Difference between revisions of "Leveling Spots"

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! scope="col"| Mobs to kill
 
! scope="col"| Mobs to kill
|rowspan=2 colspan=3 style="padding: 10px"| Fantastic EXP and rare drops. You will need an {{Item_List|id=1261|item=Infiltrator|simple=yes}} (ideally with a {{Item_List|id=4092|item=Skeleton Worker Card|simple=yes}}), SP enhancing equipment (namely the Ninja Set), {{Item_List|id=12020|item=Cursed Water|simple=yes}}, and HP/SP consumables. Cursed Water is used to get around both Laurell and Errende's resistances, which you can forgo if you want to target other specific enemies (notably Wickebine is immune to Dark). Save at an Inn to quickly refresh SP, and keep your Priest and Soul Linker there to buff and warp you to the dungeon.
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|rowspan=2 colspan=3 style="padding: 10px"| Fantastic EXP and rare drops. You will need an {{Item_List|id=1261|item=Infiltrator|simple=yes}} (ideally with a {{Item_List|id=4092|item=Skeleton Worker Card|simple=yes}}), SP enhancing equipment (namely the Ninja Set), {{Item_List|id=12020|item=Cursed Water|simple=yes}} OR Fire Endow, and HP/SP consumables. Cursed Water is used to get around both Laurell and Errende's resistances (notably Wickebine is immune to Dark), but once you have higher HIT Fire Endow will let you kill all except Errende. Save at an Inn to quickly refresh SP, and keep your Priest and Soul Linker there to buff and warp you to the dungeon.
 
The basic plan is to kill monsters in one Sonic Blow. Use a calculator to plan your build and estimate what you'll be able to one shot. You can use a Fly Wing as soon as the animation for SB starts, or use Cloak during the animation once your cast delay is up, to avoid getting hit. Once your necessary buffs end, return to the Inn for a reset.   
 
The basic plan is to kill monsters in one Sonic Blow. Use a calculator to plan your build and estimate what you'll be able to one shot. You can use a Fly Wing as soon as the animation for SB starts, or use Cloak during the animation once your cast delay is up, to avoid getting hit. Once your necessary buffs end, return to the Inn for a reset.   
  
At lower levels you'll only be able to kill Laurell and Errende, but they have the best EXP/HP ratios anyway. Wickebine and Kavach both have high FLEE, but you can easily get 70-80% hit rate with ~20 DEX at level 90. Killing Wickebine consistently can be worth raising your DEX since her rare drops are fantastic for an Assassin. Eventually you'll have enough ATK to add Armeyer to your hit list. Avoid everything else on the map.  
+
At lower levels you'll only be able to kill Laurell and Errende, but they have the best EXP/HP ratios anyway. Wickebine and Kavach both have high FLEE, but you can easily get ~80% hit rate with ~30 DEX at level 90. Killing Wickebine consistently can be worth raising your DEX since her rare drops are fantastic for an Assassin. Eventually you'll have enough ATK to add Armeyer to your hit list. Avoid everything else on the map.  
  
 
Technically you could mob here, but the oRO changes to mob grouping behavior nerfed Grimtooth, and with Hyper-Active monsters it's even harder to do. But if you want to anyway, you should juggle two {{Item_List|id=1223|item=Fortune Sword|simple=yes}}s and your katar for the Perfect Dodge bonus.
 
Technically you could mob here, but the oRO changes to mob grouping behavior nerfed Grimtooth, and with Hyper-Active monsters it's even harder to do. But if you want to anyway, you should juggle two {{Item_List|id=1223|item=Fortune Sword|simple=yes}}s and your katar for the Perfect Dodge bonus.

Revision as of 08:12, 21 May 2020

Novice


Beginner Build
Lv Range: 1~12 Map: Training Grounds Composition: Solo or Party
Mobs to kill Follow the Training Ground accordingly. Do the quests for additional consumables, you will get both items by doing these quests and experience due to killing the monsters needed. It is recommended to save the Novice Potions for the first levels of the next job.
  • Every monster
STR Super Novice
Lv Range: 10~30 Map: Payon Cave F1 Composition: Solo or Party
Mobs to kill Start off carefully picking off Familiars and Skeletons, and then taking on Zombies. Make plenty of use of your Novice Potions. If you're going for the no-death bonus, Pupa Card and Thief Bug Egg Card are strongly recommended due to Novices' extremely low base HP.


Swordman


General STR Build
Lv Range: 10~25 Map: Sograt Desert Composition: Solo or Party
Mobs to kill Kill Mukas, making use of your Novice Potions from the Training Grounds for healing. You can sell the Cactus Needles to players for early zeny.
Lv Range: 25~50 Map: Payon Forest Composition: Solo or Party
Mobs to kill Wolves give very good experience and drop Meat and Monster's Feed as healing items, as well as Strawberry for SP or for selling to players for zeny. If you have access to gear like Pupa Card, you can come here as soon as you jobchange. If you're patient you could stay here until job 50.
Lv Range: 40~65 Map: Einbroch Field 04 - Einbroch Field 07 Composition: Solo or Party
Mobs to kill With a spear-type weapon (preferably a fire one), you can attack Geographers from a safe distance. Just make sure to stand 3 tiles away in a cross axis before you start attacking or your character may move in closer and get attacked.
Lv Range: 40~60 Map: Einbroch Fild Composition: Solo or Party
Mobs to kill Porcellios give very good experience. They drop Main Gauche[4] and also the card is very useful for multiple classes. You can do this solo killing them with Bash (you need a bit of DEX to not miss), and optionally you can get a support Acolite/Priest to help you out.
INT Build (For Grand Cross Crusader and such)
Lv Range: 40~65 Map: Einbroch Field 04 - Einbroch Field 07 Composition: Solo or Party
Mobs to kill Using a 1133.png Firebrand you can cast level 3 Fire Bolt which you can use to kill Geographers slowly but easily.


Knight


STR VIT DEX Bowling Bash (Earth Deleter recommended)
Lv Range: 60~80 Map: Sograt Desert Composition: Solo or Party
Mobs to kill Desert Wolves and Scorpions are a cheap and decent start for a BB build, and you can get decent zeny by overcharging Stilettos. If you are keeping your SP full with an Earth Deleter Card, you can also use Provoke or Spear Boomerang to aggro the Metallers. Even after you're too high level for this place, you can keep farming it for money since it's very easy and low effort.
Lv Range: 70~90 Map: Clock Tower B2 - West Orc Village Composition: Solo or Party
Mobs to kill High Orcs are great EXP, and they drop both Orc Voucher and Orcish Axe[0]. Recommended weapon is a mix of Hydra/Orc Lady Cards.
Lv Range: 70~90 Map: Inside Pyramid 4 Composition: Solo or Party
Mobs to kill This floor offers good EXP and good cards as well, such as Mimic & Matyr Cards. Keeping a Priest (for Aspersio) near might be a cood idea. Beware od Osiris.
Lv Range: 70~90 Map: Undersea Tunnel F4 - Undersea Tunnel F5 Composition: Solo or Party
Mobs to kill Byalan Dungeon offers okay exp but very decent loot, between Swordfish, Phen, Marc, Merman, and Strouf Cards, amongst others. Mystic Frozen are nice, and Gill can be used to craft Crystal Arrow very cheaply.
Lv Range: 80~90 Map: Inside Ancient Shrine Composition: Solo
Mobs to kill This dungeon is really good EXP & loot wise. The Ancient Shrine has 100 Tamruans on the map, that can be easily be mobbed and farmed. It is recomended to use either a Blade[4] or Pike[4] with 4 Santa Poring Cards to get maximum damage on them. It is highly recommended also to keep a Support Priest (for Aspersio) in the map alongside a Merchant Class for carrying the loot. Beware of Krabens (they have high flee), and Lady Tanne. It would be recommended to wear a Headgear with 1 Marduk Card to avoid Silence from Tamruans. This is the only dungeon where you can get the item Tassel, which are required to craft Renown Detective's Cap.
Pierce Knight (Earth Deleter recommended)
Lv Range: 70~90 Map: Pyramid B1 Composition: Solo or Party
Mobs to kill Minorous are decent exp and the card is quite useful, especially for Pierce Knights. Ideally you want to twoshot them.
Lv Range: 70~99 Map: Inside Ayothaya Dungeon Composition: Solo
Mobs to kill Tamruans offer excellent Base EXP and can be killed in two shots using either a 3x Santa Poring Pike, 1x Diabolic Pike or for more precise players out there, a 2x Santa Poring, 1x Minorous/Strouf and 1x Diabolic Pike. The Diabolic Pike combined with an Earth Deleter mean you will never run out of SP when using Pierce to twoshot them.


Crusader


Grand Cross
Lv Range: 52~70 Map: Orc Dungeon Floor 2 Composition: Solo or Party
Mobs to kill Good start to practice Grand Cross on aggressive monsters like Orc Skeleton and Orc Zombie. Zenorc Fangs are highly valuable among Alchemists. Orc Lord spawns in this map, so prepare Fly Wings incase they appear on your screen.
  • Everything
Lv Range: 65~90 Map: Glast Heim Chivalry F2 Composition: Party with a Priest or High Priest
Mobs to kill If you can't handle Bloody Knight, teleport away.
  • Everything
Lv Range: 75~99 Map: Glast Heim Castle Floor 2 Composition: Party with a Priest or High Priest
Mobs to kill This is a slightly tricky map but when done right can yield excellent EXP and can contribute handsomely to your zeny. The variety of mob sizes and elements here mean there isn't just one shield that would do the trick, it is recommended to simply go with a Thara Frog-carded shield and ask your Priest or High Priest to keep you buffed on Kyrie and/or Assumption. The Chimera that you encouter here has the ability to break your shield, so be vary of that. Mob a few monsters at a time and Grand Cross. As a Crusader, you want to lead the Party with your Priest or High Priest following you closely behind.
  • Everything


Mage


General Mage Road
Lv Range: 10~20 Map: Prontera Field 6 Composition: Solo
Mobs to kill Initially use your Knife[3] or Cutter[3] to get a few points into Fire Bolt by killing Lunatics, Porings and Thief Bug Eggs. Once you get level 3 Fire Bolt, start killing Thief Bugs. Avoid big groups of Thief Bugs. Gradually move towards the northern exit to proceed onto Mandragoras (see below).
Lv Range: 20~35 Map: Prontera Field 2 Composition: Solo
Mobs to kill Mandragoras drop Stem that sells very high to players. Mandragora Card is also in great demand. Use Fire Bolt against them. Invest in a high level Fire Bolt to later move on to Flora and Geographers.
Lv Range: 20~35 Map: Morroc Field 6 Composition: Solo or Party
Mobs to kill Mukas have a fantastic EXP to HP ratio while providing decent Zeny by selling Cactus Needles and Empty Bottles to players. If you have a low level Fire Bolt or lack Intelligence, hit and run tactics will work. You can put 1 or 2 points into Cold Bolt to quickly dispose Drops and Baby Desert Wolves for their cards, Empty Bottles and Oranges. If you have a high level Fire Wall you can engage Dragon Fly if you are careful. Disperse its Chon Chons first with Fire Wall and then lead it into Vertical Fire Walls while sustaining yourself with Novice Potions. There is a high chance for Clip[1] and potentially a Sweet Gent both you can sell or keep for later. If you lack Fire Wall you should avoid Dragon Fly.
Lv Range: 20~45 Map: Payon Field 2 Composition: Solo or Party
Mobs to kill Wolves have a great Exp to HP ratio but, at earlier levels you may need to employ hit and run tactics. Snakes will serve as supplementary exp while both Mobs will drop Strawberry which can be sold to players. You can continue killing Fabres and Pupas for a chance at their rares. Although Wolves will still provide Mantle[1] that may be sold to others or kept for later. Avoid Vagabond Wolf.
Lv Range: 30~70 Map: Einbroch Field 3, Einbroch Field 4 and Einbroch Field 7 Composition: Solo or Party
Mobs to kill There are 3 maps with some small differences but all three will have Geographers and Metalings. Metalings provide great supplementary Exp due to their low HP but your main target are Geographers as they are stationary. Fire Bolt will be your bread and butter but you may only want to engage Geographers if you have at least 55 Intelligence to make it worthwhile. Geographers sometimes may prove to be problematic as they can Heal each other. You should either find isolated targets as at earlier levels, even a pair of Geographers will out sustain you. If you have Fire Wall you may opt to knock away nearby Geographers out of Healing range or if you have level 10 Frost Driver you can freeze them instead. Always be careful of Geographers hidden under bushes or trees.

Floras will only be found on Einbroch Field 7 and will provide supplementary Exp while dropping Stem and a chance of their card. Einbroch Field 7 has the lowest Geographer density of the 3 maps and thus is less suitable for higher level Mages. Avoid Ungoliant. Einbroch Field 3 and 4 both have good Geographer density but in different ways. Einbroch Field 3 has 5 instant spawn Geographers on a small island but may be harder when all the spawns are clumped or there is competition. While Einbroch Field 4 has the highest spawn but may require more walking.

Lv Range: 30~70 Map: Luoyang Field 1 Composition: Solo or Party
Mobs to kill Mi Gaos offer good Exp and are easy to kill with a combination of Fire Wall and Fire Bolt but, their drops have little to be desired. Due to their slow speed they are a great way to practice Vertical Fire Wall. If you find a mob first round them up with level 1 Fire Bolt, lead them into a Vertical Fire Wall and use Fireball to clear up. Mantis at earlier levels will require both Fire Wall and a low level Fire Bolt to kill. However, at 75 Intelligence a Vertical Fire Wall will be enough to kill a Mantis while at 80 - 85 Intelligence a normal Fire Wall will usually work. A mob of Mantis should be dispersed with Vertical Fire Wall. Despite being more of a nuisance Mantis Cards have decent value. In the case of a party you may want to start targeting other Mobs to supplement Exp and a chance for their cards, Pike[4], Coat[1] and Poo Poo Hat.
Lv Range: 55~80 Map: Glast Heim Prison 1 Composition: Solo or Party
Mobs to kill Skelton Prisoners and Zombies Prisoners both provide great Exp. Both are quick to kill even at low levels with a Vertical Fire Wall due to their slow speed (easy mobbing) and Undead Property, preventing knockback making each Fire Wall deal potentially 3500% Magic Attack. At lower levels 1 Diagonal Fire Wall will usually kill but the easier to execute Vertical Fire Wall will take at least 2. However, if you have gotten level 9 - 10 Soul Strike it will provides a great finisher.

Hunter Flies will often Teleport onto you and you may need to Fly Wing away especially at lower levels. Otherwise plant a quick Fire Wall and finish it off with Fire Bolt. Whispers can be dealt in the same manner but are also susceptible to level 10 Frost Diver and level 9 – 10 Soul Strike. Otherwise be careful as they can use Snap to bypass your Fire Wall. There area few good drops here including Formal Suit[1], Elunium, Whisper Card and Hunter fly Card. Avoid Zealotus.


Wizard


Storm Gust Build
Lv Range: 85~92 Map: Magma Dungeon 1 Composition: Recommended Priest, Bard, Dancer
Mobs to kill Let the tanker Mob. Storm Gust once you see your party members appear on screen.
  • Everything
Lv Range: 85~90 Map: Clock Tower B2 Composition: Recommended Priest
Mobs to kill Let the Priest mob. Storm Gust once you see him/her appear on screen. You need High DEX for this type of leveling. It also be useful to have a Phen or Bloody Butterfly Clip if the situation requires it.
Lv Range: 75~99 Map: Glast Heim Dungeon 2 Composition: Recommended Priest, Bard, Dancer
Mobs to kill Majoruros has a lot of HP. It is recommended that you have a Bard with Magic Strings and a Dancer with Gypsy's Kiss at max Skill level nearby so you can continiously spam Storm Gust and Lord of Vermillion on the enemies. Use Earth Spike for Gargoyles.
  • Everything
Lv Range: 60~90 Map: Skellington, a Solitary Village in Niflheim Composition: Recommended Full Party
Mobs to kill Kill all the monsters that the mobbers bring. It would be useful to have a Phen or Bloody Butterfly Clip if the situation requires it.
  • Everything
Lv Range: 80~90 Map: Ruande, the North Cave Composition: Recommended Full Party
Mobs to kill Kill all the monsters that the mobbers bring. It would be useful to have a Phen or Bloody Butterfly Clip if the situation requires it.
Lord of Vermillion Build
Lv Range: 60~90 Map: Kokomo Beach Composition: Recommended Priest, Bard, Dancer
Mobs to kill Simply stand on the stairs as the puller of the group gather the Seals to the party. Bard can use A Poem of Bragi to ease Wizard's casting time. Wizards only need to spam Lord of Vermillion to kill everything.


Sage



Archer


Regular Archer Build
Lv Range: 12~25 Map: Payon Cave 1 Composition: Solo or Party
Mobs to kill Start killing Zombies. Use Double Strafe when needed. Bring Silver Arrows for this.
Lv Range: 12~25 Map: Prontera Field 2 Composition: Solo or Party
Mobs to kill Use Fire Arrows, Mandragoras cannot hit you if you are 4+ spaces away. Save the Stems and sell them to players for quick money.
Lv Range: 30~60 Map: Einbroch Fild Composition: Solo or Party
Mobs to kill Porcellios give very good experience. They drop Main Gauche[4] and also the card is very useful for multiple classes. You can do this solo killing them with Double Strafe (with Fire Arrows) keeping your distance at all times. Optionally you can get a support Acolite/Priest to help you out.
Lv Range: 30~70 Map: Luoyang Field 1 Composition: Solo or Party
Mobs to kill Use Fire Arrows. You have to kite Mi Gaos due to their high damage. It is recommended to avoid Mantil until you have enough damage to kill them easely. In party you can make other person hit Mi Gaos first and kite them.
Lv Range: 40~65 Map: Einbroch Field 04 - Einbroch Field 07 Composition: Solo or Party
Mobs to kill Use Fire Arrows, Geographers cannot hit you if you are 4+ spaces away. You can stay here until you get to job 40~50, you can even leech characters here.


Hunter


Regular Hunter Build (High Dex, Mid-High Agi, Mid Int)
Lv Range: 60~80 Map: Papuchicha Forest Composition: Solo or Party
Mobs to kill Use Wind Arrows against them. You can even get Alligator Card, which is part of the Archer Card Set.
Lv Range: 70~99 Map: Glast Heim Culverts 3 Composition: Solo or Party
Mobs to kill Fire Arrows for Stings recommended. Double Shot Gargoyles and bring some consumables or a Priest for healing. The experience here is great and it's quite easy to kill Stings. Try to aim to attack a Sting from a far, they die very easily to Fire Arrows but they hit hard and fast if they get near. One of the best place for late levels, and you can get Glove[1] from Stings.
Lv Range: 70~99 Map: Payon Forest Composition: Solo or Party
Mobs to kill Use Stone Arrows against Dragon Tail and Crystal Arrows against Nine Tail (Recommended to bring a slave priest to give your stuffs to him/her if you solo). Great place to level to 99. You can even get Dragon Tail Card, which is part of the Archer Card Set.


Bard


Regular Bard Build (High Dex, Mid-High Int)
Lv Range: 52~83 Map: Inside Glast Heim Composition: Solo or Party
Mobs to kill Silver Arrows are mandatory. Get a bow with Santa Poring Cards in order to make your leveling easier/faster. Watch out for Wanderer. If you see him, just move to one of the other four locations. All of them are linked.
Lv Range: 70~99 Map: Glast Heim Culverts 3 Composition: Solo or Party
Mobs to kill Fire Arrows for Stings recommended, avoid or Double Strafe spam Gargoyles. Your high SP pool allows you to use Double Strafe constantly. (Recommended to bring a slave priest to give your stuffs to him/her if you solo). At least level here until you get a pair of Glove[1].


Merchant


STR Build
Lv Range: 20~45 Map: Payon Forest Composition: Solo
Mobs to kill Good map for EXP. Make sure to get some DEX so you don't miss as often. Also, you can get Mantle[1] and Strawberries to sell. Once you are Job Level 35 or above, you can make the Cart Revolution Quest, that way you can mob and kill with it.
Lv Range: 40~65 Map: Geffen Field (Orc Village) Composition: Solo
Mobs to kill Good map for EXP. You can get to Job level 50 here. Make sure to have Cart Revolution skill, that way you can mob and kill with it. Beware of Orc Lord.


Blacksmith


STR Build
Lv Range: 70~90 Map: Clock Tower B4 Composition: Solo
Mobs to kill Good map for EXP and loot. You can mob them and kill with Cart Revolution, or spam Mammonite. It is recommended to have a Priest on the map for buffs and Aspersio. You can get money by selling 1061.png Witch Starsand . Beware of Mistilteinn, Tyrfing and Executoner.
Lv Range: 70~90 Map: Nogg Road F1 Composition: Solo
Mobs to kill Good map for EXP and loot. It is recommended to have Water Endow. You can get money by selling the loots to NPC or players.
Lv Range: 70~99 Map: Clock Tower B2 Composition: Solo
Mobs to kill Great map for EXP. All you need to do is use a 2x Orc Lady, 1x Hydra, 1x Vadon Orcish Axe[4], with a Water Endow. Teleport around and Mammonite the High Orcs. The ExpGain on this map is amongst the highest you can achieve right now as a Blacksmith.
AGI Build
Lv Range: 70~90 Map: Sphinx F4 Composition: Solo
Mobs to kill You can mob them and kill with Cart Revolution, or spam Mammonite. It is recommended to have a Priest on the map for buffs. A water elemental weapon would be good on this level. Beware of Anubis.


Alchemist


STR Build
Lv Range: 70~90 Map: Nogg Road F1 Composition: Solo
Mobs to kill Good map for EXP and loot. It is recommended to have Water Endow. You can get money by selling the loots to NPC or players.
Lv Range: 70~99 Map: Clock Tower B2 Composition: Solo
Mobs to kill Great map for EXP. All you need to do is use a 2x Orc Lady, 1x Hydra, 1x Vadon Orcish Axe[4], with a Water Endow. Teleport around and Mammonite the High Orcs. This is amongst the fastest ways you can level as an Alchemist.


Thief


Dagger Thief Build
Lv Range: 10~30 Map: Payon Cave 1 Composition: Solo or Party
Mobs to kill Use the 7 Phracon from the Training Grounds for a quick +7 Main Gauche while using Novice Potions to sustain yourself. This location offers decent Zeny for newer players via Mace[4], Opals, and Skull Rings. When you have 20-30k Zeny (depending on the market) you should buy the 2339.png Pantie and 2522.png Undershirt Combo.
Lv Range: 20~60 Map: Morroc Field 18 Composition: Solo or Party
Mobs to kill Mukas have a fantastic HP/EXP ratio and provide decent Zeny by selling Cactus Needles and Empty Bottles to players. When both Improved Dodge and Double Attack are maxed Mukas become good Steal Targets. Ignore everything else on the map. New players should consider investing in a forged Fire dagger if you plan to stay here a long time and funds allow it.
Lv Range: 25~60 Map: Payon Field 2 Composition: Solo or Party
Mobs to kill Wolves have good HP/EXP ratio and drop Mantle[1], and everything drops Strawberries (sell to players for ~1000z). At higher levels players should be able to self-sustain off Meat and Monster Feed from Wolves. New players should consider investing in a forged Fire dagger if you plan to stay here a long time and funds allow it.
Note: this map is typically crowded.
Lv Range: 30~50 Map: Undersea Tunnel 2 Composition: Solo or Party
Mobs to kill If you decided to invest in a Wind Main Gauche/Stiletto, this is the place for you. Although Exp is Lower and Mobs are tougher than Wolves, Byalan offers superior Zeny potential from the plethora of rare drops. Consider avoiding Marinas and Cornutus as they have a low HP/EXP ratio, and the latter has high DEF. Everything (excluding Marina and Plankton) is an excellent Steal target, as they have good items listed first in their loot tables. All cards are great.
Lv Range: 30~70 Map: Lighthalzen Field 1 - Einbroch Field 7 Composition: Solo or Party
Mobs to kill Metalings have one of the best HP/EXP ratios, but also an abnormally high ATK for it's level. Get your FLEE to 136 ASAP for 95% dodge. HP increasing cards like 4012.png Thief Bug Egg Card and/or 4003.png Pupa Card are recommended for earlier levels. Beware of Divest Weapon and Mammonite Lv 5. Having a Priest slave to cast Kyrie Eleison and Resurrection is recommended. Ignore the other monsters.
Lv Range: 40~60 Map: Einbroch Fild Composition: Solo or Party
Mobs to kill Porcellios give very good experience. They drop Main Gauche[4] and the card is great for any DPS class.
Lv Range: 40~70 Map: Toy Factory 2 Composition: Thief-Acolyte Duo
Mobs to kill Toy Factory 2 is a great Zeny source for newer players, namely Piece of Cake and Cookies. Myst Case is the primary target here, since it has the most value, but it's also the hardest to kill. Everything has decent EXP and loot. An Acolyte will provide much needed healing as well as Blessing and Increase Agility to help lower level Thieves round out the HIT and FLEE. Pneuma is necessary for engaging Cruisers at lower levels. Avoid Baby Hati and Stormy Knight
Lv Range: 50~70 Map: Comodo Field 1 Composition: Thief-Acolyte Duo
Mobs to kill Those who have invested in a wind weapon and want a change of pace consider Alligators. EXP is medicore, but decent Zeny can be acquired through Alligator Card, Karvodanilnirol, Poison Spore, and Yggdrasil Seed (sell them all to players).
Lv Range: 50~70 Map: Ancient Shrine Maze - Ayothaya Field 2 Composition: Solo or Party
Mobs to kill Amazing Job EXP, but negligable Base EXP. Great for rushing to 2nd Job (esp. as High Thief), and quickly getting important skills such as Intimidate. Loot is good, and it's possible to self sustain from HP drops with high enough FLEE. Use Fire Endow or elemental dagger. Avoid Wootan Fighter, as it has total fire resistance.


Assassin


Standard Build
Lv Range: 60~90 Map: Clock Tower B3 Composition: Recommended Priest
Mobs to kill Good map for EXP and loot. Pneuma is very useful on this map. Mob carefully and farm with Grimthooth. All the cards in this map are useful.
Lv Range: 75~99 Map: Sphinx F5 Composition: Solo w/ Priest, Sage, SL slaves, or Party
Mobs to kill Fantastic EXP and good loot. Use an 1261.png Infiltrator. Keep a Priest, Endow Sage (for Water), and Soul Linker behind the F5 warp portal. With these support characters, it'll be easy to kill Pasanas with one Sonic Blow. Alternate between mobbing groups with Grimtooth and using SB on lone Pasanas. Mimic will be hard to kill without high HIT. Avoid Anubis.
Lv Range: 80~99 Map: Juno Field 11 - Juno Field 6 Composition: Solo or Party
Mobs to kill Good EXP and great loot. To kill Sleepers with one Sonic Blow, you'll need at least 110 STR, a 1251.png Jur[3] with 2/1 4065.png Kaho Cards/4007.png Pecopeco Egg Cards, and Fire Endow. Avoid Demon Pungus. Don't sell Great Nature, break them using Ore Downgrading.
Lv Range: 80~99 Map: Zenhai Marsh Composition: Solo or Party
Mobs to kill Great mob density, with average exp and good loot. Use a 1251.png Jur[3] with 2/1 4080.png Flora Card/4069.png Drainliar Card and Wind Endow, or 1278.png Katar of Piercing Wind[3] if you don't have a Sage. Mob with Grimtooth.
Lv Range: 80~99 Map: Somatology Laboratory F2/Bio2 Composition: Solo w/ Priest and SL slaves, or Party
Mobs to kill Fantastic EXP and rare drops. You will need an 1261.png Infiltrator (ideally with a 4092.png Skeleton Worker Card), SP enhancing equipment (namely the Ninja Set), 12020.png Cursed Water OR Fire Endow, and HP/SP consumables. Cursed Water is used to get around both Laurell and Errende's resistances (notably Wickebine is immune to Dark), but once you have higher HIT Fire Endow will let you kill all except Errende. Save at an Inn to quickly refresh SP, and keep your Priest and Soul Linker there to buff and warp you to the dungeon.

The basic plan is to kill monsters in one Sonic Blow. Use a calculator to plan your build and estimate what you'll be able to one shot. You can use a Fly Wing as soon as the animation for SB starts, or use Cloak during the animation once your cast delay is up, to avoid getting hit. Once your necessary buffs end, return to the Inn for a reset.

At lower levels you'll only be able to kill Laurell and Errende, but they have the best EXP/HP ratios anyway. Wickebine and Kavach both have high FLEE, but you can easily get ~80% hit rate with ~30 DEX at level 90. Killing Wickebine consistently can be worth raising your DEX since her rare drops are fantastic for an Assassin. Eventually you'll have enough ATK to add Armeyer to your hit list. Avoid everything else on the map.

Technically you could mob here, but the oRO changes to mob grouping behavior nerfed Grimtooth, and with Hyper-Active monsters it's even harder to do. But if you want to anyway, you should juggle two 1223.png Fortune Swords and your katar for the Perfect Dodge bonus.

Lv Range: 90~99 Map: Somatology Laboratory F3/Bio3 Composition: Solo w/ Priest and SL slaves
Mobs to kill ASSASSIN CROSS ONLY

Maybe the best solo EXP rate in the game. The strategy is the same as Bio2 (above), but you will also need to keep Enchant Deadly Poison up at all times (EXPENSIVE), and Cursed Water is mandatory. To get your min damage high enough, you will need 110/120/130 STR and one or more ATK increasing equipment (2660.png Vesper Core 02, 2644.png The Sign, 2291.png Masquerade, 4337.png Porcellio Card, 4303.png Giant Whisper Card, 12030.png Box of Resentment).

Critical Build
Lv Range: 60~80 Map: Geffen Dungeon F2 - Geffen Dungeon F3 Composition: Solo or Party
Mobs to kill Good map for EXP and loot. Keep a Priest on the map for buffs and Aspersio.
Lv Range: 70~80 Map: Amatsu Field Composition: Solo or Party
Mobs to kill Medicore EXP, and Kappas don't respawn instantly. Better to level elsewhere, unless you want the loot (mainly Ninja equipment). Use a Wind Endow, or elemental weapon.
Lv Range: 75~90 Map: Valley of Gjoll Composition: Solo or Party
Mobs to kill Good map for EXP and loot. Avoid mobs. Keep a Priest near the warp or in Niff for buffs and Aspersio.
  • Everything
Lv Range: 80~99 Map: Juno Field 11 - Juno Field 6 Composition: Solo or Party
Mobs to kill Good EXP and great loot. Fire Endow. Don't sell Great Nature, break them using Ore Downgrading.


Rogue


Intimidate note: Raging Trifecta Blow is the best skill for auto-attacking (works with bow), and Bowling Bash is the best skill for mobbing. BB can be used with a bow, which is considered a melee attack, doesn't consume arrows, and doens't apply arrow effects (so an Endow will be necessary for elemental damage). A Rogue can farm with BB most areas a Knight can.
The Rogue Leveling page has an incomplete list of areas safe(ish) for keeping copied skills.


STR Build
Lv Range: 60~90 Map: Clock Tower B3 Composition: Recommended Priest
Mobs to kill Good map for EXP and loot. Pneuma is very useful on this map. Kill one by one. All the cards in this map are useful.
Lv Range: 75~90 Map: Valley of Gjoll Composition: Recommended Priest
Mobs to kill Good map for EXP and loot. Try to not get mobbed. Copy Raging Trifecta Blow with Intimidate.
  • Everything
Lv Range: 70~90 Map: Karu, the West Cave Composition: Recommended Priest
Mobs to kill Good map for EXP. Try to not get mobbed. It is useful to use Plagiarism to get Tripple Attack from a monk. It would be good to wear a Medusa Card to avoid Stone Curse if you don't have a priest with you. Beware of Tao Gunka.
Lv Range: 70~99 Map: Clock Tower B2 - West Orc Village Composition: Solo w/ Priest and Sage slave, or Party
Mobs to kill High Orcs are great EXP, and they drop both Orc Voucher and Orcish Axe[0]. Mob with copied Bowling Bash. High Orcs are fast, so you may want a Aco/Priest slave to keep Increase Agility up, and remember to use Back Sliding. Recommended weapon is a 1108.png Blade[4] with 2 4255.png Orc Lady Cards, 1 4049.png Vadon Card, and 1 4035.png Hydra Card with Water Endow for best min damage. Shield with 4058.png Thara Frog Card is also recommended. 4279.png Earth Deleter Card will keep your SP full if you're one-shotting mobs.
Lv Range: 80~99 Map: Inside Ancient Shrine Composition: Solo w/ Priest slave, or Party
Mobs to kill Amazing mob density, good EXP, and great loot. Keep a priest near entrance to give buffs and Aspersio. A 1208.png Main Gauche[4] with 4 4005.png Santa Poring Cards is incredibly cheap and effective.

You can mob with Bowling Bash, but if you want to get one-hit kills you'll need a +9 1108.png Blade[4] with 2/2 4005.png Santa Poring Cards/4111.png Strouf Cards, Sword Mastery 9, 4337.png Porcellio Card, and either 120 STR + 2644.png The Sign/4303.png Giant Whisper Card or 130 STR. Recommended to use 4111.png Khalitzburg Carded shield.

DEX Build (Bow)
Lv Range: 60~80 Map: Papuchicha Forest Composition: Solo or Party
Mobs to kill Use Wind Arrows against them.
Lv Range: 70~99 Map: Glast Heim Culverts 3 Composition: Solo or Party
Mobs to kill Fire Arrows for Stings recommended. Double Shot Gargoyles and bring some consumables or a Priest for healing. The experience here is great and it's quite easy to kill Stings. Try to aim to attack a Sting from a far, they die very easily to Fire Arrows but they hit hard and fast if they get near. One of the best place for late levels, and you can get Glove[1] from Stings.
Lv Range: 70~99 Map: Payon Forest Composition: Solo or Party
Mobs to kill Use Stone Arrows against Dragon Tail and Crystal Arrows against Nine Tail (Recommended to bring a slave priest to give your stuffs to him/her if you solo). Great place to level to 99.
Lv Range: 70~99 Map: Clock Tower B2 - West Orc Village Composition: Solo w/ Sage slave or Party
Mobs to kill Same as above, but use 1705.png Composite Bow[4] instead of a sword.
Lv Range: 80~99 Map: Inside Ancient Shrine Composition: Solo w/ Priest slave, or Party
Mobs to kill Same as above, but use a 1705.png Composite Bow[4] instead of a dagger/sword, and consider 130/140 DEX instead of STR for one-hit Bowling Bash


Acolyte


Healbomb
Lv Range: 12~35 Map: Payon Cave F1 Composition: Solo
Mobs to kill Having at least Heal lv 1 after whacking some Porings, Fabres, or Pupas outside of Payon, you can go healbomb Skeletons and Zombies (you can use Heal on enemies by either keeping Shift pressed, or typing /ns on chat). First levels are going to be tough due to your low level Heal as well as your low INT and SP, but at least the level ups are fast. Skeletons drop Skull Rings and Maces and Zombies drop Opals, which can help a lot with your early economy. Familiars are an annoyance, or even a big problem if you get mobbed, so it's always smart to keep Fly Wings on you until you've learnt Teleport, or keep a decent mace to deal with them.
Lv Range: 30~50 Map: Orc Dungeon F1 Composition: Solo
Mobs to kill Orc Zombies and Orc Skeletons are a nice upgrade, and they are very abundant. Familiars are still present here, and Drainliars join in to annoy you, but these ones have too much HP for you to kill, so it's better to just run away from them.
Lv Range: 35~66 Map: Tatami Maze Composition: Solo
Mobs to kill Use Pneuma constantly to avoid damage. Keep away from Shinobi at all costs; a Hiding Clip (Smokie Card) is very helpful against them. Keep in mind that Firelocks can use a skill that will bypass Pneuma and if your HP isn't high enough, it can kill you.


Priest


Full-Support
Lv Range: 64~70 Map: Tatami Maze Composition: Solo
Mobs to kill Get your first job levels here. Keep using Pneuma and avoiding Shinobis.
Lv Range: 50~70 Map: Glast Heim Churchyard Composition: Solo
Mobs to kill Avoid Hunter Fly and Dark Lord. Healbomb the rest. If you feel like throwing some money, you can cast Resurrection onto Undead monster simulating Turn Undead style.
Lv Range: 70~90 Map: Inside Sphinx Dungeon Composition: Solo
Mobs to kill Your only target on this map are the Anubis. Make sure you equip a Bathory-carded armor and to keep Kyrie Eleison on you at all times. Also make sure to enable noshift, you can do so by using the /ns command. When you see an Anubis on screen, the first thing you do is cast Blessing on the Anubis followed by Lex Divina. This should drastically reduce incoming damage from the Anubis and prevent them from using Critical Wounds on you. While Blessing doesn't have a cool down period, Lex Divina does. Cast Turn Undead on the Anubis or use Resurrection to gain some sweet EXP. You can use a 1528.png Grand Cross to teach yourself Level 3 Turn Undead if you don't have the skill.


Monk


Occult Impaction
Lv Range: 67~99 Map: Juno Field 11 Composition: Solo or Party
Mobs to kill Use Occult Impaction to kill Sleepers. At your first levels as monk you will only need a Stunner +5 to 2-shoot them if you have enough STR. Once you get the proper cards for a Chain +10 (like Peco Egg) or a Priest to Lex Aeterna Sleepers, you will be 1-shooting them. If you ever run out of SP, you can either /memo the map and go to an Inn, or use Spiritual Sphere Absorption on Geographers. Demon Pungus will be a problem, and you can either avoid them or kill them using Occult Impaction as well. Behave of killing Sleepers near Geographer because they will use Heal to help Sleepers. Don't sell Great Nature, break them using Ore Downgrading.
Lv Range: 80~99 Map: Turtle Dungeon 3 Composition: Recommended with a Priest
Mobs to kill This is a perfect area for Occult Impaction monks. With a weapon like Triple Clamorous Chain and Priest with Lex Aeterna and you can one-hit the turtles. Great exp also for the higher level monks. Pests are easily killed with Throw Spirit Sphere.


TaeKwon Kid


Keep in mind that Taekwon Boys/Girls do not use weapons, so it's a cheaper class option in the beginning. If you are aiming for a TK Ranker you can level at the same time you do your TK Missions. And you can level "Warm Wind" up to level 7 to get elemental attacks against the monsters you choose to fight!


DPS Build / TK Ranker Build
Lv Range: 10~30 Map: Payon Cave 1 Composition: Solo or Party
Mobs to kill This location offers decent Zeny for newer players via Mace[4], Opals, Skull Rings and Strawberries. When you have 20-30k Zeny (depending on the market) you should consider buying a Pantie and Undershirt Combo.
Lv Range: 20~40 Map: Morroc Field 6 Composition: Solo or Party
Mobs to kill Mukas have a fantastic EXP to HP ratio while providing decent Zeny by selling Cactus Needles and Empty Bottles to players, also, Desert Wolf Babies drop Oranges (you can sell them to players too) and Meat, wich you can use to sustain yoursefl as your Novice Potions maight be running low at this point. Drops drop Empty Bottles and their card sells at 2m +. Avoid Dragon Fly.
Lv Range: 25~50 Map: Payon Field 2 Composition: Solo or Party
Mobs to kill Not great EXP but Creamies drop Creamy Card, Honey and Silk Robe[1] can all be sold or kept for later. Wolves are a great Exp source due to their Exp to HP ratio while also dropping Mantle[1]. At higher levels players should be able to self-sustain off Meat and Monster Feed from Wolves. Avoid Vagabond Wolf.
Lv Range: 30~55 Map: Undersea Tunnel 2 Composition: Solo or Party
Mobs to kill Although Exp is Lower and Mobs are tougher than Wolves, Byalan offers superior Zeny potential from the plethora of rare drops. Avoid Marinas as they have a low EXP to HP ratio and drops nothing to note of.
Lv Range: 40~60 Map: Einbroch Fild Composition: Solo or Party
Mobs to kill Porcellios give very good experience. They drop Main Gauche[4] and also the card is very useful for multiple classes.
Lv Range: 40~70 Map: Toy Factory 2 Composition: Thief-Acolyte Duo
Mobs to kill Toy Factory 2 is a great Zeny source for newer players as both Piece of Cake and Cookies are liquid Zeny sources. An Acolyte will provide much needed healing. Blessing and Increase Agility will help out lower level Taekwons with ASPD, FLEE and ATK. Pneuma is suggested for engaging Cruisers. Avoid Stormy Knight.
Lv Range: 50~70 Map: Comodo Field 1 Composition: Thief-Acolyte Duo
Mobs to kill This is a more interesting map for Taekwon. Decent Zeny can be acquired through Alligator Card, Angel's Reincarnation[1], Karvodanilnirol , Poison Spore, Romantic Gent and Yggdrasil Seed. Beware of Vocal, although you should be able to kill it easily by now.


Soul Linker


Currently Unavailable

Star Gladiator


Currently Unavailable

Expanded Classes

Ninja



Gunslinger


Desperado Build
Lv Range: 70~99 Map: Morroc Pyramids B4 Composition: With a Priest or High Priest
Mobs to kill A very very good map for EXP. As a Gunslinger, it is adviced to go with a Priest or a High Priest and with an Earth Deleter-carded Armor. Desperado is considered a melee attack and mobbing a handful of mobs and using the skill will quickly replenish your SP. While Isis and Ancient Mummy are your main EXP contributors, the Mummy, Mimics and Matyrs help in topping up your SP every single time. The cards that drop here are also valuable.


Super Novice



INT / Caster Build
Lv Range: 45~50 Map: Payon Forest Composition: Solo or Party
Mobs to kill Get your first job levels here, killing Wolves in melee at first, and then using Fire Bolt against them. Once you have Fire Bolt maxed and whatever other skills you deem necessary, you can move elsewhere.
Lv Range: 50~70 Map: Einbroch Field 3, Einbroch Field 4 and Einbroch Field 7 Composition: Solo or Party
Mobs to kill Just like Mages, you have three maps to choose from to kill Geographers. You may find it a bit hard to kill them consistently if you didn't pump enough points on INT while leveling as a Novice. Metalings give nice experience and zeny as well, so it's not a bad idea to kill them when you see them. Due to Geographers healing each other, you may find Einbroch Field 4 somewhat difficult if your INT isn't high enough and Field 7 may be better at first, which also has Floras for you to kill. Field 3 has 5 Geographers spawn on the small island, but there's usually competition there.

If you're going for the no-death bonus, having the Angelic set and Pupa/Thief Bug Egg Cards is recommended, and you should be extremely careful with Geographers hidden beneath bushes and trees, as well as Ungoliant on Field 7. If you're very patient you can level on these maps until you're in the 90s.

Lv Range: 50~90 Map: Luoyang Field 1 Composition: Solo or Party
Mobs to kill Mi Gaos are a more dangerous alternative to Geographers, but also a more rewarding one. If you're taking Fire Wall you can come here on your earlier levels as it can be very helpful for fending off Mantis, as well as keeping Mi Gaos at bay. If you don't plan on taking FW however, you'll probably want to wait until your DEX is at least 100+ total, probably even higher if you're going for the no-death bonus. At 119 INT and using a Hypnotist's Staff you can oneshot Mi Gaos 100% of the time with lv 10 Fire Bolt. With the no-death bonus for instacast and higher INT, you can realistically solo here to 99.
Leveling
Levels Experience (Quest Table) · Base Level (Base EXP Chart · Base EXP Quests) · Job Level (Job EXP Chart · Job EXP Quests) · Party System · Guild Level · Homunculus Level