God Items Quest
This quest is composed of four smaller quests; in each quest, when 50 players complete it, the seal of the next quest will "opened", and all players on the server have access to that next subquest. When 100 players complete it, a seal is "closed" and that particular subquest cannot cannot be started/completed. Basically, each quest needs to be completed 50 times for the general quest to progress; the remaining 50 times before the quest is closed is simply for those who would like the rewards. When the final seal is opened, a God Item can be created. When that is accomplished everything returns to zero. Serverwide broadcasts notify players when a seal is opened or closed.
On the iRO Premium Server Ymir, only 25 players need to complete each subquest to open the next, and only 50 people are needed to close it.
Seal of Sleipnir
1. Talk to Noyee, resident of Juno (161,200) to activate the quest .
2. Proceed to the building in Juno at (217,176).
3. Talk to Cukure, at the counter.
4. Acquire the temporary pass for the laboratory.
5. Enter through the portal at the left of the room.
6. You will find 4 rooms when you enter:
1st room (Upper Left Room)
1. Talk to Hallandaute.
2. Proceed to the item shop in Juno and talk to the NPC Wagan (193,141).
3. Wagan will ask for your help in solving a problem with the Mad Scientist Metto.
4. Proceed to the room in Juno to find Metto (277,287).
5. Talk to Metto and stop him from making his experiments.
6. Go and find Stangekle (51,151) and stop his experiment.
7. Go back to Metto (277,287).
8. Go and find Kato, (51,105) and stop him too.
9. Go back to Metto (277,287).
10. Find CiCi in the Sage Test building (323,280). He will be in the second little enclosure on your right.
11. Return to Metto (277,287), and he will claim that he won't do any research again.
12. Return to Wagan (193,141). Wagan will hand out 10 Yellow Gemstones or 5 Blue Gemstones (Random Gemstones?) as a reward.
13. Return to Hallandaute. Talk to him repeatedly until he speaks about Sleipnir. This ends the process for this part.
2nd room (Lower Right Room)
1. Talk to Pavel.
2. Examine the stone tablet near Pavel.
3. Talk to Pavel to learn that the trigger on the stone tablet has to be activated.
4. Examine every word and you will find something strange about it.
5. There will be a keyword in the strange spot of the sentences. Find it and type it in.
6. After you've done so, you'll find the complete content of the stone tablet.
7. After the conversation ends, Pavel will thank you. This ends this stage of the quest.
3rd room (Upper Right Room)
1. Talk to Kurdt and you'll be requested to collect materials from 15 types of fish/water element creatures. 9 units are required for each type.
More easily, bring 9 each, of any 15 items in the list below:
Items that work:
Note: Even though the NPC asks for 10 of each type, they take 9.
2. After everything is collected, talk to Kurdt to give the items. He will thank you the players. This ends the current stage.
4th room (Lower Left Room)
1. Talk to Aadin. He will ask for help investigating a story in Payon.
2. Look for Lania (The NPC appears as "Friar") in Payon 81,171) and talk to him. Select "Umm...", then "Sleipnir's Story". Whenever he asks if you want to take a break, tell him to keep going, though "take notes" is also acceptable.
3. Listen to everything Lania says, then return to Aadin.
4. During the conversation, you discover some parts of the story are missing, and you need to find Lania. Repeat the previous procedure to listen to all of the story.
5. Go back to Aadin and choose either option. He will thank the player for gathering all of the story and this will end this part of the quest.
Unlocking the Seal of Sleipnir
After all the quests in the 4 rooms have been solved, return to the counter and talk to Cukure. The player will receive a random equipment.
Seal of Megingjard
Items necessary for this quest :
Other items necessary (will not be consumed):
1. Talk to Rebarev Doug in Prontera castle (prt_castle 44, 151). Agree to help him, then talk to him again and choose "I am about to leave" until a third option appears. Choose this option and do not talk to him again.
2. Go to the Library (prontera 120, 266) and speak to the Librarian.
3. Talk to Librarian Jekan again with 1 Lantern (from Skel Worker) or Magnifier in your inventory.
4. Search for documents on the wall. Keep clicking on any of the files until you find "The 3rd Platoon Records".
5. He will ask the player to collect the following so that he can create a copy of the record:
6. He will ask the player to wait for him to create the copy of the record. Keep clicking him until he hands over the records.
7. Talk to the librarian again and select "Record Search."
8. Enter "crusader 3rd_company 3rd_platoon 1st_squad record" as the search keyword. You will receive some information for your search.
9. Go to Geffen Blacksmith Shop at (179,62) (geffen_in 109, 161) and talk to Zan Huadoku. Choose option 1 ("1st Squad"), then option 3 ("last mission").
10. Keep talking to this NPC until he speaks about the unknown fragment. After that, talk to him again until he repeats himself.
12. Select any of the options until you receive a clue that says "Aragham never hoarded upgrade items."
13. Go to(cmd_fild09 106, 195) and enter the clue the Inn Keeper told you. If you enter the clue correctly, you will be allowed to enter the rogue guild.
14. Find a Suspicious Man at (in_rogue 243, 61).
15. Talk to him and select option 2 ("how he's been doing"), then option 1 ("about the Inn Maid"), then option 3 ("1st Squad's final mission").
16. Go to Alberta and talk to Jack O' at (alberta 196, 146). Select option 3 ("1st Squad's final mission"), then option 1 ("Rebarev Doug"). Keep talking to him until you get a message that says he's chewing green herbs.
17. Go to Aldebaran and talk to Emma Searth who can be found at (aldebaran 66 213). Please take note that you must bring a Green Herb before you start the conversation with her. Ask her about memories she can remember.
19. Talk to The Nineball a Crusader Officer in Jawaii's bar (jawaii_in 44, 110). Repeat talking to him until you can't get any further information from him.
20. Go to Comodo's casino (144,113) and bring 2 Alcohol, and go to the NPC called 'Man' (cmd_in02 190, 94). Select the option "Ask him about Rebarev Doug" first. Then, select the option "Discuss hobbies" and repeat this twice, using all of the Alcohol.
Note: If this NPC doesn't interact, talk to the Geffen Crusader Zan Huadoku again to fix it. Sometimes the quest messes up, but it can be fixed.
21. Talk to him again and choose "talk about gambling."
22. Go and find Rebarev Doug. You must select the option "Act Unsuspicious."
23. Move to Nifflheim (niflheim 109, 254) and find Egnigem. Select the last option ("I've heard enough").
24. Go back to the Prontera castle and finish the conversation with Rebarev Doug, then talk to Max Von Shedough at (prt_castle 48, 164) until getting a message about documentation. He is behind the wall next to Rebarev Doug.
THIS IS THE 'FINAL' NPC. The completion count for the second seal will increase by 1 after you speak to the Judge, Max Von Shedough. The final 3 steps can be delayed indefinitely.
25. Return to Egnigem and talk to him. He will convert his life force to some experience points for you.
26. Return to Aldebaran and find Emma Searth. Talk to her and you can receive an Old Blue Box and some experience.
27. Speak to Max Von Shedough in Prontera Castle once more for additional Exp reward
(Non-iRO servers give a different EXP reward that scales by player level.)
Seal of Brisingamen
1. Go to the South of Prontera and Talk to Nelliorde (prt_fild08 175, 374). Select "Wee I want to hear!," then select "Sure! Sounds good."
2. Go to Juno and talk to Enrico Kaili in Juno (95,184) (yuno_in04 47, 113). Then select "I can do that!"
3. Talk to him again and he will tell you that you might get some information from a woman nearby.
4. Talk to Marlin Putiur and you will obtain some information from her.
5. Go to the Prontera Church (prt_church 112, 105) and talk to Hermite Charles. Select "Give him Kaili's Letter."
6. Hermite Charles will offer to tell you a story. Choose "Sure." After he's finished the story, he will ask you to find Lowen. Choose "When was the last time you saw her?"
7. At the back of Prontera Church you will find Rosa Ellenen (prontera 258, 352). She will tell you that Lowen is dead.
8. Tell Hermite Charles about Lowen.
9. Go to Geffen Dungeon (gef_dun01 91, 192) and click the tree there. Then select "What are you talking about?"
10. You'll find an NPC. Ask her "What are you?!" and she will tell you she is Lowen.
11. Find Rosa again and talk to her.
12. Go to the Prontera Castle (prt_castle 80, 52) and click on "Crusader Personnel Records." While checking, a soldier will chase you away from there. Return there and search until there is no further information to acquire.
13. Return to Geffen Dungeon (gef_dun01 91, 192) and summon Lowen by entering the keyword "Lowen". Lowen will ask you to go deeper and she will show you something.
14. Move to Geffen Dungeon (gef_dun01 203, 48) and summon Lowen again by entering the "Lowen". Now, she will tell you a story and your background will change.
15. In this new background, Lowen Ellenen will materialize. Talk to her and listen to her story until the end. Then, select "You still have something to do." then select "I can help you!"
16. You'll find a soldier behind Lowen. Talk to Lowen again. Proceed to the lower level through the ladder guarded by the soldier.
17. After you ascend the ladder, you find Lowen preparing for a battle.
18. It seems that this is the Lowen of the past and she is preparing for an important battle. Talk to her and convince her to accept this test. Her spirit will possess you to relive this past experience.
19. To pass this test, you need to eliminate all the monsters you see. There will be Mummies, Ghouls, and Zombies.
20. After you've completed the test and come to a dead end, a Valkyrie will appear. Talk to her and select "Yes, I will follow you." Lowen's soul will be sent to heaven, and you will be returned to Geffen.
21. Talk for Rosa again.
22. Examine the tombstone beside Rosa.
23. Now, talk to Hermite Charles.
24. Talk to Enrico Kaili. Select "What is it this time?"
25. Finish the conversation with him, then talk to him again.
26. Proceed to Lutie (xmas 40, 108) and click on the dialogue target nearby. Select "Sweep the snow away with your hands," and then "Adjust the puzzle."
27. Arrange the writing in order of:
28. After you've arranged the writing correctly, Alfrik will appear. Talk to him and select "It was a Valkyrie." After that, he will ask you to wake up his brother Dvalin.
29. He will disappear after you have finished the conversation. Wake him up again and ask him for the location of Dvalin.
30. Search for the location mentioned (prt_fild02 183, 267) and click the Dialogue target nearby and choose the option "Scratch the surface." In order to summon Dvalin, follow this sequence:
31. Dvalin will appear after being summoned. Select "Alfrik sent me to wake you up!" and he will tell you to wake up his brother Berling and the location he fell asleep at.
32. Return to Enrico Kaili and talk to him. He will tell you a story.
33. Go to Mt.Mjolnir (mjolnir_09 85, 129). Someone there will ask you a question and the answer is 42!
34. Berling will appear after you've given him the correct answer. Talk to him and select "Dvalin wants you to wake up!" He will tell you the location of Grer. He will also give some clues in blue colour, you must remember the clues given.
35. Go to the Coal Mines (mjolnir_02 79, 363) and go into the dungeon (mjo_dun02 126, 37) and you will be prompted with a message. Select "I am sent by Berling," and he will ask you to prove it.
36. You will be asked to enter the clues just as Berling told you:
37. Grer will appear and you must finish the conversation with him.
38. After you have finished the conversation with all the NPCs, talk to Enrico Kaili. Choose the option "I suppose you're right."
39. Return to Lutie and wake up Alfrik. Ask him about the materials required for Brisingamen.
40. Return to find Enrico. You will receive an Old Card Album and 600,000 Base Experience. (Players on servers other than iRO will receive a random card instead of an Old Card Album.)
Seal of Mjolnir
1. Start the conversation with Tiafli in Prontera (prontera 124, 297), and select "Accept the request."
2. Proceed north of Prontera and Valkyrie Realm and find Roskva (prt_fild01 196, 47). Talk to her to get the Blacksmith's order, and 4 cardinal points.
3. Move east (mjolnir_11 149, 247 which is 2 North, 1 East of Prontera) and find Austri. You must bring along a. Select "Oh, my apologies for intruding in the conversation."
4. Austri will ask you about what you want to know. You have to select the option of "About the Mjolnir." After that he will tell you a story, and you must select "Yes!" (there will be a few dialogues where you will be asked questions. Just keep selecting yes)
5. After the story ends, move to (mjolnir_09 209, 341 which is 1 West, 1 North of Prontera) and talk to Sudri. Then select "My apologies for disturbing you."
6. Sudri will challenge you to fight with him and you must select "Yes, let's begin."
7. After you have accepted his challenge, start the duel with him. You must defeat him if you are to proceed.
8. Once you defeat him, go to (mjolnir_01 35, 136 which is 2 North of Geffen). Find and talk to Vestri. Then select "My apologies for interrupting you."
9. He will ask you to bring a Level 4 weapon (must be equipable) that is upgraded the the server's safe limit and an. The refining process may fail.
10. Now look for Nordri (mjolnir_12 18, 18 which is 1 South of Aldebaran). Talk to him, and select "My apologies for interrupting you."
11. Before talking to him, you should bring along a few Red Potions (5 ~ 10).
12. Red potions will be removed by 1 unit after you've talked to him. After hearing his story, he will ask you some questions. There are two versions to the story. The answers to the second version are in parentheses.
13. Find Tiafli in Prontera again, and he will ask you to bring 50 and 50 to get a reward from him.
Note: At this point the Seal's count has gone up by one. You do not need to hand in the Rough Oridecon and Rough Elunium should you not wish to do so.
14. After you have gathered the items, talk to him. Depending on your class, if you choose an item useful to yourself you will get:
Making the God Items
1. When the 4 Seals are all Released, a Server Message says "All the Seals have been Released" or "The [Some Seal] Seal along with all the Seals have been released."
2. There is a Dwarf NPC in each Guild Dungeon named Granburti. Talk to him.
3. Choose option 3 about Weapon Creation and then he will assume which item you would like to make based on the items in your inventory.
3. You're teleported to a long blue hall with a door at the end and a waiting room chat-sign. Enter the chat to be taken to the final room.
4. You have 10 minutes to walk about 30 paces, find the NPC in the center and talk to him. Make sure you have all the items on you, or you cannot make the god item. Making the god item involves saying yes on a menu and just having the items in your inventory, no typing, quest, or input-item menu involved.
5. Receive Item, log out. Seals reset. You can also stay for the entire duration of 10 minutes inside the room after creating the item, you merely get kicked out to north Prontera near the Kafra.
God Item Ingredients