Difference between revisions of "Party"

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(Sharing Experience in oRO)
m (Sharing Experience in oRO)
 
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**Regardless whether the player is a party member or not, the tap bonus will add its EXP to the monster.
 
**Regardless whether the player is a party member or not, the tap bonus will add its EXP to the monster.
 
**Tap EXP bonus is capped at 11 taps, for a 165% bonus.
 
**Tap EXP bonus is capped at 11 taps, for a 165% bonus.
 +
**Tap EXP bonus for '''out of party players''' is capped at 2 taps.
  
 
*Parties that don't have any dual-clienting players on the map will get an additional '''EXP bonus''' per unique [[Master Account]] in the party.   
 
*Parties that don't have any dual-clienting players on the map will get an additional '''EXP bonus''' per unique [[Master Account]] in the party.   
**The party recieves a 25% EXP bonus for the first additional character, and 15% for each character thereafter.
+
**The party gets a 15%, 10% or 5% EXP bonus according to the table below.
 
**If a second character from the same [[Master Account]] enters the same map the party is currently in, the party bonus will be lost.  When the second character leaves, there is a 10 minute-cooldown before the bonus becomes active again.
 
**If a second character from the same [[Master Account]] enters the same map the party is currently in, the party bonus will be lost.  When the second character leaves, there is a 10 minute-cooldown before the bonus becomes active again.
 
***If a dual-clienting player is removed from the party, the rest of the party does not suffer the 10-minute cooldown period.
 
***If a dual-clienting player is removed from the party, the rest of the party does not suffer the 10-minute cooldown period.
 
**[[Bard]] and [[Dancer]]'s [[Ensemble Skill]] [[Mental Sensing]] does not stack with this bonus.  
 
**[[Bard]] and [[Dancer]]'s [[Ensemble Skill]] [[Mental Sensing]] does not stack with this bonus.  
***Where a party has both a unique [[Master Account]] bonus AND [[Mental Sensing]], the higher bonus will be used.  Therefore in parties of 6 players or more, Mental Sensing has no effect.
+
***Where a party has both a unique [[Master Account]] bonus AND [[Mental Sensing]], the higher bonus will be used.
  
{|class="wikitablec"
+
{|class="wikitablec" style="margin:auto; width:60%;"
 
|-
 
|-
! Characters !! Total EXP !! Per Person
+
! style="width: 10%"| Party size
 +
! style="width: 30%"| Total
 +
! style="width: 50%"| Calculation
 
|-
 
|-
| 2 || 125% || 63%
+
| 1 || 100% || 0%                                    
 
|-
 
|-
| 3 || 140% || 47%
+
| 2 ||125%|| 10% + 1 * 15% = 25%                   
 
|-
 
|-
| 4 || 155% || 39%
+
| 3 ||140%|| 10% + 2 * 15% = 40%                   
 
|-
 
|-
| 5 || 170% || 34%
+
| 4 ||155%|| 10% + 3 * 15% = 55%                   
 
|-
 
|-
| 6 || 185% || 31%
+
| 5 ||170%|| 10% + 4 * 15% = 70%                   
 
|-
 
|-
| 7 || 200% || 29%
+
| 6 ||180%|| 10% + 4 * 15% + 1 * 10% = 80%         
 
|-
 
|-
| 8 || 215% || 27%
+
| 7 ||190%|| 10% + 4 * 15% + 2 * 10% = 90%         
 
|-
 
|-
| 9 || 230% || 26%
+
| 8 ||200%|| 10% + 4 * 15% + 3 * 10% = 100%         
 
|-
 
|-
| 10 || 245% || 25%
+
| 9 ||205%|| 10% + 4 * 15% + 3 * 10% + 1 * 5% = 105%  
 
|-
 
|-
| 11 || 260% || 24%
+
| 10 ||210%|| 10% + 4 * 15% + 3 * 10% + 2 * 5% = 110%  
 
|-
 
|-
| 12 || 275% || 23%
+
| 11 ||215%|| 10% + 4 * 15% + 3 * 10% + 3 * 5% = 115%
 +
|-
 +
| 12 ||220%|| 10% + 4 * 15% + 3 * 10% + 4 * 5% = 120%
 
|}
 
|}
  

Latest revision as of 02:59, 28 September 2020

Overview

Parties are small groups of players (maximum of 12) for the purpose of easier leveling and companionship.

To create a party, use the /organize "Name" command. You must have the Novice Basic Skill level 7 to create a party. Players can join a party at any level. The person who creates the party becomes the Party Leader. The Party Leader can invite people to the party using the /invite command (Usage: /invite "Name") or by right-clicking on them.

  • If the character's name has a space (EX: Ramza Beoulve), you can use /invite Ramza to invite them. Keep in mind if someone else has a similar name, this way may not work properly.

Setup Options

Item Setup

  • Each Take - Items can be picked up first by the person that killed the monster.
  • Party Share - Items can be equally picked up by all party members.
  • Individual - Items picked up go to the person that picked it up.
  • Shared - Items picked up randomly go to one of the party members.

Experience Setup

Experience setup can be changed at any time (only by the party leader).

  • Each Take - Party members only gain EXP according to the percentage of damage done to monsters.
  • Even Share - Party members share EXP. I.E if a Wizard is sharing with a Priest and Monk, the experience gained by the monsters killed by all three will be equally distributed between the three of them. Only people within 10 Base Levels of each other can share (Example: Level 91, Level 89, Level 98 could share with each other).

Sharing Experience in oRO

  • Shared EXP increases by an 15% for each additional player who has either dealt OR received damage or non-damage skills from monsters.
    • This effect is commonly referred to as "tap".
    • Regardless whether the player is a party member or not, the tap bonus will add its EXP to the monster.
    • Tap EXP bonus is capped at 11 taps, for a 165% bonus.
    • Tap EXP bonus for out of party players is capped at 2 taps.
  • Parties that don't have any dual-clienting players on the map will get an additional EXP bonus per unique Master Account in the party.
    • The party gets a 15%, 10% or 5% EXP bonus according to the table below.
    • If a second character from the same Master Account enters the same map the party is currently in, the party bonus will be lost. When the second character leaves, there is a 10 minute-cooldown before the bonus becomes active again.
      • If a dual-clienting player is removed from the party, the rest of the party does not suffer the 10-minute cooldown period.
    • Bard and Dancer's Ensemble Skill Mental Sensing does not stack with this bonus.
Party size Total Calculation
1 100% 0%
2 125% 10% + 1 * 15% = 25%
3 140% 10% + 2 * 15% = 40%
4 155% 10% + 3 * 15% = 55%
5 170% 10% + 4 * 15% = 70%
6 180% 10% + 4 * 15% + 1 * 10% = 80%
7 190% 10% + 4 * 15% + 2 * 10% = 90%
8 200% 10% + 4 * 15% + 3 * 10% = 100%
9 205% 10% + 4 * 15% + 3 * 10% + 1 * 5% = 105%
10 210% 10% + 4 * 15% + 3 * 10% + 2 * 5% = 110%
11 215% 10% + 4 * 15% + 3 * 10% + 3 * 5% = 115%
12 220% 10% + 4 * 15% + 3 * 10% + 4 * 5% = 120%

Search System

Making a Listing

  1. Use the "/recruit" command to bring up the party booking creation window.
  2. Choose desired classes, level, leveling area and roles. A maximum of 6 different classes can be selected at once.
    PartyCreationWindow.png
  3. After hitting OK, a new "Searching" window will appear. To modify your listing, hit the modify button.
    PartySearching.png
  4. Once you are finished putting together your party, hit the cancel button to close the listing.

Finding a Party

  1. Click on the "Booking" button underneath the character infobox or use the "/booking" command.
    PartyBook.png
  2. Input desired parameters and hit "Search".
  3. A list of available parties will appear, and you can contact the person who created the listing.
    ContactParty.png


Leveling
Levels Experience (Quest Table) · Base Level (Base EXP Chart · Base EXP Quests) · Job Level (Job EXP Chart · Job EXP Quests) · Party System · Guild Level · Homunculus Level