast Cold Bolt on the Grand Pecos. Fire wall the Frilldora if you can, or Frost Dive them.

Lightning Bolt Type

Map Start Level End Level Leveling type Monsters Notes
Payon Forest 06 10~12 20 Solo or party.
  • Spore
Easy Job Levels. Strawberries drop from Spores, which restores your SP.
Byalan Dungeon 1F 10~12 20 Solo or party.
  • Plankton
  • Hydra
  • Kukre
  • Vadon
  • Marina
Smack those Plankton until you learn Lightning Bolt. Once you reach a few Job Levels you will have no problems with Vadons and Kukres.
Byalan Dungeon 2F 23 30~45 Can be Solo.
  • Thara Frog
  • Kukre
  • Vadon
  • Hydra
  • Plankton
Lightning Bolt everything. Thara Frog Card is highly sought out in playermarket.
Byalan Dungeon 3F 45 55 Recommended Party of two or more.
  • Obeaune
  • Marseline
  • Cornutus
  • Thara Frog
Bring Green Potions as Obeaunes likes to cast Lex Divina on you quite often.
Byalan Dungeon 4F 55 62 Recommended party with Acolyte, Swordsman, Merchant, Thief
  • Marc
  • Swordfish
  • Phen
  • Marine Sphere
It can be quite difficult If you try to solo without Phen/Tower Keeper Card or if you are not a fast caster. Heavily recommend a tanker of any kind while you stand your distance and cast Lightning Bolt on the enemies. Be careful of Mermans as they will kill you with a single blow at a low level.

Wizard

Storm Gust Type

Map Start Level End Level Leveling type Monsters Notes
Glast Heim Prison 1F 62 85 Solo or party.
  • Skel Prisoner
  • Zombie Prisoner
  • Whisper
  • Hunter Fly
  • Zealotus
Vertical Fire Wall if soloing. If in a party, let the party member(s) mob a lot. Once you see them run around in a circle cast level eight or higher Storm Gust. Incase of many Hunter Flies, cast level four or five of this skill. Use Sight to reveal hidden Whispers.
El Mes Plateau 75 90 Recommended party with Priest,Monk
  • Demon Pungus
  • Goat
  • Sleeper
  • Harpy*
Take on the Harpy only if you have Earth based skills such as Heaven's Drive or Earth Spike. Otherwise avoid this enemy as it casts silence among other things on you. Take some Green Potions with you as well.
Magma Dungeon 1F 85 92 Party recommended with Priest, Monk Rogue, Assassin, Knight, Crusader
  • Kaho
  • Lava Golem
  • Blazer
  • Explosion
  • Grizzly
  • Demonic
Let the tanker Mob. Storm Gust once you see your party members appear on screen.
Glast Heim Dungeon 02 75 99 Party recommended with Priest, Bard, Dancer
  • Majoruros
  • Minorous
  • Gargoyles
Majoruros has a lot of HP. Therefor it is recommended that you have a Bard with Magic Strings and a Dancer with Gypsy's Kiss at max Skill level nearby so you can continiously spam Storm Gust and Lord of Vermillion on the enemies. Use Earth Spike for Gargoyles.
Beach Dungeon 02: North Cave, Ruande 85 99 Soloable if you have Jupitel Thunder and Storm Gust at max Skill level.
  • Stalactic Golem
  • Neraid
  • Tri Joint
  • Megalith
Have Fire Wall and a Phen Clip for safety measures if you do not have a Priest nearby.
Clock Tower B2F 75 99 Recommended party with Priest, Knight, Crusader, Assassin, Rogue
  • High Orc
  • Iron Fist
  • Drainliar
  • Orc Archer
Have a tanker with high VIT or high AGI to mob. Use level 10 Storm Gust to swiftly kill them all in two shots. If the mobber finds themselves stuck on a trap with mobs, use level one Storm Gust to help them from dying.

Lord of Vermillion Type

Map Start Level End Level Leveling type Monsters Notes
Kokomo Beach 60 90 Recommended party with Crusader/Knight, Acolyte/Priest and Bard
  • Seal
Simply stand on the stairs as the puller of the group gather the Seals to the party. Bard can use A Poem of Bragi to ease Wizard's casting time. Wizards only need to spam Lord of Vermillion to kill everything.
Zenhai Marsh 60 82 Recommended party with any class.
  • Anolian
  • Pest
  • Alligator
  • Toad
Spam Lord of Vermillion on the Anolians, but be sure to kill them fast or else they will kill you.


Heaven's Drive Type

Map Start Level End Level Leveling type Monsters Notes
Mt. Mjolnir 04 55 69 Recommended party with Acolyte/Priest
  • Sky Petite
  • Ground Petite
  • Flora
Aquire some Job Levels by killing Flora. Sky Petites are weak to Earth. Have Fly Wings in case Mistress appears. High Mdef.
Turtle Dungeon Surface 80 97 Recommended party with Priest, Hunter, Alchemist/Blacksmith
  • Dragon Tail
  • Pest
  • Spring Rabbit
  • Permeter
Use Heaven's Drive on the Dragon Tails, Fire Bolt the Spring Rabbits and Pests.

Sage

Free Cast Type

Map Start Level End Level Leveling type Monsters Notes
Glast Heim Prison 1F 52 75 Solo or party.
  • Skel Prisoner
  • Zombie Prisoner
  • Whisper
  • Hunter Fly
  • Zealotus
Vertical Fire Wall if soloing. Bring Flywings in case you get overmobbed by Hunter Flies or Zealotus appearing in screen.
Clock Tower 3F 65 75 Party recommended with Priest. Is Soloable if Fire Wall and Fire Bolt is maxed out.
  • Alarm
  • Ridewords
Fire Wall + Fire Bolt. Fire Wall a lot until you can freecast your way out from the monsters.
Clock Tower B2F 85 99 Recommended party with Priest, Bard, Dancer, Knight, Crusader
  • High Orc
  • Drainliar
  • Iron Fist
  • Orc Archer
Two three click casts of level five Cold Bolt should be able to kill the Orcs in two hits if high INT. Bard's Bragi helps tremendously with casting. Service for You skill helps the SP being unlimited. Keep in mind that Orc Archer's weakness is not Water, but Fire.

Merchant

Map Start Level End Level Leveling type Monsters Notes
Payon Forest Field 06 12 25 Solo or party.
  • Spores
Kill Spores for a few Job Levels.
Payon Forest Field 04 12 25 Solo or party.
  • Poring
  • Poporing
  • Drops
Angeling, Deviling and Ghostring resides here. Bring Flywings in case they appear on your screen.
Payon Forest Field 02 25 45 Solo or party.
  • Wolf
  • Creamy
  • Pupa
Smack everything until they die. Have a lot of Potions ready for Vagabond Wolf.
Toy Factory 1 45 53 Solo or Party.
  • Cookie (Red)
  • Cookie(Green)
  • Myst Case
The loot dropped from Cookies and Myst Case is a good zeny income if sold to NPC, as well as decent HP restoration should you forget to bring along Potions or run out of them while grinding. Bring Flywings incase of Angeling appearing on screen.
Toy Factory 2 53 65 Solo or party.
  • Myst Case
  • Cruiser
  • Cookie (Red)
  • Cookie (Green)
Stormy Knight resides here. Teleport or run from him if you see him.


Blacksmith

Map Start Level End Level Leveling type Monsters Notes
Toy Factory 2 65 75 Solo or party.
  • Myst Case
  • Cruiser
Myst Case provides good zeny loot as well as HP restoring items.
Geffen Field 14 75 85 Solo or party.
  • High Orc
  • Orc Archer
  • Orc Lady
  • Orc Baby
  • Orc Warrior
Orc Hero roams this area. Teleport or run away if you see him. Endow your weapon with Water property or bring a Water element weapon.

Alchemist

Map Start Level End Level Leveling type Monsters Notes
Comodo Fields 02 65 87 Party recommended with Wizard, Bard, Priest, Assassin, Knight
  • Seal
Throw White Potion Pitchs at party members in dire need. Throw Blue Potion two times at the Wizard if she/he/they ask you to do it. Watch as they spam LOV and get massive, delicious loot and Blue Herbs.
Beach Dungeon 2: North Cave, Ruande 70 99 Party recommended with Monk
  • Stalactic Golem
  • Nereid
  • Tri Joint
  • Megalith
Pitch Blue Potions at Monk whenever they need SP. Otherwise watch them Occult Impact everything.
Glast Heim 2F 89 99 Recommended party with Crusader, Wizard, Priest
  • Wanderer
  • Mimic
  • Raydric
  • Raydric Archer
  • Marionette
  • Abysmal Knight
  • Alice
  • Rideword
Potion Pitch whites as Crusader mobs. Only throw Blue Potion Pitches if there is no Dancer with Gypsy's Kiss in your party.

Acolyte

Full Support Type

Map Start Level End Level Leveling type Monsters Notes
Payon Cave Floor 1 12 25 Solo
  • Skeleton
  • Zombie
Unless you have good SP/INT gear or friends then your SP will run out fast when heal bombing, so make sure that you have an equip like a Mace to defend yourself while regenerating HP and SP.
Payon Cave 2 30 40 Solo
  • Archer Skeleton
  • Soldier Skeleton
For acolytes with higher INT, heal-bombing the undead monsters in Payon Cave is a fairly quick method of gaining exp.
Glast Heim Churchyard 30 65 Party (preferably with a higher level individual.)
  • Wraith
  • Zombie
  • Evil Druid
  • Ghoul
Mimics, Hunter Flies and the occasional appearance of Dark Lord can make leveling here as an acolyte annoying.
Tatami Maze 52 66 Solo
  • Firelock Soldier
Pneuma highly suggested. Since you cannot teleport in this map, do your best to avoid being seen by a Shinobi.
Glast Heim Underprison 1 45 65 Party or Solo
  • Zombie Prisoner
  • Skeleton Prisoner
  • Whisper*
Use Ruwatch on Whispers to deal damage to them. Otherwise teleport when Hunter Flies gets near.
Glast Heim Culverts 3 55 65 Party (with Mage)
  • Sting
Try not to step in the Quagmire.
Glast Heim Culverts 3 50 65 Party (with Low level Dancer/Bard or Newly-changed Wizard)
  • Sting
May want to step it up a bit and find a newly changed Wizard to level with at Prison instead since they can mob, or a low level Dancer/Bard/Hunter to go to Stings with since they'll kill them much more efficiently than a Mage.
Glast Heim Chivalry, Level 1 50 65 Party (with Grand Cross Crusader)
  • Khalitzburg
Tag along with A Crusader and heal bomb the Khalitzburgs.
Inside Glast Heim 55 65 Not soloable! Recommended party with Archer/Hunter/Dancer/Bard, Rogue.
  • Dark Frame
  • Rideword
  • Mimic
  • Marionette
Watch out for Wanderer. If you see him, then simply move to one of the other three locations nearby. They are all connected.

Battle Acolyte

Map Start Level End Level Leveling type Monsters Notes
Prontera Culvert 2 10 20 Solo Be careful of Familiar, as they are aggressive. In case of trouble, bring potions.
Mt. Mjolnir 20 30 Solo When you reach level 27 you can buy a Stunner at Morroc(36, 68) which will make killing Cocos and Horns go smoother. Cocos drops slotted Sandals and Strawberries which is valuable in player market. If you cannot afford this, try go back to killing Tarous until you accumulated enough Zeny to purchase a new weapon and another batch of potions. It is recommended that you learn Pneuma at this stage(Level 1 Ruwach > Level 2 Teleport > Level 4 Warp Portal > Pneuma).
Payon Field 20 30 Solo Spores drop Strawberries and Mushroom spores which is a decent income if you decide to sell these to other players.
Morroc Field 20 40 Solo They give good exp and is fairly easy to kill. Guisarme gets you a decent amount of Zeny.
Toy Monitoring Room 30 50 Solo Cruisers uses long range attacks, which makes Pneuma highly useful here. Teleport incase Stormy aggros on you.
Tatami Maze 50 60 Solo Kill these until Job 50. Leaf Cats are also a good place after base level 50+. Alternatively, you could level safely by killing a great deal of Cruisers using Pneuma to protect yourself, but Firelocks give better job exp.
Ancient Shrine Maze 53 62 Solo Leaf Cat provides good Job EXP.

Priest

Full Support Type

Map Start Level End Level Leveling type Monsters Notes
Tatami Maze 35 66 Solo
  • Firelock Soldier
Pneuma highly suggested. Teleport and/or Fly Wings also highly suggested to flee from Shinobi.
Glast Heim Churchyard 50 70 Solo
  • Everything
Teleport and/or Fly Wings to flee from Dark Lord.
Glast Heim Prison 55 92 Recommended party with Crusader, Wizard
  • Skeleton Prisoner
  • Zombie Skeleton
If soloing, you can pretty much kill everything that's undead. Hunter Fly and Zealotus can be annoying to deal with, though shouldn't be a problem since you can teleport to another area and keep heal bombing the mobs.

Monk

Battle Acolytes are some of the hardest classes to level. It's a requirement to reach job level 50 and having to sacrifice a lot of other Acolyte skills in order gain access to Monk skill tree.

Occult Impaction Monk

Map Start Level End Level Leveling type Monsters Notes
Turtle Dungeon 3 83 99 Recommended party with Priest This a perfect place for Occult Impact monks. With a weapon like Triple Clamorous Chain and Priest with Lex Aeterna and you can one-hit the turtles. Great exp also for the higher level monks. Pests are easily killed with Throw Spirit Sphere.
El Mes Plateau 80 95 Soloable
  • Sleeper
  • Demon Fungus
  • Goat
Only Paper will prove itself to be a difficult enemy.
Magma Dungeon 1 90 97 Soloable
  • Blazer
  • Lava Golem
  • Kaho
  • Explosion
  • Grizzly
Some enemies require Thrown Spirit Sphere, others Occult Impaction.

Combo Monk

Map Start Level End Level Leveling type Monsters Notes
Morroc Field 60 75 Solo None.

Thief

Dagger Thief

Map Start Level End Level Leveling type Monsters Notes
Payon Field 1 20 Solo
  • Everything
None.
Prontera Culvert 15 35 Solo
  • Everything
None.
Prontera Culvert 2 15 35 Solo
  • Everything
Careful of aggressive monsters.
Prontera Culvert 3 15 35 Solo
  • Everything
Careful of aggressive monsters.
Sograt Desert 18 30 45 Solo
  • Muka
None.
Toy Monitoring Room 40 60 Solo
  • Cruisers
None.

Assassin

Map Start Level End Level Leveling type Monsters Notes
West Orc Village 60 80 Solo
  • Anything / Everything
None.
Juno Field 75 90 Solo
  • Sleeper
None.
Clock Tower B2f 80 90 Solo
  • High Orc
None.
Turtle Island Surface 80 90 Solo
  • Everything
None.
Sphinx 4 80 90 Solo
  • Anything / Everything
None.
Turtle Island Dungeon 80 99 Solo
  • Anything / Everything

Rogue

See Rogue Leveling for details.

Archer

Hunter

  • Training Grounds: 1-12

You can easily reach job level 10 here, and a few hundreds of novice potions, some free flywings, butterfly wings.
Pros: The fastest and most rewarding way.
Cons: -

Use Fire Arrows, Mandragoras cannot hit you if you are 4+ spaces away and are also weak to fire.
Drops: Stem, Mandragora card
Pros: Easy to kill, easy to reach.
Cons: You need to consume some of your novice potions. :D

They are weak to wind, but normal arrows are do their job also.
Drops: Strawberry
Pros: Easy to reach (and right next to another great place), valuable drop.
Cons: -

One of the best places around this level. They drop healing items (they will overweight you very fast, so it's wise to bring a slave merchant with a cart), strawberries, slotted armor, the exp is great, and they are vulnerable to fire.
Drops: Strawberry, Mantle[1], Wolf card, Creamy card
Pros: Easy to reach, easy to kill, tons of Strawberry, high monster density
Cons: Monster Feed and Meat are heavy.

They give more exp than Wolves, and there is Dragon Fly. They are vulnerable to fire.
Drops: Green Live, Clip[1], r. elunium
Pros: Easy to reach, high monster density
Cons: Hodes' B. and J.exp per HP is lower than Wolves'.

Crystal Arrows recommended, Generals will not attack if you attack from about 4+ steps away, beware Horongs and Eddga, might be able to go here earlier if you have 80+ hit.
Drops: Trunk, Autrhoritive Badge
Pros: Easy to reach, easy to kill
Cons: GGs can cast Earth Spike on you

Crystal and Silver arrows recommended. Nice exp, great drops.
Drops: Blue Herb, Blue Potion, Tights[1], Nightmare card, Jakk card, Drainliar card
Pros: Great drops, fast leveling.
Cons: Dracula can be cloacked and may surprise you.

Fire Arrows for Stings recommended, and Traps for Cramps until you have enough (196) flee (for 95% dodge). The experience here is great and it's quite easy to kill Stings. Try to aim to attack a Sting from a far, they die very easily to Fire Arrows but they hit hard and fast if they get near. If you see a Cramp, the most secure way to eliminate him is to lay an Ankle Snare. (Recommended to bring a slave priest to give your stuffs to him/her if you solo)
Drops: Mud Lump, Glove[1], Cramp card
Pros: One of the best place for late levels, you can get Glove[1]
Cons: Hard to reach

Wind Arrows for Seals, Fire Arrows for Galapagos, and a 3+ Goblin carded bow for both. Prior to your 80's, Ankle Snare is pretty much a must. Once your FLEE is above 195, you can forget the traps; however, Seals have a very powerful water element attack, so water or wind property armor is recommended if you are not trapping. They also have a fairly strong normal attack, so it is highly recommended to trap, or Double Strafe. Either way, a Seal will go down fast. These are basically like Stings, but requiring Wind Arrows.

  • Sphinx Minorous, Pasana, Marduk: 65+

Crystal Arrows and a +8 or higher multiple Vadon Carded bow extremely recommended (or a +7 Hunter Bow), if you are lacking in ASPD/Flee, you will need to rely on Ankle Snare a lot, Beware Minorous' Hammerfall, especially in groups, Pasanas use Critical attacks as well, Pasana carded armor or Fire Resist potions are useful, as Marduk uses Firewall and Fire bolt, there are also a few Mimics to look out for. You can kill Anubises too, with a trap and DS spam.

This is also a popular Mage Class leveling spot, Fire Arrows are very useful against Clocks, a +8 or higher bow with either multiple Skel worker cards(more damage against the medium sized clocks)or preferably multiple PecoPeco Egg cards(More damage against the Formless type Clocks and Tower Keeper), try to avoid the 2 Elders on this map like the plague unless you are high level, a Party helps here, but the map is solo able.

Same equipment recommendations as above, except use either Iron, Steel or Oridecon arrows, Iron are the easiest to get though.

  • Clock Tower 4F Alarms, Clocks, Owl Dukes: 65+ (Party HIGHLY recommended)

Owl Dukes can mess you up pretty badly, in addition to the bow recommended in the previous 2 spots, a +8 or higher multi Minorous carded(extra damage against Large sized Owl Dukes) or multiple Abysmal Knight carded(Extra damage against Boss flagged monsters, Owl Duke is boss flagged) bow, beware the lone Elder, as well as the Executioner, Ogretooth, Mysteltainn, Abysmal Knight, sometimes, there is a spot where all the ridewords on the map respawn at once, be prepared to teleport if you stumble into there.

Can be mobby from time to time. Use flywing or sandman trap when running into a mob. A malicious bow is good for regening HP if soloing. Instead of bringing Fire/Stone quivers, bring Red Bloods (if you find them cheap) and Green Lives to craft; they are much lighter. Use fire arrows on bunnies and stone arrows on dragonflies, silver arrows on pests if you bother to kill them. Beware of bunny bashes, they hurt! This is the best soloing spot for high FLEE hunters, bringing in around 1.5 Mil/hr, but take care. OR, if you have good INT, go with a Priest, and you can bring in 1.5 Mil/hr for the both of you!

The monsters here are easy to kill, only beware that you need high flee to evade the Orc Archer's attacks. Crystal arrows for High Orcs, and Fire to Orc Archers.
Drops: Steel
Pros: Great exp, easy to reach
Cons: -

Equipment&stat Recommendations.

140(hunter)//150(sniper) Selfbuff dex(instant arrow repel is a big plus). As much flee as possible, as immune and such is useless against the damage from the monsters found in bio3, 6000 base hp is recommended to survive LK's(spear boom) and High Wiz's FD. Carded Demi-human(hydra) bow and Carded Demon(strouf) Bow or a Rudra's bow if you cant afford the strouf cards. the Hydra bow will be used on BIO HWizzards, Whitesmiths, HPriests, Snipers; and the Stouf for Lord Knights and SinXs. you will need 5 arrow types approx 200-300ea(varies) per run spaming DS, (200)Silver(Sinx) (300)Wind(Wsmiths) (200)Shadow(Hpreist) (300)Immaterial(HWiz) (300)Crystal(LKnights); Snipers will be killed another way specified later. (Silver=Shops, Crystal Arrows= Fang of Garms, Immaterial Arrows = Emperium, Shadow Arrow = Key of the Clock tower, Wind Arrows = wind of vendures) Unfrozen is useful against Wizzards. Bring around 40 fly wings, rest fill up to 89% weight with bluepots or other sp regening items.

Hunting Up Arrows

  • Undersea Tunnel 4 Hydra, Marine Sphere, Phen, Sword Fish, Marc, and a few Merman: 80+ (Gills: Crystal Arrow Source)

Wind Arrows and a 3+ Drainliar carded bow. A FLEE of 190+ is recommended. Bring some traps for the Merman. It can get a little mobby, so make certain to keep a good 120 SP handy for emergency Double Straffing. This map is also a good reason to have Arrow Shower 9. The EXP rate is OK, around 500k/hr, but expect it to go up when the monsters are modified in Episode 11.1. The real reason to come down here, is for Gills, dropped by Swordfish and Marc. Each Gill makes 150 Crystal Arrows and 80 Iron Arrows. It is possible to get 50-70 Gills for every 30 minutes of work. (fangs of garm are also a great source of crystal arrows, 1000/fang. its soloable by a hunter//sniper with an unfrozen armor easily)

Crystal Arrows recommended, as are Traps if your FLEE is less than 200. A 3+ Goblin carded bow is recommended, as Grand Pecos have a reasonable DEF. Some Grand Pecos will assist. The EXP rate in this field is not-so-bad (about 600k/hr), but the primary reason to hunt here is Wind of Verdure. It is possible to obtain 12-15 of the things for every 30 minutes of hunting.

  • Juno Field Sleepers: 80+ (Great Nature, can be converted)

Bring Fire Arrows and Traps. Sleepers have high DEF, and are normally recommended for Occult Impact Monks, and CRIT or Ice Pick wielding Assassins. However, high DEX and Kaho/Pecopeco Egg cards, or a hyper-active Falcon (45+ LUK) will make short work of them. You will want to trap Sleepers, as they cast Defending Aura 5 frequently while they attack. Trapping reduces the frequency of its use. Detect is also a must. Surprisingly, the EXP rate is fairly good here (700k/hr), but the primary reason to hunt in this field is Great Nature. You can easily obtain 20-30 pieces in 30 minutes of work. Great Natures can be exchanged for other Elemental Stones in the Ore Combining quest in Amatsu (8:1 for Flame Heart or Crystal Blue, 12:1 for Rough Wind). You can then take these stones to the Shaman in Umbala for the Ore Downgrading quest, which will average 8 Elemental Ores for every Elemental Stone. In the end, you can get 160-240 Green Lives, 20-30 Red Bloods or Crystal Blues, or 12-20 Wind of Verdures for 30 minutes of not-so-bad hunting.

Bard/Dancer

Map Start Level End Level Leveling type Monsters Notes
Inside Glast Heim 52 83 Solo or party.
  • Dark Frame
  • Rideword
  • Mimic
  • Marionette
Watch out for Wanderer. If you see him, just move to one of the other four locations. All of them are linked.

Swordman

First, complete the Prontera Culverts Entrance Quest to access the Culverts. The quest is in the Prontera Chivalry (also known as the Knight's Guild).

    • Culverts 1 is good for Thief Bugs, Thief Bug Eggs and Tarou.
      • Just watch for Thief Bug mobs. This should be a cakewalk though.
    • Once in Culverts 2, watch out for Thief Bug swarms.
      • It's very easy to get mobbed and killed at low level.
      • Female Thief Bugs will not be aided by Thief Bugs.
      • Work your way up to Spores eventually, as they give the best bEXP and jEXP.
  • Payon Caves: 15-30 (Great loots, good exp, average damage.)
  • Payon Forest: 21-40 (Below average loots, amazing exp, weak mobs, great for mobbing. Red mushrooms at the ruins.)
  • Prontera Culvert 3: 31-40 (At this level, it's possible to kill Male Thief Bugs. Try to bring some potions and upgrade the weapon until it's at the safety limit to maximize on damage. )
  • Byalan Dungeon 1-2: 41-50 (Excellent loots, fair EXP. Bring some Potions and if you can afford it, preferably Wind Weapons. )
  • Payon Dungeon 2-3: 41-50 (Apple of Archer can be obtained from the Archer Skeletons so feel free to hunt there for experience and loot. )
  • Orc Dungeon 1: 51-70 (Mobbing Orc Zombies and Orc Skeletons is a great way of earning fast experience and loot. It's recommended to use a Fire Weapon here for maximum damage output.)
  • Byalan Dungeon 3-4: 51-60 (Killing Obeaunes, Marse, Cornatus is good experience and loot. Try to see if one can either Shield [1] from Cornatus or a Fin Helm from Obeaunes during this level. Also, bring Fly Wing to avoid confrontation with the occasional Merman. )
  • Glast Heim Sewers: 45-60 (Kill Whispers and Gargoyles for experience, and Fly Wing away from the Arclouses. Bring an Earth Weapon and a Heavy Shield. Try looking for the Whisper Card, Fabrics and Star Dust makes for good money. Endure, Bash, and Peco Wings are key to reaching this area.)
  • Payon Dungeon 3-4: 51-60 (Kill Munaks and Bonguns for experience, and pet taming items such as Old Portrait and Girl's Diary can be obtained from them which you can trade those in at Izlude's Tool Shop Pet Tamer for the taming items of the monsters respectively. )
  • Sphinx 3: 61-70 (Take on the Pasanas, Marduks, and Matyrs. Try to bring some Potions to heal and try to look out for the Pasana card, which will prove helpful for training here. )
  • Coal Mine 3: 61-70 (It's a good place to train if one has enough Potions and proper gear. )
  • Byalan Dungeon 4: 61-70 (Kill Mermans, but at this point it's somewhat mandatory to have a Wind Weapon killing can be done much faster and survival is easier. )
  • Orc Dungeon 2: 71-80 (Mobbing Zenorcs and Orc Skeletons gives pretty decent experience. Shining Stone can be obtained here from Zenorc which can be used to tame Green Petites, some extra cash wouldn't hurt. )
  • Pyramids 4: 71-99 (This place is a great place to train either by mobbing Isis with Brandish Spear or just beating them down using a 2 Handed Sword with 2 Hand Quicken. Getting a Priest's Aspersio is a great endowment to use in this map also for added damage. )
  • Geffen Field 14: 71-99 (High Orcs are also good to kill, they drop decent loot and experience. It's recommended to get an Ice Elemental Weapon or Hydra Card weapons to maximize on the damage output. If possible, then Mob them till level 99. )
  • Levels 70-99: MVPs (Party), Raydrics (Solo)

Knight

Crusader

Spear Crusader

Shield Crusader

  • High Orcs
  • Hill Winds
  • Bathories
  • Penomenas

Sacrifice

Partying, generally as a puller.

Grand Cross

Map Start Level End Level Leveling type Monsters Notes
Orc Dungeon Floor 2 52 60 Solo or party.
  • Orc Skeleton
  • Orc Zombie
  • Zenorc
  • Orc Archer
  • Drainliar
Good start to practice Grand Cross on aggressive monsters like Orc Skeleton and Orc Zombie. Zenorc Fangs are highly valuable among Alchemists. Orc Lord spawns in this map, so prepare Fly Wings incase they appear on your screen.
Glast Heim Prison 65 90 Recommended party with Acolyte, Priest and Alchemist(Potion Pitch method)
  • Zombie Prisoner
  • Skel Prisoners
  • Hunter Flies
  • Whisper
  • Zealotus
This is a very good way to make money as a Grand Cross build. Everything from regular loot to Elunium, Steel, Formal Suit and Iron Cain have some sort of value in the player market.
Glast Heim Chivalry F2 65 90 Duoable with a Priest or Alchemist (Potion Pitch method)
  • Raydric
  • Raydric Archer
  • Khalitzburg
  • Abysmal Knight
  • Bloody Knight*
If you can't handle Bloody Knight, teleport away from him and kill him another time when you level up some more.
Glast Heim 2F 87 99 Recommended party with Priest, Alchemist(White/Blue Potion Pitch method)
  • Wanderer
  • Mimic
  • Raydric
  • Raydric Archer
  • Marionette
  • Abysmal Knight
  • Alice
  • Rideword
Baphomet(MVP) spawns in this map. Simply teleport to avoid him. Other than that, Grand Cross everything in sight.


Leveling
Levels Experience (Quest Table) · Base Level (Base EXP Chart · Base EXP Quests) · Job Level (Job EXP Chart · Job EXP Quests) · Party System · Guild Level · Homunculus Level
Leveling Spots (Mage Leveling · Crusader Leveling · Rogue Leveling · Stalker Leveling · Wizard Leveling)
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