Difference between revisions of "Mental Charge"

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{{Skill Info
 
{{Skill Info
 
| class = Lif
 
| class = Lif
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== Description ==
 
== Description ==
  
Change Lif so that her attacks are based on [[MATK]] instead of [[ATK]] for the duration. This also increases [[VIT]] by 30 and [[INT]] by 20 per skill level. When using this skill, [[Lif]]'s [[HP]] and [[SP]] will be fully healed.
+
Change [[Lif]] so that her attacks are based on [[MATK]] instead of [[ATK]] for the duration. This also increases [[VIT]] by 30 and [[INT]] by 20 per skill level. When using this skill, [[Lif]]'s [[HP]] and [[SP]] will be fully healed.
  
 
Despite the official description, Mental Charge does not swap [[Lif]]'s Max [[SP]] to Max [[HP]]. When the duration ends, [[Lif]]'s [[HP]] and [[SP]] will be reduced to 10.  
 
Despite the official description, Mental Charge does not swap [[Lif]]'s Max [[SP]] to Max [[HP]]. When the duration ends, [[Lif]]'s [[HP]] and [[SP]] will be reduced to 10.  
  
To cancel the duration/cast delay, you can relog, wait for effect to expire, cast [[Rest]], then cast [[Call Homunculus]]. It is best to re-"spawn" [[Lif]] before the duration ends, so that her [[HP]]/[[SP]] are not reduced to 10.
+
To cancel the duration/cast delay, you can relog, wait for effect to expire, cast [[Rest]], then cast [[Call Homunculus]], or let the homunculus die and cast [[Homunculus Resurrection]]. It is best to re-"spawn" [[Lif]] before the duration ends, so that her [[HP]]/[[SP]] are not reduced to 10.
  
* 100 [[SP]] is taken after Mental Charge heals.
+
Optimally, a [[Lif]]-user can level without potions, as long as they "spawn" [[Lif]] before Mental Charge ends, but they can also "spawn" her after Mantal Charge's duration by relogging or letting her die and resurrecting her, and using Mental Charge when [[Lif]] has 100 [[SP]] to instantly restore full [[HP]]/[[SP]] .
* [[Lif]] cannot use [[Healing Hands]] or [[Urgent Escape]] while in the duration or the cast delay of Mental Charge.
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* The [[VIT]] and [[INT]] bonus do not affect Max [[HP]]/[[SP]] or [[Aid Potion]]'s healing value, hence, the added [[VIT]] affects [[VIT]] [[DEF]] only.
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* The 100 [[SP]] manacost is taken before Mental Charge heals, so after casting it, [[Lif]] is on maximum mana.
* Optimally, a [[Lif]]-user can level without potions, as long as they "spawn" [[Lif]] before Mental Charge ends.  
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* [[Lif]] can use [[Healing Hands]] and [[Urgent Escape]] while in the duration or the cast delay of Mental Charge.
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* The [[VIT]] and [[INT]] bonus do not affect Max [[HP]]/[[SP]], but do affect [[Aid Potion]]'s healing value and [[Healing Hands]]'s healing value.
  
 
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==Notes==
 
==Notes==
  
<s>Mental Change is currently bugged in oRO.
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Currently sometimes Mental Charge can be cast again during its duration, but it has no effect other than taking its 100 [[SP]] cost - so it doesn't restore [[HP]]/[[SP]] and doesn't extend the duration.
* Mental Change's effect should expire once you re-"spawn" the homunculus. However, the 5 minute duration won't be refreshed.
+
 
 +
The normal homunculus status/information window only shows max [[MATK]], to see the proper [[MATK]] range the homunculus currently has, type @hominfo ingame.
 +
 
 +
<s>Mental Charge is currently bugged in oRO.
 +
* Mental Charge's effect should expire once you re-"spawn" the homunculus. However, the 5 minute duration won't be refreshed.
 
** Example: If you re-spawned your homunculus at minute 3, you will have 2 minutes left of this buff. </s>
 
** Example: If you re-spawned your homunculus at minute 3, you will have 2 minutes left of this buff. </s>
  
Mental Change can now be refreshed by using Rest on the Lif before the duration expires. It can be re-cast upon using Call Homunculus.
+
Mental Charge's duration/cast delay is now removed when [[Lif]] de-spawns, so on logging out, using [[Rest]], or the alchemist/homunculus dying, so Mental Charge can be immediately cast again when [[Lif]] spawns.
  
 
Source: https://gitlab.com/originsro/originsro/-/issues/1892
 
Source: https://gitlab.com/originsro/originsro/-/issues/1892

Revision as of 05:47, 22 May 2020

Mental Charge.png Mental Charge Skill Info
Mental Charge Info.gif
Type: Supportive Skill
Levels: 3
SP Cost: 100
Target: Self
Prerequisites
Evolved and Loyal Lif


Description

Change Lif so that her attacks are based on MATK instead of ATK for the duration. This also increases VIT by 30 and INT by 20 per skill level. When using this skill, Lif's HP and SP will be fully healed.

Despite the official description, Mental Charge does not swap Lif's Max SP to Max HP. When the duration ends, Lif's HP and SP will be reduced to 10.

To cancel the duration/cast delay, you can relog, wait for effect to expire, cast Rest, then cast Call Homunculus, or let the homunculus die and cast Homunculus Resurrection. It is best to re-"spawn" Lif before the duration ends, so that her HP/SP are not reduced to 10.

Optimally, a Lif-user can level without potions, as long as they "spawn" Lif before Mental Charge ends, but they can also "spawn" her after Mantal Charge's duration by relogging or letting her die and resurrecting her, and using Mental Charge when Lif has 100 SP to instantly restore full HP/SP .

Level Duration (min) Cast Delay (min) +VIT +INT
1 1 10 +30 +20
2 3 15 +60 +40
3 5 20 +90 +60

Notes

Currently sometimes Mental Charge can be cast again during its duration, but it has no effect other than taking its 100 SP cost - so it doesn't restore HP/SP and doesn't extend the duration.

The normal homunculus status/information window only shows max MATK, to see the proper MATK range the homunculus currently has, type @hominfo ingame.

Mental Charge is currently bugged in oRO.

  • Mental Charge's effect should expire once you re-"spawn" the homunculus. However, the 5 minute duration won't be refreshed.
    • Example: If you re-spawned your homunculus at minute 3, you will have 2 minutes left of this buff.

Mental Charge's duration/cast delay is now removed when Lif de-spawns, so on logging out, using Rest, or the alchemist/homunculus dying, so Mental Charge can be immediately cast again when Lif spawns.

Source: https://gitlab.com/originsro/originsro/-/issues/1892


Homunculus
Homunculus
Skills
Amistr Skills Adamantium Skin · Amistr Bulwark · Blood Lust · Castling
Filir Skills Accelerated Flight · Flitting · Moonlight · S.B.R.44
Lif Skills Brain Surgery · Healing Hands · Mental Charge · Urgent Escape
Vanilmirth Skills Caprice · Chaotic Blessings · Instruction Change · Self-Destruction
Alchemist-Homunculus
Skills
Bioethics · Biotechnology · Call Homunculus · Creature Creation · Cultivation · Drillmaster · Flame Control · Heal Homunculus · Homunculus Resurrection · Rest