Difference between revisions of "Assassin"

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{{Need Check}}
 
{{Articles Needing DB Links}}
 
 
{{Infobox Job
 
{{Infobox Job
 
|jobName=Assassin
 
|jobName=Assassin
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[[Image: Assassin.jpg|thumb]]
 
[[Image: Assassin.jpg|thumb]]
  
Assassins (and their transcended [[Assassin Cross]]) are the only class able to equip a weapon in each hand and the exclusive users of [[Katar]] weapons. Assassins have a variety of damage dealing and poisoning skills. The Assassin are the only class who can walk slightly faster than any other class ingame as long as they leveled the proper skill ([[Thief]]'s [[Improve Dodge]]). The Katar wielding Assassins also receive double the normal amount of critical hit rate. Therefore, whatever amount of critical rate Assassins have, it would always be doubled.
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Assassins strike from the shadows, quickly dispatching their enemies. They're capable of dealing massive amounts of damage with [[Sonic Blow]] and taking on groups of opponents from stealth with [[Grimtooth]]. With bonus [[FLEE]] and speed from [[Improve Dodge]], an Assassin can dance around most opponents and aggro mobs of monsters for their party. It is also the only class capable of dual-wielding and using [[Katar]] type weapons. Katars double an Assassin's [[CRIT]] rate, allowing them to achieve guaranteed [[Critical]] strikes on every attack should they spec or gear for it. Last and very least, Assassins specialize in poison skills, but they are incredibly lackluster and not recommendable to anyone outside of the potential fun factor.  
  
== Jobchange Guide ==
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== Job Change Guide ==
  
 
''See [[Assassin Job Change Guide]] for detailed information.''
 
''See [[Assassin Job Change Guide]] for detailed information.''
  
Changing into an Assassin from a [[Thief]] requires the player to complete a number of tasks:
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Changing into an Assassin from a [[Thief]] requires the player to complete a number of tasks at the Assassin's Guild in {{Navi|moc_fild16 |205|296}} (two maps south and two maps east of Morocc):
 
* A Written Test
 
* A Written Test
 
* An Assassination Test
 
* An Assassination Test
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* A Maze test
 
* A Maze test
  
After completing these tests, the player will be transformed into an Assassin. All this takes place inside the Assassin Guild in the Morroc Desert ({{map |id=moc_fild16 moc_fild16}} xx, yy).
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Make sure to get the [[Venom Knife]] quest skill as soon as the test is finished.
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== Builds ==
 
== Builds ==
''As a note of clarification, most Assassin stat builds are very similar to one another. For example, the terms 'equip critical', and 'DD' describe '''equipment''' preferences, but the actual stats of these two builds are similar.''
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''Note: Most PvM Assassin builds are very similar, so any can function as another given the right equipment (the most notable difference being lower HIT of CRIT/SB vs. DD). Also, builds are always subjective and by no means is this guide the final arbiter on stat distribution; learn from the community and through personal experience. Since it's such a flexible/samey class, don't be afraid to put more/less in a stat than recommended if it suits a preferences or leveling location. The main unifying stat for every Assassin is STR, but everything else is variable (except VIT, never invest in it for PvM).''
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''[http://calcx.wushuang.ws/ ROratorio's CalcX] is currently the best build/damage calculator for oRO, but be mindful that the damage calculations are not exact. Assume ~5% margin of error. It's important to use this to determine the one-hit capability of [[Sonic Blow]], as well as final [[CRIT]] rating.''
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''Note on [[Stats]]: Some stats are presented as "total"s (including buffs, gear, pets, and Job bonuses) because they give certain bounuses at specific increments.''
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* ''[[STR]] - Significant [[ATK]] bonuses at increments of 10.''
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* ''[[INT]] - [[SP]] Regen +1 at increments of 6.''
 +
* ''[[LUK]] - [[Perfect Dodge]] +1 and a clean [[CRIT]] +3 at increments of 10.''
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Most Assassins will get the same skills, since the poison related ones are relatively useless.
  
The skills which most Assassins will get is very similar, because of the relative weakness of the poison skills, and the small number of available assassin skills:
 
 
*[[Righthand Mastery]] 5
 
*[[Righthand Mastery]] 5
 
*[[Lefthand Mastery]] 5
 
*[[Lefthand Mastery]] 5
*[[Katar Mastery]] 10 (for [[katar]] builds - though many DD sins max this as well to increase damage from Sonic Blow and Grim Tooth)
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*[[Katar Mastery]] 10
 
*[[Sonic Blow]] 10
 
*[[Sonic Blow]] 10
 
*[[Grimtooth]] 5
 
*[[Grimtooth]] 5
*[[Enchant Poison]]  
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*[[Cloaking]] 10
This leaves 5-15 points to use for poison skills, depending on the level of Enchant Poison and Cloaking.
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*[[Enchant Poison]] 4
  
=== Standard Katar build ===
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Enemies with a weakness to the Poison element will have a bigger weakness to another element, so the [[Enchant Poison]] points could be spent on [[Thief]] skills instead ([[Hide]] or [[Steal]], as [[Envenom]] is similarly weak).
  
* [[STR]]: 90-99
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* [[AGI]]: 99
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=== Sonic Blow ===
* [[DEX]]: 25-35
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''Recommended for players who - are newer to the server and/or not wanting to invest a lot in gear upfront; are willing to multi-client with at least a Soul Linker; are willing to sit, use an Inn, or purchase consumables to replenish SP.''
* [[LUK]]: 30-40
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* [[INT]]: 1
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* [[STR]]: 100/110/120 total
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* [[AGI]]: 70-90
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* [[VIT]]: 1
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* [[INT]]: 1 or 12/18/24/30/36/42/48 total
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* [[DEX]]: 15-30
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* [[LUK]]: 1
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The namesake skill is this build's primary method of killing, but [[Grimtooth]] is sometimes also used on maps with high monster density. With [[Assassin Spirit]] (double [[Sonic Blow]] damage), this build can now level incredibly fast with much less investment than other builds (notably at {{map |id=lhz_dun02 Bio2}}).
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''STR vs. AGI -'' [[STR]] is the most important stat, and should be increased ahead of [[AGI]] to achieve one-hit kills with [[Sonic Blow]] ASAP. Depending on the choice of leveling area, [[STR]] should be ~80/90/100 total before investing in [[AGI]]. [[FLEE]] is less important when an enemy can be obliterated instantly, and Fly Wing can be used to escape as soon as the animation for SB starts (SB damage will still happen). [[Cloaking]] can be used during the animation once the 2 second cast delay ends.
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''INT -'' More [[INT]] means less downtime to recover [[SP]], so the higher end is recommended, especially for those with less funds for [[SP]] gear and consumables.
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''DEX -'' [[Sonic Acceleration]] adds a significant amount of [[HIT]] when using SB, which is why [[DEX]] can be low. And [[HIT]] will naturally rise as levels are gained. Be sure to note the [[FLEE]] rate of the preferred enemies to level on and calculate stats accordingly.
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''Support Characters -'' Having a [[Soul Linker]] slave to cast [[Assassin Spirit]] is highly recommended, and necessary for one-hitting on higher level maps. A [[Priest]] can provide the usual buffs and drastically increase SP recovery with [[Magnificat]]. An Endow [[Sage]] will help achieve staggering levels of damage in tandem with [[Assassin Spirit]] (easily ~10k+).
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If [[Grimtooth]] is going to be used over SB a lot, [[INT]] is less important, and [[AGI]] ([[ASPD]], [[FLEE]]) and [[DEX]] ([[HIT]]) should be on the higher end.
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 +
* Gear: [[SP]] / [[STR]] / [[ATK]] enhancing cards and equipment. [[Katar]]-type weapon.
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* Cost: Cheapest of the builds.
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=== Critical ===
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''Recommended for players who - have funds for equipment or are willing to invest a lot in LUK; want to level/farm on high DEF monsters; prefer auto-attack play style; don't like multi-clienting and/or want to play solo; hate needing to replenish SP.''
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 +
''Note on [[Double Attack]] (from {{Item_List|id=4117|item=Sidewinder Card|simple=yes}}): DA chance is rolled before [[CRIT]] chance. DA cannot also be a [[CRIT]].''
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 +
* [[STR]]: 100/110/120 total
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* [[AGI]]: 90-99
 
* [[VIT]]: 1
 
* [[VIT]]: 1
 +
* [[INT]]: 1
 +
* [[DEX]]: 9-20
 +
* [[LUK]]: 10/20/30/40/50/60 total
  
This is a standard katar build among assassins. As an assassin you wont be needing much INT, not until you become an assassin cross with an SD or SB build. The 1 Vit is optional, with this build you barely get hit in the first place and if you run into a big group of mobs its easy to either cloak, back slide, or even fly wing. Also equipping a sidewinder card adds a good amount of a damage increase.
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Since [[CRIT]]s ignore armor and always hit, the power of this build is most notable when facing enemies with high [[DEF]] and/or (to a lesser extent) [[FLEE]]. The primary goal is to get [[CRIT]] rate to very high or 100+ (ideally ~110 since enemy [[LUK]] will reduce [[CRIT]] chance), but don't invest in [[LUK]] as a [[Thief]]. Remember that [[Katar]]s double [[CRIT]] chance.
  
=== Equip Critical ===
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''STR vs. AGI -'' These can be raised in tandem, with a preference toward reaching base 90 [[AGI]] for {{Item_List|id=2620|item=Rogue's Treasure|simple=yes}} (the best accessory for [[CRIT]] Assassins), should that be used.
  
* [[STR]]: 100-120
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''DEX -'' [[HIT]] will be entirely unnecessary once a high enough [[CRIT]] rate is achieved, so in the end [[DEX]] will only be useful to shrink your damage range (negligible). Ideally it would be kept low. However, such low [[HIT]] can limit leveling locations for a [[Thief]] and early Assassin ({{monster |id=1613 Metaling}}s are a great compromise for this). If this is frustrating, [[DEX]] can be raised to suit a specific [[HIT]] need, or if a high [[CRIT]] rate isn't feasible (don't forget [[Double Attack]] gives passive +10 [[HIT]]).
* [[AGI]]: 80-100
+
* [[VIT]]: 20-40
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* [[DEX]]: 25-40
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* [[LUK]]: 20ish
+
* [[INT]]: 1ish
+
  
This build is very similar to that of a Dual Dagger Assassin, the difference being that they use Katars with cards that add to the critical rate of attacks.
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''LUK -'' Investment in [[LUK]] will vary wildly depending on available funds for equipment. 100+ [[CRIT]] rate is possible to achieve with little to no [[LUK]] and the right gear, but most builds will be in the range of 20-50. Also, having higher [[LUK]] can free up weapon slots for better damage cards.  
  
'''Examples of Useful Cards:'''
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''Support Characters -'' This build plays well solo, but the usual [[Priest]] and Endow [[Sage]] will always help. And if one is necessary/available, a [[Dancer]] can use [[Lady Luck]] to round out [[CRIT]] rate.
  
* {{item|id=4086 Soldier Skeleton Cards}}: (+9 [[CRIT]])
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An alternative build option is to focus on average DPS (some people believe 100% [[CRIT]] is overrated), using a {{Item_List|id=1264|item=Specialty Jur|slots=4|simple=yes}} with {{Item_List|id=4117|item=Sidewinder Card|simple=yes}} and 2 / 1 [[Card_Reference#Weapons_Cards_by_Race|Racial]] / [[Card_Reference#Weapon_Cards_by_Element|Elemental]] damage cards. This build would likely have 1 [[LUK]], and instead increase [[DEX]]. Two {{Item_List|id=2620|item=Rogue's Treasure|simple=yes}}s would raise the [[CRIT]] rate by 40 on their own. While this would have a better overall damage output with [[Double Attack]], it is weaker to high [[DEF]] enemies.
* +7 [[CRIT]] vs. [[Race]], +10% crit damage cards (commonly referred to as "Racial Crit" cards
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* {{item|id=4091 Kobold Cards}}: (+1 [[STR]], +4 [[CRIT]])
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* Gear: [[CRIT]] / [[STR]] / [[ATK]] / [[AGI]] / [[LUK]] / [[FLEE]] enhancing cards and equipment. [[Katar]]-type weapon.
* {{item|id=4272 Zhu Po Long Card}}
+
* Cost: Expensive, but can be supplemented with high [[LUK]].
  
=== Natural Critical ===
 
  
Natural Critical Assassins are built almost the same as the Equipment Critical Assassins but with less DEX, more LUK (around 50-60), and sometimes less STR. They're equipped with damage cards (i.e. Hydra, Santa Poring, etc) instead of critical rate enhancement cards for the Equipment Critical Assassins.
 
 
=== Dual Dagger ===
 
=== Dual Dagger ===
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''Recommended for players who - have a large reserve of Zeny to invest in daggers; prefer auto-attack play style; don't like multi-clienting and/or want to play solo; hate needing to replenish SP.''
  
* [[STR]]: 110-120
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* [[STR]]: 110/120/130 total
* [[AGI]]: 80-90+
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* [[AGI]]: 80-99
* [[DEX]]: 40-60+
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* [[VIT]]: 1
* [[VIT]]: 1-40
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* [[INT]]: 1
* [[INT]]: 1+
+
* [[DEX]]: 40-60
* [[LUK]]: 1  
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* [[LUK]]: 1
  
This is the fastest build for leveling an Assassin. Note that the stats are similar to those of an equip crit build, and a dual dagger assassin could pick up the gear of an equip crit sin and have comparable performance. The weapons used vary based on what map the player is leveling on. A WOE Dual Dagger Assassin would have less agi and more vit.
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When properly equipped, these Assassins can reach the highest DPS of the three builds. They're simple to build and play, but require a significant Zeny investment to be worth making.  
  
'''Common Dagger Set-up:'''
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''STR vs. AGI -'' These can be raised in tandem, with a preference for [[STR]]. Although meeting the [[FLEE]] threshold of a map first will be more important if you don't have support characters and/or don't want to use [[HP]] consumables.
  
* Triple Size Carded Gladius or elemental Damascus on the right-hand, Quad Damage Carded Main Gauche on the left-hand. The ideal combination for a map with low-defense monsters is Triple Size Carded Gladius + Quad Race/Element Carded Main Gauche + correct endow.
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''DEX -'' Unlike the other two builds, this Assassin actually needs [[HIT]] to hit things. Be sure to note the [[HIT]] requirements of the enemies you wish to level on.  
* {{item|id=1230 Ice Pick}} on the right-hand, Quad Damage/Double Damage Double Size Carded Main Gauche on the left-hand (for high DEF monsters, notably including the monsters in Ice Dungeon, and the Emperium during WoE).
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'''Example of Useful Cards:'''
 
  
* {{item|id=4035 Hydra Cards}}: (+20% damage to [[Demi Human]])
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'''Dual-Wielding Mechanics'''
* {{item|id=4092 Skel Worker Cards}}: (+5 [[ATK]], +15% damage to Medium [[Size]])
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* {{item|id=4043 Andre Cards}}: (+20 [[ATK]])
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* {{item|id=4281 Zipper Bear Cards}}: (+30 [[ATK]], Drain 1 SP from its owner on each attack)
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== Equipment ==
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Each attack treated as a single event, even though it shows two different damages. This means the effects of your daggers are combined (e.g. weapon element and cards).
=== Headgear ===
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<i>Top Headgears:</i>
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[[Assassin#Dual_Wielding_Interface|Note on Dagger Interface]]
{{Item List |id=5170 |item=Feather Beret}}
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{{Item List |id=2231 |item=Gemmed Sallet |slots=1}}
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{{Item List |id=2274 |item=Ghost Bandana}}
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{{Item List |id=5070 |item=Hot-blooded Headband}}
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{{Item List |id=5157 |item=Orc Helm |slots=1}}
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{{Item List |id=2289 |item=Poo Poo Hat}}
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{{Item List |id=5121 |item=Zealotus Mask}}
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{{Item List |id=5141 |item=Marionette Doll |slots=1}}
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<i>Middle Headgears:</i>
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'''Optimal Dagger Set-up'''
{{Item List |id=5086 |item=Alarm Mask}}
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{{Item List |id=5074 |item=Angel Wing Ears}}
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{{Item List |id=2295 |item=Blinker}}
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{{Item List |id=5104 |item=Dark Blinder}}
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{{Item List |id=5068 |item=Evil Wing Ears}}
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{{Item List |id=2291 |item=Masquerade}}
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{{Item List |id=5004 |item=Oxygen Mask}}
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<i>Lower Headgears:</i>
+
{{Item_List|id=1222|item=Elemental Damascus|simple=yes}} / {{Item_List|id=1220|item=Gladius|slots=3|simple=yes}} with 3 [[Card_Reference#Weapon Cards by Size|Size damage]] cards and Endow / [[DEF]] scaling or piercing dagger in the right hand, and a {{Item_List|id=1208|item=Main Gauche|slots=4|simple=yes}} with 2 [[Card_Reference#Weapons_Cards_by_Race|Racial damage]] cards and 2 [[Card_Reference#Weapon_Cards_by_Element|Elemental damage]] cards in the left.
{{Item List |id=2265 |item=Gangster Mask}}
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{{Item List |id=5305 |item=Pirate Dagger}}
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=== Armor ===
 
  
* {{Item |id=2336 Thief Clothes [1<nowiki>]</nowiki>}}: Extremely light, but limited to the [[Thief]] class and rare. Think carefully before compounding a pair of these with a useful card. (+6 [[DEF]], +1 [[AGI]], 10 weight)
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* Gear: [[STR]] / [[ATK]] / [[AGI]] / [[FLEE]] enhancing cards and equipment. Dual wielded [[Dagger]]s.  
* {{Item |id=2315 Chain Mail [1<nowiki>]</nowiki>}}: Very heavy but gives more [[DEF]] than Thief Clothes and are quite common. (+8 [[DEF]], 330 weight). Since assassins usually get high STR, thus having large weight limit, this is the most common choice of armor.
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* Cost: Very expensive.
* Mantles/Formal Suits/Cotton Shirts/Coats: Useful for different elemental armor, so they are all on different hotkeys. Mink Coats can also be used but they are very heavy.
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* Undershirt and Panties are also a great armor for the early game. The Undershirt gives +2 [[DEF]], and the Panties +4 [[DEF]]. The set gives +5 [[AGI]] and +10 [[Flee Rate]], being a great choice to the ones who are starting the game now.
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=== Weapon ===
 
  
* Jur [3]: Katar-type weapon with many slots. Normally compounded with +[[CRIT]] cards. (125 [[ATK]])
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=== PvP/WoE ===
* Infiltrator [1]: (140 [[ATK]], +3 [[DEF]], +5% [[FLEE]], +2 [[Perfect Dodge]], +50% damage to [[Demi Human]])
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''Note: as of May 2020, PvP on oRO is usually dead, and Assassins don't play well into the current WoE meta. It's recommended to use a PvM build to transcend as quickly as possible.''
* Main Gauche [4]: Left-hand Dagger due to the number of slots. Best used with damage-factor cards. (43 [[ATK]])
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* Knife [4]: Good for status weapons.
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* Gladius [3]: (105 [[ATK]])
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* Damascus: Indestructible. Best dagger to be made elemental. (118 [[ATK]])
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=== Shield ===
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== Equipment ==
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''Note on [[Card_Reference#Weapon Card Combinations|Cards]]: Percent damage increase cards (Race/Element/Size) are additive with the same type of card (e.g. 2 Element damage cards is 20%+20%=40%) but multiplicative with different types of cards (e.g. 1 Element card and 1 Race card is 20%x20%=44%. So having variation of card types is better than using only the same type.''
  
{{Item List |id=2104 |item=Buckler |slots=1}}
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''Note on [[Costume_System|Costumes]]: if you like the way an item looks but have better gear, you may be able to turn it into a cosmetic item.''
{{Item List |id=2102 |item=Guard |slots=1}}
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{{Item List |id=2114 |item=Stone Buckler |slots=1}}
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{{Item List |id=2115 |item=Valkyrja's Shield |slots=1}}
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Wearing shield's while leveling is not necessary, unless it is for mobbing purposes and/or WoE/PvP.
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''Note on [[Headgear_Ingredients|Headgear]]: some items don't drop from monsters and are only obtained by completing quests.''
  
=== Garment ===
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=== Sonic Blow ===
 +
==== Weapon ====
 +
* {{Item_List|id=1251|item=Jur|slots=3|simple=yes}} - [[ATK]] +125 (if you have an Endow [[Sage]], use this over the 4 elemental Katars)
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* {{Item_List|id=1275|item=Katar of Frozen Icicle|slots=3|simple=yes}} - [[ATK]] +105, [[Water]] property
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* {{Item_List|id=1257|item=Katar of Quaking|slots=3|simple=yes}} - [[ATK]] +105, [[Earth]] property
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* {{Item_List|id=1258|item=Katar of Raging Blaze|slots=3|simple=yes}} - [[ATK]] +105, [[Fire]] property
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* {{Item_List|id=1259|item=Katar of Piercing Wind|slots=3|simple=yes}} - [[ATK]] +105, [[Wind]] property
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** 2 / 1 [[Card_Reference#Weapons_Cards_by_Race|Racial damage]] / [[Card_Reference#Weapon_Cards_by_Element|Elemental damage]] cards - Damage vs. [[Race]] / [[Element]] +20% (+68% total with 2/1 card split)
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* {{Item_List|id=1264|item=Specialty Jur|slots=4|simple=yes}} - [[ATK]] +90
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** 2 / 2 [[Card_Reference#Weapons_Cards_by_Race|Racial damage]] / [[Card_Reference#Weapon_Cards_by_Element|Elemental damage]] cards - Damage vs. [[Race]] / [[Element]] +20% (+96% total with 2/2 card split)
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* {{Item_List|id=1261|item=Infiltrator|simple=yes}} / {{Item_List|id=1266|item=Infiltrator|slots=1|simple=yes}} - [[ATK]] +140, [[DEF]] +3, [[FLEE]] +5, [[Perfect Dodge]] +2
 +
** {{Item List|id=4092|item=Skeleton Worker Card|simple=yes}} - Damage vs. [[Medium]] +15%, [[ATK]] +5
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==== Headgear ====
 +
* {{Item_List|id=5093|item=Coif|slots=1|simple=yes}} - [[SP]] +100, [[DEF]] +5
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** {{Item_List|id=4010|item=Willow Card|simple=yes}} - [[SP]] +80
 +
** {{Item_List|id=4379|item=Blue Acidus Card|simple=yes}} - [[SP]] +40, (Refine 0-4) [[SP]] +40, [[SP]] Regen +5%
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** {{Item_List|id=4269|item=Incubus Card|simple=yes}} - [[SP]] +150, [[INT]] -3, [[SP]] Regen -20% (this is better if you don't sit to replenish [[SP]])
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** {{Item_List|id=4288|item=Carat Card|simple=yes}} - [[INT]] +2, (Refine 9+) [[SP]] +150
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==== Armor ====
 +
* {{Item_List|id=2337|item=Ninja Suit|simple=yes}} - [[AGI]] +1, [[DEF]] +7, [[MDEF]] +3 (Combo with {{Item_List|id=2654|item=Shinobi Sash|simple=yes}})
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* {{Item_List|id=2359|item=Ninja Suit|slots=1|simple=yes}} - [[AGI]] +1, [[DEF]] +7, [[MDEF]] +3 (Combo with {{Item_List|id=2654|item=Shinobi Sash|simple=yes}})
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** {{Item_List|id=4337|item=Porcellio Card|simple=yes}} - [[ATK]] +25, [[DEF]] -5
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==== Garment ====
 +
* {{Item_List|id=2518|item=Morpheus's Shawl|simple=yes}} - [[SP]] +10%, [[DEF]] +3, [[MDEF]] +3
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==== Footgear ====
 +
* {{Item_List|id=4100|item=Sohee Card|simple=yes}} - [[SP]] +15%, [[SP]] Regen +3%
 +
* {{Item_List|id=4160|item=Firelock Soldier Card|simple=yes}} - [[STR]] +2, (Refine 9+) [[HP]]/[[SP]] +10%
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==== Accessory ====
 +
* {{Item_List|id=2654|item=Shinobi Sash|simple=yes}} - [[STR]] +1, [[AGI]] +1, [[DEF]] +1, [[MDEF]] +1, (combo with {{Item_List|id=2359|item=Ninja Suit|slots=1|simple=yes}}) [[HP]] +300, [[SP]] cost of skills -20%
  
* Hood [1]: Has the lowest defense value but is very inexpensive and readily available. Very useful for putting in inexpensive [[flee]] increasing cards (+5 [[flee]] tolerance cards / {{item|id=4015 Condor Card}}) until better garments become available.
 
* Muffler [1]: Has a higher defense value than a slotted hood, but is more expensive. (+2 [[DEF]])
 
* Manteau [1]: Best choice of garment in terms of availability and [[DEF]], but is even more expensive. (+4 [[DEF]])
 
  
=== Footgear ===
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=== Critical ===
 +
==== Weapon ====
 +
* {{Item_List|id=1251|item=Jur|slots=3|simple=yes}} - [[ATK]] +125 (if you have an Endow [[Sage]], use this over the 4 elemental Katars)
 +
* {{Item_List|id=1275|item=Katar of Frozen Icicle|slots=3|simple=yes}} - [[ATK]] +105, [[Water]] property
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* {{Item_List|id=1257|item=Katar of Quaking|slots=3|simple=yes}} - [[ATK]] +105, [[Earth]] property
 +
* {{Item_List|id=1258|item=Katar of Raging Blaze|slots=3|simple=yes}} - [[ATK]] +105, [[Fire]] property
 +
* {{Item_List|id=1259|item=Katar of Piercing Wind|slots=3|simple=yes}} - [[ATK]] +105, [[Wind]] property
 +
* {{Item_List|id=1264|item=Specialty Jur|slots=4|simple=yes}} - [[ATK]] +90, 0.1% chance to apply [[Bleeding]] on self per attack (negligible issue) (most common [[CRIT]] weapon because of 4 slots)
 +
** [[Card_Reference#Critical_Weapon_Cards_by_Race|Racial Critical]] cards - [[CRIT]] damage +10%, [[CRIT]] +7 on [[Race]]
 +
** [[Card_Reference#Weapons_Cards_by_Race|Racial damage]] / [[Card_Reference#Weapon_Cards_by_Element|Elemental damage]] cards - Damage vs. [[Race]] / [[Element]] +20%
 +
** [[Card_Reference#Weapon Cards by Size|Size damage]] cards - Damage vs. Size +15%, [[ATK]] +5
 +
** {{Item_List|id=4117|item=Sidewinder Card|simple=yes}} - allows [[Double Attack]] with carded weapon (Note: the game rolls for DA first and then for [[CRIT]])) (this card isn't recommended with high [[CRIT]] rate when fighting high [[DEF]] monsters)
 +
** {{Item_List|id=4086|item=Soldier Skeleton Card|simple=yes}} - [[CRIT]] +9
 +
** {{Item_List|id=4317|item=Mobster Card|simple=yes}} - [[CRIT]] Damage +15%, [[CRIT]] +4
 +
** {{Item_List|id=4172|item=The Paper Card|simple=yes}} - [[CRIT]] damage +20%
 +
''example Katar builds''
 +
* {{Item_List|id=1264|item=Specialty Jur|slots=4|simple=yes}} + 2 {{Item_List|id=4086|item=Soldier Skeleton|simple=yes}} / 2 {{Item List|id=4092|item=Skeleton Worker Card|simple=yes}} (all-purpose)
 +
* {{Item_List|id=1264|item=Specialty Jur|slots=4|simple=yes}} + 2 [[Card_Reference#Weapon_Cards_by_Element|Elemental damage]] cards / 1 [[Card_Reference#Weapons_Cards_by_Race|Racial damage]] card / {{Item_List|id=4117|item=Sidewinder Card|simple=yes}} (highest DPS vs. lower [[DEF]] monsters, good if you don't need/want extra [[CRIT]])
 +
==== Headgear ====
 +
* {{Item_List|id=5127|item=Morrigane's Helm|simple=yes}} - [[LUK]] +2, [[ATK]] +3
 +
* {{Item_List|id=5069|item=Kitsune Mask|simple=yes}} - [[AGI]] +1, [[LUK]] +1, [[DEF]] +1, Style Points +99
 +
* {{Item_List|id=2254|item=Angel Wing|simple=yes}} - [[AGI]] +1, [[LUK]] +1, [[DEF]] +2, [[MDEF]] +3, [[Demon]] Resist +3%
 +
* {{Item_List|id=4343|item=Holden Card|simple=yes}} - [[LUK]] +2
 +
==== Garment ====
 +
* {{Item_List|id=4328|item=Yao Jun Card|simple=yes}} - [[FLEE]] +15, [[CRIT]] + 1
 +
* {{Item_List|id=4129|item=Bapho Jr Card|simple=yes}} - [[AGI]] +3, [[CRIT]] +1
 +
* {{Item_List|id=4373|item=Green Maiden Card|simple=yes}} - [[LUK]] -5, [[LUK]] and [[CRIT]] +1 per Refine
 +
==== Footgear ====
 +
* {{Item_List|id=2407|item=Crystal Pumps|simple=yes}} - [[LUK]] +5, [[MDEF]] +10
 +
==== Accessory ====
 +
''slotted''
 +
* {{Item_List|id=2626|item=Rosary|slots=1|simple=yes}} - [[LUK]] +1, [[MDEF]] +3
 +
** {{Item_List|id=4272|item=Zhu Po Long Card|simple=yes}} - [[AGI]] +1, [[CRIT]] +3
 +
** {{Item_List|id=4091|item=Kobold Card|simple=yes}} - [[STR]] +1, [[CRIT]] +4
 +
''unslotted
 +
* {{Item_List|id=2650|item=Morrigane's Belt|simple=yes}} - [[ATK]] +5, [[CRIT]] +3
 +
* {{Item_List|id=2651|item=Morrigane's Pendant|simple=yes}} - [[STR]] +2, [[CRIT]] +3
 +
* {{Item_List|id=2620|item=Rogue's Treasure|simple=yes}} - (base [[AGI]]>=90) [[ATK]] +10, [[CRIT]] +10, (base [[STR]]>=90) [[HIT]] +10, [[FLEE]] +10
  
{{Item List |id=2406 |item=Boots |slots=1}}
 
{{Item List |id=2404 |item=Shoes |slots=1}}
 
  
=== Accessories ===
+
=== Dual Dagger ===
 +
==== Weapon ====
 +
''right hand''
 +
* {{Item_List|id=1222|item=Elemental Damascus|simple=yes}} - [[ATK]] + 118 (only useful if you don't have an Endow [[Sage]]. Must be bought from other players)
 +
* {{Item_List|id=13002|item=Ginnungagap|simple=yes}} - [[ATK]] +148, [[Shadow]] property, 5% chance to [[Blind]] target per attack, 0.5% chance to [[Blind]] self per attack
 +
* {{Item_List|id=1220|item=Gladius|slots=3|simple=yes}} - [[ATK]] +105
 +
** [[Card_Reference#Weapon Cards by Size|Size damage]] cards - Damage vs. Size +15%, [[ATK]] +5
 +
* {{Item_List|id=1228|item=Combat Knife|simple=yes}} - [[ATK]] +80, pierces [[DEF]] of [[Demi-Human]], damage vs. [[Demi-Human]] +10%, damage received from [[Demi-Human]] +10%
 +
* {{Item_List|id=1233|item=Exorciser|simple=yes}} - [[ATK]] +90, pierces [[DEF]] of [[Demon]] monsters, [[Demon]] Resist +5%
 +
* {{Item_List|id=13001|item=Dragon Killer|simple=yes}} - [[ATK]] +110, pierces [[DEF]] of [[Dragon]] monsters, experience from [[Dragon]] monsters +10%
 +
* {{Item_List|id=1230|item=Ice Pick|simple=yes}} - [[ATK]] +80, damage scales with target's [[DEF]]
 +
''left hand''
 +
* {{Item_List|id=1208|item=Main Gauche|slots=4|simple=yes}} - [[ATK]] +43
 +
** 4 [[Card_Reference#Weapons_Cards_by_Race|Racial damage]] cards OR 4 [[Card_Reference#Weapon_Cards_by_Element|Elemental damage]] cards - Damage vs. [[Race]] / [[Element]] +20% (for versatility)
 +
** 2 [[Card_Reference#Weapons_Cards_by_Race|Racial damage]] cards / 2 [[Card_Reference#Weapon_Cards_by_Element|Elemental damage]] cards - Damage vs. [[Race]] / [[Element]] +20%(for maximum damage)
  
* Brooch [1]: +1 [[AGI]]
+
=== Universal Gear ===
* Rosary [1]: +3 [[MDEF]], +1 LUK
+
==== Weapon ====
* Ring [1]: +1 [[STR]]
+
* {{Item_List|id=1223|item=Fortune Sword|simple=yes}} - [[ATK]] +90, [[Perfect Dodge]] +20, [[LUK]] +5 (use two when mobbing)
* Clip [1]: +10 SP
+
==== Headgear ====
* Nile Rose [1]: +10 HP
+
===== ''Upper'' =====
 +
''slotted''
 +
* {{Item_List|id=2227|item=Cap|slots=1|simple=yes}} - [[DEF]] + 4
 +
* {{Item_List|id=5157|item=Orc Helm |slots=1|simple=yes}} - [[DEF]] +5
 +
* {{Item_List|id=2231|item=Gemmed Sallet|slots=1|simple=yes}} - [[DEF]] +4, [[MDEF]] +3
 +
* {{Item_List|id=5446|item=Catfoot Hairpin|slots=1|simple=yes}} - [[Perfect Dodge]] +3, [[FLEE]] +5
 +
* {{Item_List|id=5141|item=Marionette Doll|slots=1|simple=yes}} - [[STR]] +1
 +
* {{Item_List|id=5350|item=Pirate Bandana|slots=1|simple=yes}} - [[STR]] +1, [[DEF]] +3
 +
** {{Item_List|id=4206|item=Myst Case Card|simple=yes}} - 1.5% chance to get a {{Item List |id=644 |item=Gift Box|simple=yes}} per kill.
 +
** {{Item_List|id=4311|item=Permeter Card|simple=yes}} - [[Shadow]] and [[Undead]] Resist +15%
 +
** {{Item_List|id=4127|item=Nightmare Card|simple=yes}} - [[AGI]] +1, [[Sleep]] immunity
 +
** {{Item_List|id=4122|item=Deviruchi Card|simple=yes}} - [[STR]] +1, [[Blind]] immunity
 +
** {{Item_List|id=4296|item=Cramp Card|simple=yes}} - (with {{Item_List|id=4028|item=Tarou Card|simple=yes}}) [[STR]] +3
 +
** {{Item_List|id=4358|item=Seyren Windsor Card|simple=yes}} - [[STR]] -6, [[STR]] +1 per Refine
 +
''unslotted''
 +
* {{Item_List|id=2280|item=Sakkat|simple=yes}} - [[AGI]] +1, [[DEF]] +3
 +
* {{Item_List|id=2274|item=Ghost Bandana|simple=yes}} - [[AGI]] +2, Ghost Resist +10%
 +
* {{Item_List|id=2287|item=Pirate Bandana|simple=yes}} - [[STR]] +1, [[DEF]] +3
 +
* {{Item_List|id=2255|item=Evil Wing|simple=yes}} - [[STR]] +1, [[DEF]] +3, [[MDEF]] +2, [[Angel]] Resist +3%
 +
* {{Item_List|id=5070|item=Hot-blooded Headband|simple=yes}} - [[STR]] +2, [[DEF]] +1
 +
* {{Item_List|id=2289|item=Poo Poo Hat|simple=yes}} - [[Demi-Human]] Resist +10%
 +
* {{Item_List|id=5058|item=Drooping Cat|simple=yes}} - [[MDEF]] +15, [[DEF]] +1, [[Curse]] Resist +30%
  
=== Equipment Sets ===
+
===== ''Middle'' =====
 +
* {{Item_List|id=5104|item=Dark Blinder|simple=yes}} - [[Blind]] immunity, [[Stun]] Resist +2%
 +
* {{Item_List|id=2291|item=Masquerade|simple=yes}} - Damage vs. [[Demi-Human]] +3%
 +
* {{Item_List|id=5043|item=Opera Phantom Mask|simple=yes}} - [[DEF]] +1
 +
* {{Item List|id=5074|item=Angel Wing Ears|simple=yes}} - [[STR]] +1, [[DEF]] +1
 +
* {{Item List|id=5068|item=Evil Wing Ears|simple=yes}} - [[STR]] +1, [[DEF]] +1
 +
===== ''Lower'' =====
 +
* {{Item_List|id=5096|item=Assassin Mask|simple=yes}} - Who doesn't want to look like Kakashi?
 +
* {{Item_List|id=2270|item=Romantic Leaf|simple=yes}} / {{Item List |id=2269 |item=Romantic Flower|simple=yes}} - [[Plant]] Resist +3%
 +
* {{Item_List|id=5004|item=Oxygen Mask|simple=yes}} - [[Status_Effects#Poison|Poison]] Resist +20%
 +
* {{Item_List|id=2265|item=Gangster Mask|simple=yes}} - [[Silence]] Resist +15%
 +
===== ''Multi-Layered'' =====
 +
''mid/lower''
 +
* {{Item_List|id=2297|item=Goblin Mask|simple=yes}} / {{Item_List|id=5088|item=Surprised Mask|simple=yes}} / {{Item_List|id=5089|item=Annoyed Mask|simple=yes}} / {{Item_List|id=5087|item=Poker Face|simple=yes}} / {{Item_List|id=2278|item=Mr. Smile|simple=yes}} - [[DEF]] +1
 +
* {{Item_List|id=5005|item=Gas Mask|simple=yes}} - [[DEF]] +1, [[Status_Effects#Poison|Poison]] Resist +30%
 +
* {{Item_List|id=5090|item=Goblin Leader Mask|simple=yes}} - [[DEF]] +2
 +
* {{Item_List|id=2281|item=Opera Masque|simple=yes}} - [[DEF]] +2
 +
* {{Item_List|id=5086|item=Alarm Mask|simple=yes}} - [[DEF]] +2, [[Blind]] Resist +50%
 +
''upper/mid''
 +
* {{Item_List|id=5121|item=Zealotus Mask|simple=yes}} - [[DEF]] +3, Damage vs. [[Demi-Human]] +5%, [[Demi-Human]] Resist +5%
 +
==== Armor ====
 +
''slotted''
 +
* {{Item_List|id=2320|item=Formal Suit|slots=1|simple=yes}} - [[DEF]] +5 (universal class, great for [[Card_Reference#Elemental Armor Cards|Elemental Armor Cards]])
 +
* {{Item_List|id=2315|item=Chain Mail|slots=1|simple=yes}} - [[DEF]] +8
 +
* {{Item_List|id=2336|item=Thief Clothes|slots=1|simple=yes}} - [[AGI]] +1, [[DEF]] +6
 +
* {{Item_List|id=2359|item=Ninja Suit|slots=1|simple=yes}} - [[AGI]] +1, [[DEF]] +7, [[MDEF]] +3 (Combo with {{Item_List|id=2654|item=Shinobi Sash|simple=yes}})
 +
* {{Item_List|id=2371|item=Pantie|slots=1|simple=yes}} - [[DEF]] +4, (combo with {{Item_List|id=2523|item=Undershirt|slots=1|simple=yes}})
 +
** [[Card_Reference#Elemental Armor Cards|Elemental Armor Cards]] - Change character's [[Element]]
 +
** {{Item_List|id=4008|item=Picky Card|simple=yes}} - [[STR]] +1, [[ATK]] +10 (cheaper than Porcellio, but less useful unless necessary to achieve very high [[STR]] bonus)
 +
** {{Item_List|id=4337|item=Porcellio Card|simple=yes}} - [[ATK]] +25, [[DEF]] -5 (best option for DPS)
 +
''unslotted''
 +
* {{Item_List|id=2339|item=Pantie|simple=yes}} - [[DEF]] +4, (combo with {{Item_List|id=2522|item=Undershirt|simple=yes}}) (best option for new players)
 +
* {{Item_List|id=2335|item=Thief Clothes|simple=yes}} - [[AGI]] +1, [[DEF]] +6
 +
* {{Item_List|id=2337|item=Ninja Suit|simple=yes}} - [[AGI]] +1, [[DEF]] +7, [[MDEF]] +3 (Combo with {{Item_List|id=2654|item=Shinobi Sash|simple=yes}})
 +
==== Garment ====
 +
''slotted''
 +
* {{Item_List|id=2502|item=Hood|slots=1|simple=yes}} - [[DEF]] +1 (cheapest for getting +9 Refine requirement)
 +
* {{Item_List|id=2504|item=Muffler|slots=1|simple=yes}} - [[DEF]] +2
 +
* {{Item_List|id=2506|item=Manteau|slots=1|simple=yes}} - [[DEF]] +4 (universal class garment, great for [[Card_Reference#Elemental Damage Reduction Cards|Elemental Resistance cards]])
 +
* {{Item_List|id=2523|item=Undershirt|slots=1|simple=yes}} - [[DEF]] +2, [[MDEF]] +1, (combo with {{Item_List|id=2371|item=Pantie|slots=1|simple=yes}}) [[AGI]] +5, [[FLEE]] +10
 +
** [[Card_Reference#Elemental Damage Reduction Cards|Elemental Resistance cards]] - [[Element]] Resist +30%, [[FLEE]] +5
 +
** {{Item_List|id=4328|item=Yao Jun Card|simple=yes}} - [[FLEE]] +15, [[CRIT]] + 1
 +
** {{Item_List|id=4102|item=Whisper Card|simple=yes}} - [[FLEE]] +20, damage from [[Ghost]] +50%
 +
** {{Item_List|id=4351|item=Kavach Icarus Card|simple=yes}} - [[FLEE]] +10, (Refine 0-4) [[FLEE]] +10, [[Perfect Dodge]] +1
 +
** {{Item_List|id=4285|item=Choco Card|simple=yes}} - [[Perfect Dodge]] +5, [[FLEE]] +10
 +
** {{Item_List|id=4159|item=Nine Tail Card|simple=yes}} - [[AGI]] +2, (Refine 9+) [[FLEE]] +20
 +
** {{Item_List|id=4129|item=Bapho Jr Card|simple=yes}} - [[AGI]] +3, [[CRIT]] +1
 +
** {{Item_List|id=4402|item=Aliot Card|simple=yes}} - [[STR]] +2, [[HP]] +5%
 +
** {{Item_List|id=4303|item=Giant Whisper Card|simple=yes}} - [[FLEE]] +10, (STR>=80) [[ATK]] +20
 +
''unslotted''
 +
* {{Item_List|id=2522|item=Undershirt|simple=yes}} -  [[DEF]] +2, [[MDEF]] +1, (combo with {{Item_List|id=2339|item=Pantie|simple=yes}}) [[AGI]] +5, [[FLEE]] +10 (best option for new players)
 +
==== Footgear ====
 +
* {{Item_List|id=2402|item=Sandals|slots=1|simple=yes}} - [[DEF]] +1 (cheapest for getting +9 Refine requirement)
 +
* {{Item_List|id=2404|item=Shoes|slots=1|simple=yes}} - [[DEF]] +2
 +
* {{Item_List|id=2406|item=Boots|slots=1|simple=yes}} - [[DEF]] +4
 +
** [[Card_Reference#EXP Increase Cards by Race|EXP increase cards by race]] - [[EXP]] +10% but damage +20% received from [[Race]].
 +
** {{Item_List|id=4097|item=Matyr Card|simple=yes}} - [[AGI]] +1, [[HP]] +10%
 +
** {{Item_List|id=4050|item=Male Thief Bug Card|simple=yes}} - [[AGI]] +2
 +
** {{Item_List|id=4160|item=Firelock Soldier Card|simple=yes}} - [[STR]] +2, (Refine 9+) [[HP]] and [[SP]] +10%
  
Pantie + Undershirt combo is very convenient for an Assassin of high Agility.
+
==== Accessory ====
 +
''slotted''
 +
* {{Item_List|id=2607|item=Clip|slots=1|simple=yes}} - [[SP]] +10
 +
* {{Item List|id=2621|item=Ring|slots=1|simple=yes}} - [[STR ]] +1
 +
* {{Item List|id=2625 |item=Brooch|slots=1|simple=yes}} - [[AGI]] +1
 +
** {{Item_List|id=4040|item=Creamy Card|simple=yes}} - can cast level 1 [[Teleport]]
 +
** {{Item List|id=4205|item=Mimic Card|simple=yes}} - 0.5% chance to get an {{Item List|id=603|item=Old Blue Box|simple=yes}} per kill
 +
** {{Item List|id=4051|item=Yoyo Card|simple=yes}} - [[AGI]] +1, [[Perfect Dodge]] +5
 +
** {{Item List|id=4027|item=Kukre Card|simple=yes}} - [[AGI]] +2
 +
** {{Item_List|id=4028|item=Tarou Card|simple=yes}} - [[STR]] +2 (combo with {{Item_List|id=4296|item=Cramp Card|simple=yes}})
 +
** {{Item List|id=4079|item=Mantis Card|simple=yes}} - [[STR]] +3
 +
''unslotted''
 +
* {{Item_List|id=2654|item=Shinobi Sash|simple=yes}} - [[STR]] +1, [[AGI]] +1, [[DEF]] +1, [[MDEF]] +1, (combo with {{Item_List|id=2359|item=Ninja Suit|slots=1|simple=yes}}) [[HP]] +300, [[SP]] cost of skills -20%
 +
* {{Item_List|id=2620|item=Rogue's Treasure|simple=yes}} - (base [[AGI]]>=90) [[ATK]] +10, [[CRIT]] +10, (base [[STR]]>=90) [[HIT]] +10, [[FLEE]] +10
  
 
== Class Data ==
 
== Class Data ==
Line 179: Line 346:
 
|-  
 
|-  
 
| {{Skill List|skill=Cloaking}}
 
| {{Skill List|skill=Cloaking}}
|| Allows the character to disappear instantaneously and still move. [[Movement Speed]] is dependant on skill level. || 10  
+
|| Allows the character to disappear instantaneously and still move. [[Movement Speed]] is dependent on skill level. || 10  
 
|style="background:#ccffcc"| Active
 
|style="background:#ccffcc"| Active
 
|-  
 
|-  
Line 195: Line 362:
 
|-  
 
|-  
 
| {{Skill List |skill=Righthand Mastery}}
 
| {{Skill List |skill=Righthand Mastery}}
|| Recovers up to 100% of the dual weilding damage penalty for the right hand. || 5  
+
|| Recovers up to 100% of the dual wielding damage penalty for the right hand. || 5  
 
|style="background:#cccccc"| Passive
 
|style="background:#cccccc"| Passive
 
|-  
 
|-  
Line 207: Line 374:
 
|-  
 
|-  
 
| {{Skill List |skill=Sonic Blow}}
 
| {{Skill List |skill=Sonic Blow}}
|| Deal up to 800% physical damage with a katar weapon with up to a 30% chance to [[Stun]] the target. || 10  
+
|| Deal up to 800% physical damage with a Katar weapon with up to a 30% chance to [[Stun]] the target. || 10  
 
|style="background:#ffcccc"| Offensive
 
|style="background:#ffcccc"| Offensive
 
|-  
 
|-  
Line 229: Line 396:
 
|-
 
|-
 
| {{Skill List|skill=Venom Knife}}
 
| {{Skill List|skill=Venom Knife}}
|| Throws a venom knife at a target and inflict the [[Status_Effects#Poison|poison]] status ailment. Allows equipping of arrows. || 1
+
|| Throws a venom knife at a target and inflict the [[Status_Effects#Poison|poison]] status ailment. || 1
 
|style="background:#ffcccc"| Offensive || None || [[Assassin_Skill_Quest#Venom Knife Quest|Venom Knife Quest]]
 
|style="background:#ffcccc"| Offensive || None || [[Assassin_Skill_Quest#Venom Knife Quest|Venom Knife Quest]]
 
|}
 
|}
Line 263: Line 430:
 
== Dual Wielding Interface ==
 
== Dual Wielding Interface ==
  
In the equipment window (ALT+Q) the righthand weapon is in the left column, next to the sprite's right hand, and the lefthand weapon is in the right column, next to the sprite's left hand.  If the character has no weapons or shields equipped, then the first single-handed weapon equipped goes into the right hand.  If any weapon is in the right hand (including a katar) then the next single-handed weapon equipped goes onto the left hand.  This means that if you have a katar equipped, the first single-handed weapon you equip goes onto the left hand (also un-equipping the katar) and the second one goes onto the right hand, while if you start out empty handed the first equipped goes onto the right hand and the second onto the left hand.
+
In the equipment window (ALT+Q) the righthand weapon is in the left column, next to the sprite's right hand, and the lefthand weapon is in the right column, next to the sprite's left hand.  If the character has no weapons or shields equipped, then the first single-handed weapon equipped goes into the right hand.  If any weapon is in the right hand (including a Katar) then the next single-handed weapon equipped goes onto the left hand.  This means that if you have a Katar equipped, the first single-handed weapon you equip goes onto the left hand (also un-equipping the Katar) and the second one goes onto the right hand, while if you start out empty handed the first equipped goes onto the right hand and the second onto the left hand.
  
 
==External Links==
 
==External Links==

Revision as of 20:34, 23 May 2020

Assassin
Assassin.png
Job Base: Thief
Job Type: 2-1
Changes At: Sograt Desert 16
Number of Skills: 10
Total Skill Points: 85
Total Quest Skills: 2
Job Bonuses
STR AGI VIT INT DEX LUK
+6 +10 +2 +4 +8 +0


Overview

Assassin.jpg

Assassins strike from the shadows, quickly dispatching their enemies. They're capable of dealing massive amounts of damage with Sonic Blow and taking on groups of opponents from stealth with Grimtooth. With bonus FLEE and speed from Improve Dodge, an Assassin can dance around most opponents and aggro mobs of monsters for their party. It is also the only class capable of dual-wielding and using Katar type weapons. Katars double an Assassin's CRIT rate, allowing them to achieve guaranteed Critical strikes on every attack should they spec or gear for it. Last and very least, Assassins specialize in poison skills, but they are incredibly lackluster and not recommendable to anyone outside of the potential fun factor.


Job Change Guide

See Assassin Job Change Guide for detailed information.

Changing into an Assassin from a Thief requires the player to complete a number of tasks at the Assassin's Guild in (two maps south and two maps east of Morocc):
  • A Written Test
  • An Assassination Test
  • An Endurance Test
  • A Maze test

Make sure to get the Venom Knife quest skill as soon as the test is finished.


Builds

Note: Most PvM Assassin builds are very similar, so any can function as another given the right equipment (the most notable difference being lower HIT of CRIT/SB vs. DD). Also, builds are always subjective and by no means is this guide the final arbiter on stat distribution; learn from the community and through personal experience. Since it's such a flexible/samey class, don't be afraid to put more/less in a stat than recommended if it suits a preferences or leveling location. The main unifying stat for every Assassin is STR, but everything else is variable (except VIT, never invest in it for PvM).

ROratorio's CalcX is currently the best build/damage calculator for oRO, but be mindful that the damage calculations are not exact. Assume ~5% margin of error. It's important to use this to determine the one-hit capability of Sonic Blow, as well as final CRIT rating.

Note on Stats: Some stats are presented as "total"s (including buffs, gear, pets, and Job bonuses) because they give certain bounuses at specific increments.


Most Assassins will get the same skills, since the poison related ones are relatively useless.

Enemies with a weakness to the Poison element will have a bigger weakness to another element, so the Enchant Poison points could be spent on Thief skills instead (Hide or Steal, as Envenom is similarly weak).


Sonic Blow

Recommended for players who - are newer to the server and/or not wanting to invest a lot in gear upfront; are willing to multi-client with at least a Soul Linker; are willing to sit, use an Inn, or purchase consumables to replenish SP.

  • STR: 100/110/120 total
  • AGI: 70-90
  • VIT: 1
  • INT: 1 or 12/18/24/30/36/42/48 total
  • DEX: 15-30
  • LUK: 1

The namesake skill is this build's primary method of killing, but Grimtooth is sometimes also used on maps with high monster density. With Assassin Spirit (double Sonic Blow damage), this build can now level incredibly fast with much less investment than other builds (notably at Bio2).

STR vs. AGI - STR is the most important stat, and should be increased ahead of AGI to achieve one-hit kills with Sonic Blow ASAP. Depending on the choice of leveling area, STR should be ~80/90/100 total before investing in AGI. FLEE is less important when an enemy can be obliterated instantly, and Fly Wing can be used to escape as soon as the animation for SB starts (SB damage will still happen). Cloaking can be used during the animation once the 2 second cast delay ends.

INT - More INT means less downtime to recover SP, so the higher end is recommended, especially for those with less funds for SP gear and consumables.

DEX - Sonic Acceleration adds a significant amount of HIT when using SB, which is why DEX can be low. And HIT will naturally rise as levels are gained. Be sure to note the FLEE rate of the preferred enemies to level on and calculate stats accordingly.

Support Characters - Having a Soul Linker slave to cast Assassin Spirit is highly recommended, and necessary for one-hitting on higher level maps. A Priest can provide the usual buffs and drastically increase SP recovery with Magnificat. An Endow Sage will help achieve staggering levels of damage in tandem with Assassin Spirit (easily ~10k+).

If Grimtooth is going to be used over SB a lot, INT is less important, and AGI (ASPD, FLEE) and DEX (HIT) should be on the higher end.

  • Gear: SP / STR / ATK enhancing cards and equipment. Katar-type weapon.
  • Cost: Cheapest of the builds.

Critical

Recommended for players who - have funds for equipment or are willing to invest a lot in LUK; want to level/farm on high DEF monsters; prefer auto-attack play style; don't like multi-clienting and/or want to play solo; hate needing to replenish SP.

Note on Double Attack (from 4117.png Sidewinder Card): DA chance is rolled before CRIT chance. DA cannot also be a CRIT.

Since CRITs ignore armor and always hit, the power of this build is most notable when facing enemies with high DEF and/or (to a lesser extent) FLEE. The primary goal is to get CRIT rate to very high or 100+ (ideally ~110 since enemy LUK will reduce CRIT chance), but don't invest in LUK as a Thief. Remember that Katars double CRIT chance.

STR vs. AGI - These can be raised in tandem, with a preference toward reaching base 90 AGI for 2620.png Rogue's Treasure (the best accessory for CRIT Assassins), should that be used.

DEX - HIT will be entirely unnecessary once a high enough CRIT rate is achieved, so in the end DEX will only be useful to shrink your damage range (negligible). Ideally it would be kept low. However, such low HIT can limit leveling locations for a Thief and early Assassin (Metalings are a great compromise for this). If this is frustrating, DEX can be raised to suit a specific HIT need, or if a high CRIT rate isn't feasible (don't forget Double Attack gives passive +10 HIT).

LUK - Investment in LUK will vary wildly depending on available funds for equipment. 100+ CRIT rate is possible to achieve with little to no LUK and the right gear, but most builds will be in the range of 20-50. Also, having higher LUK can free up weapon slots for better damage cards.

Support Characters - This build plays well solo, but the usual Priest and Endow Sage will always help. And if one is necessary/available, a Dancer can use Lady Luck to round out CRIT rate.

An alternative build option is to focus on average DPS (some people believe 100% CRIT is overrated), using a 1264.png Specialty Jur [4] with 4117.png Sidewinder Card and 2 / 1 Racial / Elemental damage cards. This build would likely have 1 LUK, and instead increase DEX. Two 2620.png Rogue's Treasures would raise the CRIT rate by 40 on their own. While this would have a better overall damage output with Double Attack, it is weaker to high DEF enemies.

  • Gear: CRIT / STR / ATK / AGI / LUK / FLEE enhancing cards and equipment. Katar-type weapon.
  • Cost: Expensive, but can be supplemented with high LUK.


Dual Dagger

Recommended for players who - have a large reserve of Zeny to invest in daggers; prefer auto-attack play style; don't like multi-clienting and/or want to play solo; hate needing to replenish SP.

When properly equipped, these Assassins can reach the highest DPS of the three builds. They're simple to build and play, but require a significant Zeny investment to be worth making.

STR vs. AGI - These can be raised in tandem, with a preference for STR. Although meeting the FLEE threshold of a map first will be more important if you don't have support characters and/or don't want to use HP consumables.

DEX - Unlike the other two builds, this Assassin actually needs HIT to hit things. Be sure to note the HIT requirements of the enemies you wish to level on.


Dual-Wielding Mechanics

Each attack treated as a single event, even though it shows two different damages. This means the effects of your daggers are combined (e.g. weapon element and cards).

Note on Dagger Interface


Optimal Dagger Set-up

1222.png Elemental Damascus / 1220.png Gladius [3] with 3 Size damage cards and Endow / DEF scaling or piercing dagger in the right hand, and a 1208.png Main Gauche [4] with 2 Racial damage cards and 2 Elemental damage cards in the left.


  • Gear: STR / ATK / AGI / FLEE enhancing cards and equipment. Dual wielded Daggers.
  • Cost: Very expensive.


PvP/WoE

Note: as of May 2020, PvP on oRO is usually dead, and Assassins don't play well into the current WoE meta. It's recommended to use a PvM build to transcend as quickly as possible.

Equipment

Note on Cards: Percent damage increase cards (Race/Element/Size) are additive with the same type of card (e.g. 2 Element damage cards is 20%+20%=40%) but multiplicative with different types of cards (e.g. 1 Element card and 1 Race card is 20%x20%=44%. So having variation of card types is better than using only the same type.

Note on Costumes: if you like the way an item looks but have better gear, you may be able to turn it into a cosmetic item.

Note on Headgear: some items don't drop from monsters and are only obtained by completing quests.

Sonic Blow

Weapon

Headgear

Armor

Garment

Footgear

Accessory


Critical

Weapon

example Katar builds

Headgear

Garment

Footgear

Accessory

slotted

unslotted


Dual Dagger

Weapon

right hand

left hand

Universal Gear

Weapon

Headgear

Upper

slotted

unslotted

Middle
Lower
Multi-Layered

mid/lower

upper/mid

Armor

slotted

unslotted

Garment

slotted

unslotted

Footgear

Accessory

slotted

unslotted

Class Data

Skills

See Thief Skills for first class skills.

Skill Description Levels Type
Cloaking.png Cloaking
Allows the character to disappear instantaneously and still move. Movement Speed is dependent on skill level. 10 Active
Enchant Poison.png Enchant Poison
Imbues the characters weapon with the Poison element causing each attack to be Poison element damage and to have a chance to inflict the Poison status. 10 Active
Grimtooth.png Grimtooth
An attack using a katar that hits a 3x3 area from up to 7 cells away while Hidden. 5 Offensive
Katar Mastery.png Katar Mastery
Increases the damage done with Katar weapons by up to 30. 10 Passive
Righthand Mastery.png Righthand Mastery
Recovers up to 100% of the dual wielding damage penalty for the right hand. 5 Passive
Lefthand Mastery.png Lefthand Mastery
Recovers up to 80% of the dual weilding damage penalty for the left hand. 5 Passive
Poison React.png Poison React
Counters a Poison element attack with a one time physical attack for up to 400% damage. Also has a chance to counter non-Poison element attacks with level 5 Envenom up to 5 times. 10 Offensive
Sonic Blow.png Sonic Blow
Deal up to 800% physical damage with a Katar weapon with up to a 30% chance to Stun the target. 10 Offensive
Venom Dust.png Venom Dust
Use a Red Gemstone to create a 2x2 Poison cloud for up to 50 seconds. 10 Active
Venom Splasher.png Venom Splasher
Use a Red Gemstone to turn the target into a "Poison Bomb" to deal up to 1000% damage after a delay. 10 Offensive

Quest Skills

Skill Description Levels Type Job Level
Requirement
Quest
Sonic Acceleration.png Sonic Acceleration
Increases damage and hit rate of Sonic Blow. 1 Passive 40 Sonic Acceleration Quest
Venom Knife.png Venom Knife
Throws a venom knife at a target and inflict the poison status ailment. 1 Offensive None Venom Knife Quest

Soul Link

See Assassin Spirit

Job Bonus

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10
STR 11 25 27 32 45 48
AGI 1 2 3 15 16 17 18 19 20 21
VIT 6 8
INT 4 14 38 42
DEX 9 24 30 31 40 41 46 50
LUK

ASPD


Dual Wielding Interface

In the equipment window (ALT+Q) the righthand weapon is in the left column, next to the sprite's right hand, and the lefthand weapon is in the right column, next to the sprite's left hand. If the character has no weapons or shields equipped, then the first single-handed weapon equipped goes into the right hand. If any weapon is in the right hand (including a Katar) then the next single-handed weapon equipped goes onto the left hand. This means that if you have a Katar equipped, the first single-handed weapon you equip goes onto the left hand (also un-equipping the Katar) and the second one goes onto the right hand, while if you start out empty handed the first equipped goes onto the right hand and the second onto the left hand.

External Links

Assassin & Assassin Cross
2nd Class
Skills
Cloaking · Enchant Poison · Grimtooth · Katar Mastery · Lefthand Mastery · Righthand Mastery · Poison React · Sonic Acceleration · Sonic Blow · Venom Dust · Venom Knife · Venom Splasher
Transcendent
Skills
Advanced Katar Mastery · Create Deadly Poison · Enchant Deadly Poison · Hallucination Walk · Meteor Assault · Soul Destroyer
Quests Assassin Job Change Guide · Assassin Skill Quest · Rebirth Walkthrough
Weapons Dagger · Katar · One Handed Sword
Classes of Ragnarok Online
Novice Class Novice · High Novice · Super Novice
First Class Acolyte · Archer · High First Class · Magician · Merchant · Swordman · Thief
Second Class Priest · Monk · Hunter · Bard · Dancer · Wizard · Sage · Blacksmith · Alchemist · Knight · Crusader · Assassin · Rogue
Transcendent Second Class High Priest · Champion · Sniper · Minstrel · Gypsy · High Wizard · Scholar · Whitesmith · Biochemist · Lord Knight · Paladin · Assassin Cross · Stalker
Expanded Class Gunslinger · Ninja · TaeKwon Kid · Star Gladiator · Soul Linker