|Job Type:||2-1 Transcendent|
|Number of Skills:||8|
|Total Skill Points:||42|
|Total Quest Skills:||0|
Lord Knights are the Transcendent variants of Knights. The Lord Knight's skills are a good balance of offense and defense. The Lord Knight is now a master of weapons with a special affinity for Two-handed Swords and Spears. A Lord Knight has formidable attack strength and can crush an opponent's defense with ease. Being a Lord Knight, they gain vastly improved offensive capabilities and some defensive capabilities. They easily retain their status as the class with the highest HP Modifier and strongest physical AoE damage dealer.
Lord Knights get the most new skills of the Transcendent Classes: two skills that enhance their damage output, and three skills that deal damage and various status effects. If this isn't enough, they also get (beside the +25% HP) a skill that gives them on-par tanking ability to that of Crusaders in the form of Parry. Their ability to go Berserk unleashes massive damage while in a state of Frenzy. A number of defensive skills complement the Lord Knight's combat mastery.
P.S.: Currently, transcendent classes are UNAVAILABLE in OriginsRO.
Jobchange GuideJuno. The book will lead you to Valhalla so you can change your job through the Lord Knight job NPC. Also you must reach at least job level 40 as a transcendent 1st class character.
- STR: 100-120
- AGI: 60-80
- VIT: 50-70
- INT: 1+
- DEX: 50-60
- LUK: 1
Perhaps the most staple of LK builds. They perform well in most situations, be it PvM, PvP, WoE or MVPing. The AGI allows them to have less than decent FLEE as well as ASPD, which coupled with the STR creates a steady damage output. The added DEX allows them to hit more than just the broad side of a barn, and the VIT just enhances their durability.
- STR: 100-110
- AGI: 80-100+
- VIT: 40-60
- INT: 1-19
- DEX: 40-60
- LUK: 1
- STR: 120-130
- AGI: 1-40
- VIT: 70-90-100
- INT: 1+
- DEX: 60-80
- LUK: 1
They hit slow, but hard, and they rarely miss. The Meatshield builds spread their stats mainly between three compared to the other builds: STR, VIT and DEX. They may not have outstanding DPS (damage per second), but their burst offensive power and durability can make up for it.
- LUK: BaseLv + 1
- Remaining stats are left to the reader's discretion.
This is a special build that relies on the usage of the weapon called curses the wielder randomly, if the player has one more point of total LUK than their baselevel, the curse effect can be negated. Although this build is not too common on iRO, it is such on kRO and certain other servers. An alternative to use Muramasa would be to use Holy Waters when one gets cursed instead of using this build.. Because the Muramasa
Frenzy is used on many weaker MVPs for soloing. Although LKs can't beat Asura monks or Acid Bomb biochemists in a head-on-head competition, they have a good chance against most other classes with their damage boosting and dealing skills regardless. Their naturally high HP and mobcontrol makes them ideal soloers as well.
Clashing Spiral enables LKs to be subpar SD-Assassin Cross substitutes, given the player has a proper spear. Provoking Wizards and other strategies, i.e. status pikes are becoming increasingly pointless, while pierce dueling has diminished. Most Lord Knights aimlessly spam Bowling Bash as of late.
Although their roles didn't change much in most aspects, Frenzy made them the de facto emperium breakers. They may not be able to beat an Assassin Cross at 1on1 on the emp, but their damage output comes in close second, and their naturally high HP makes them a durable target when under stress.
For more general information about Knight equipments, click here.
Lord Knight skills brought only one additional equipment type into use: heavy Spear class weapons. They were generally regarded as useless before. But thanks to Clashing Spiral, that relies on them for most of its damage, they are sought by many as of late. The most notable of them are :
- One-handed spear
- , very expensive and rare
- , carded with 20% race/elements card (common but not heavy however)
- Two-handed spear
- is the heaviest two-handed spear a Lord Knight can use
- , a mildly common Lv. 4 weapon obtainable from the God Items Quest
Click here to see Knight skills.
|Adds Weapon Mastery type ATK regardless of what weapon is being used.||5||Supportive|
|Strikes an enemy 5 times with a Spear, dealing ranged damage that is affected by the Spear's weight.||5||Offensive|
|Heightens physical power at the cost of the ability to use skills.||1||Supportive|
|Must be wielding a Two-Handed sword. Adds a chance to block physical attacks entirely.||10||Supportive|
|Greatly increases HP regeneration, but forces the user to sit down.||1||Supportive|
|Increases ATK and Accuracy with any weapon while decreasing DEF.||5||Supportive|
|An attack that has a chance of inflicting the Bleeding status on a target.||5||Offensive|
|A ranged attack that can cause various abnormal status effects.||10||Offensive|
|Effects unknown. Unimplemented||N/A||N/A|
The levels at which a Lord Knight receives a certain bonus.
|Knight & Lord Knight|
| 2nd Class
|Bowling Bash · Brandish Spear · Cavalier Mastery · Charge Attack · Counter Attack · One-Hand Quicken · Peco Peco Ride · Pierce · Spear Boomerang · Spear Mastery · Spear Stab · Twohand Quicken|
| Aura Blade · Clashing Spiral · Frenzy · |
|Quests||Knight Job Change Guide · Knight Skill Quest · Rebirth Walkthrough|
|Weapons||One Handed Sword · Spear · Two Handed Sword|
|Classes of Ragnarok Online|
|Novice Class||Novice · High Novice · Super Novice|
|First Class||Acolyte · Archer · High First Class · Magician · Merchant · Swordman · Thief|
|Second Class||Priest · Monk · Hunter · Bard · Dancer · Wizard · Sage · Blacksmith · Alchemist · Knight · Crusader · Assassin · Rogue|
|Transcendent Second Class||High Priest · Champion · Sniper · Minstrel · Gypsy · High Wizard · Scholar · Mastersmith · Biochemist · Lord Knight · Paladin · Assassin Cross · Stalker|
|Expanded Class||Gunslinger · Ninja · TaeKwon Kid · TaeKwon Master · Soul Linker|