Priest

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Priest
Priest.png
Job Base: Acolyte
Job Type: 2-1
Changes At: Prontera Church
Number of Skills: 34
Total Skill Points: 198
Total Quest Skills: 2
Job Bonuses
STR AGI VIT INT DEX LUK
+5 +4 +5 +5 +4 +7


Overview

Priest.jpg

Because of their healing and support spells, priests are one of (if not) the most important classes in Ragnarök Online. While they are normally a supportive class, priests can also solo when using a battle priest build, a Turn Undead build or a Magnus Exorcismus build.

In general, they always can find a party, and most builds can easily reach the maximum level.

Jobchange Guide

See Priest Job Change Guide for detailed information.

Changing into a Priest from an Acolyte requires the player to complete a number of tasks:

  • Exorcism and Temptation Tests
  • Purity Test
  • Pilgrimages

After completing these tests, the player will be transformed into a Priest. This mostly takes place inside of the Prontera Church.

Builds

The differences between Priest builds are generally who and where they will support; Battle and exorcist builds support themselves, WoE builds support in WoE, and full support in PvM situations.

Battle Priest

Base Stats at Level 99:

  • STR: 90 or higher
  • AGI: 8x or higher
  • VIT: 1-20
  • INT: 3 - 15
  • DEX: 40 or higher
  • LUK: 1 or higher (if crit type)

While certainly not a powerful build, battle priests can be fun and unorthodox characters capable of leveling or farming almost anywhere depending on what type of battle priest they are. Gameplay revolves around buffing oneself with skills like Impositio Manus, Aspersio, Blessing and Increase Agility and then auto attacking enemies. Another benefit of being a battle priest is not needing HP-restoring consumables thanks to the use of the Heal skill. Battle Priests can also utilize offensive buffs (see Priest#Offensive_Buffs) and the Grand Cross weapon to kill high health Undead enemies like Anubis.

There are two primary types of battle priest, CRIT type and STR/AGI type. STR/AGI type battle priests either fight Demon/Undead enemies and make use of the Signum Crusis skill or fight non-Demon/Undead enemies who have low physical defense. CRIT type battle priests on the other hand can fight almost any foe (regardless of defense) through the use of defense-bypassing critical hits, utilizing higher LUK in their build and the Spike weapon.

Support

Full Support (FS) - PvM

Base Stats at Level 99:

This is a build with lots of SP, a high Heal and high vitality. Used with maxed Kyrie Eleison, this build is fairly effective at tanking hits in PvM situations as well. There are variations of the above build that different people prefer for different supporting focuses (support slave, duo with a friend, general FS, etc). Some full support priests opt for a compromised build with less VIT and more DEX for better cast time, and some prefer getting AGI to dodge; this focus on dodge was once extremely popular pre-Comodo with 99 INT/99 AGI builds.

PT WoE Support

Base Stats at Level 99:

  • STR: 9+
  • AGI: 1 or 9
  • VIT: 80-98 total (80 only if reaching 100 luk with Gloria and bonuses)
  • INT: 1
  • DEX: 7x or 9x
  • LUK: 3 or 100 total with bonuses/buffs

A Priest built entirely for Pre-trans WoE, it's very difficult to level and often requires to be leeched most if not all the way to level 99. There are two primary variants; One that reaches stun immunity through VIT and 10 total LUK (and can opt for higher DEX), and one that reaches stun immunity through a combination of 100 total LUK (with Gloria) and 80 VIT. Some adjust their VIT and LUK values differently to achieve immunity (as seen here: Stats#VIT). Regardless of which of the two variants or whatever change one makes, stun immunity must be reached because of the Dazzler spam meta. Unlike the FS PvM build, INT is of little value because Heal is not used in WoE and natural SP regeneration is not relevant as you enter into castles with 89% carry weight.

Skills are also different for WoE support priests compared to FS PvM priest. WoE builds place a greater emphasis on Sanctuary, Safety Wall, and Decrease Agility and a lesser emphasis on Heal, Magnificat and Resurrection.

Exorcist

Turn Undead (TU) Build

Base Stats at Level 99:

There are two variants for TU builds, dodge type and cast speed type.

The dodge type takes advantage of the -50% DEX debuff that occurs when Blessing is used on the undead, allowing them to reach 95% flee for otherwise difficult to dodge enemies like Anubis and Ancient Mummy. High flee also makes it easier for the priest to deal with other annoying enemies present on popular TU leveling maps like Mimic. The exact amount of AGI a dodge type TU priest gets depends on what flee equipment they have access to and how early they want to reach 95% flee in their build. Dodge type TU priests can support in parties, but not as well as FS PvM priests or the cast speed TU priest variant.

The cast speed type aims to be a sort of hybrid build which can still level effectively using TU solo, but also support well enough in parties or small groups. They rely more on the player's ability to cast and kite Anubis or Ancient Mummy than the dodge type when leveling with TU.

Skills for either variant are at the priest's discretion. Turn Undead, Gloria and Magnificat are mandatory skills, whereas Increase SP Recovery and higher ranks of Lex Divina can be helpful but will leave few points for important support skills if the priest has any interest in filling a support role in parties.

Magnus Exorcismus (ME) Build

Base Stats at Level 99:

  • STR: 1-10
  • AGI: 1-9
  • VIT: 1-36
  • INT: ~90-99 (aim for 105 total int with bonuses)
  • DEX: 90-99
  • LUK: 1-9

The main concern of ME priests is their MATK (INT dependent) and cast time (DEX dependent). ME priests can opt to level completely on their own through the use of Safety Wall or Kyrie Eleison and killing smaller mobs of enemies, or with multiple clients relying on powerful buff spells like Kaahi and Resistant Souls to kill larger mobs of enemies. The amount of VIT a ME priest gets for their build depends largely on player preference and what kind of equipment they have access to like the acolyte card set (shown below) and Raydric Card. Another potential option for ME priests is to kill enemies with the Holy Light skill while under the effect of the Priest Spirit buff.

Regardless of how one levels a ME priest, it's important the player learn the technique of phen switching (see the Phen Switching Guide for more information) when leveling.

Tactics

Buffing

It is often useful for a priest to buff themselves before buffing their party. In doing so, the priest's buff is the first to wear off, and will instantly alert them that their party members' buffs will also wear off soon. This is especially useful for new priests who may forget to buff party members. There are exceptions, however, such as when one is low on SP. It's especially important that the priest does not forget to buff performers (Dancer and Bard), wizards and mobbers in the party.

Consider using the party window (alt + h default hotkey) for selecting and buffing party members rather than trying to find their person on the screen.

Offensive Buffs

Certain skills like Blessing, Cure, Resurrection and Status Recovery have detrimental effects rather than beneficial ones when used on Undead element enemies. Blessing in particular applies a powerful debuff that certain priests like the dodge type TU build (see above) take advantage of, just keep in mind that the debuff is the same regardless of what rank of Blessing is used on the undead, so it is usually ideal to save on SP by using rank 1 Blessing. See each of the aforementioned skills pages for more information on how they differ when cast on Undead element enemies.

Tapping

Damaging or using offensive skills on monsters are not the only things that count as a "tap" on a monster. Consider using skills like Cure, Lex Aeterna or Status Recovery on monsters when possible to boost the experience gain of your party.

If unfamiliar with the concept of tapping, see: Party#Experience_Setup for more information

Phen Switching

See the Phen Switching Guide for more information.

Lex Aeterna

Priests should remember that Lex Aeterna loses its rather long after-cast delay if used under the effect of Magic Strings, to the point when it can be constantly cast. This is a great way to double the damage output of parties.

Battle priests should also make use of Lex Aeterna to effectively double the damage of one of their auto attacks as often as their SP allows.

TU Reflect

"Autocast skill on physical attack" properties on weapons such as Grand Cross can trigger from reflecting physical damage through the use of cards like High Orc Card and Orc Lord Card. Priests can use this relationship between reflect and autocast effects and gather mobs of Undead enemies, rapidly killing them through the autocasting of the Turn Undead skill thanks to the Grand Cross weapon.

Equipment

Battle Priest

Ideally your priority gear-wise should be to reach the amount of flee necessary to 95% dodge the monster you're hunting, followed by reaching the highest STR bonus you can, followed by maximizing AGI and attack speed. You may also consider using the morrigane's set (+2 STR, +9 LUK, +13 CRIT, +18 ATK, +13 perfect dodge, Occupies helm, garment and 2 accessory equipment slots)

Click "Expand" to show battle priest equipment

Headgear - Upper

Headgear - Middle

Headgear - Lower

Cards - Headgear

Weapon

Cards - Weapon

Shield

Cards - Shield

Armor

  • 2326.png Saint's Robe [1] (+6 DEF, MDEF + 5)
  • 2373.png Holy Robe [1] (+7 DEF, MDEF + 5, Reduces damage taken by demons by 15%, Reduces damage taken by shadow element by 10%, heavy, Requires level 60, VERY expensive)
  • 2339.png Pantie [0] (+4 DEF, Part of pantie set)
  • 2371.png Pantie [1] (+4 DEF, Part of pantie set)

Cards - Armor

Garment

Cards - Garment

  • 4280.png Raydric Card (Reduces damage taken by neutral element by 20%)
  • 4351.png Kavach Icarus Card (+10 flee, Additional +10 flee and +1 perfect dodge if garment is +4 or lower)
  • 4102.png Whisper Card (+20 flee, Increase damage taken by ghost element by 20%)
  • 4303.png Giant Whisper Card (+10 flee, +20 ATK if base STR >= 80, Max HP + 3% if base VIT >= 80, +3 CRIT if base LUK >= 80, VERY VERY expensive)

Shoes

  • 2418.png Vidar's Boots [0] (+4 DEF, Max HP and SP + 9%, Part of Odin's blessing set (not yet implemented), Cheaper alternative to Firelock Soldier carded +9 shoes, Requires level 65)
  • 2417.png Fricco's Shoes [0] (+3 DEF, +2 AGI, Increase value of Red, Orange, Yellow and White Potion by 20%, Part of Odin's blessing set, Requires level 65)
  • 2404.png Shoes [1] (+2 DEF)
  • 2432.png High Heels [1] (+2 DEF, MDEF + 5, Expensive)
  • 2408.png Shackles [0] (+3 DEF, Part of the bloodied shackle ball set, VERY VERY heavy)

Cards - Shoes

Accessories

Cards - Accessory

Full Support - PvM

If you're expected to tank monsters (for a duo or small party) your gear should prioritize DEF and damage reduction. Consider stacking ranged damage reduction for certain maps (like bio3) or damage reduction even if you're not tanking if the monsters where you are partying are especially dangerous. If damage taken is not a concern, prioritize boosting your heal amount (Healing Staff shown below), reducing your cast time or increasing your SP recovery (if running out of SP is an issue).

Click "Expand" to show full support - PvM equipment

Headgear - Upper

  • 5161.png Spiky Band [1] (+6 DEF, Heavy)
  • 5158.png Monk Hat [1] (+5 DEF, +3 MDEF)
  • 2217.png Biretta [1] (+4 DEF, Much cheaper alternative to Monk Hat [1] though it's 1 DEF and 3 MDEF less)
  • 5167.png Munak Hat [1] (+5 DEF, Reduces damage from Undead monster by 10%, Cannot be refined, Occupies upper/mid/lower slots)
  • 2254.png Angel Wing [0] (+2 DEF, +3 MDEF, +1 LUK, +1 AGI, Reduces damage from Demon monster by 3%)
  • 2289.png Poo Poo Hat [0] (Reduces damage taken by demi-human by 10%, Useful when fighting Anubis)
  • 5124.png Fricca's Circlet [0] (+3 DEF, +2 INT, Max SP +50, Part of Odin's blessing set (not yet implemented), Requires level 65)

Headgear - Middle

  • 5086.png Alarm Mask [0] (+2 DEF, +50% resistance to Blind, Occupies middle/lower slots)
  • 2281.png Opera Masque [0] (+2 DEF, Occupies middle/lower slots, Cheap alternative to Alarm Mask)
  • 5068.png Evil Wing Ears [0] (+1 DEF, +1 STR, One of only two headgear priests can wear that only occupy the mid slot and have + DEF)
  • 5074.png Angel Wing Ears [0] (Identical to Evil Wing Ears in all but appearance and cost)

Headgear - Lower

Cards - Headgear

  • 4185.png Rideword Card (+2 INT, +1 MDEF, Part of the acolyte card set, Whether you use the acolyte set or no it's still better and likely cheaper than any other +int cards for headgear)
  • 4112.png Marduk Card (Gain immunity to Silence)

Weapon

  • 1625.png Healing Staff [0] (+15% MATK, Increase amount healed by Heal and Sanctuary based on the refinement of this weapon where +1 upgrade = +1% healing)
  • 1525.png Long Mace [0] (Reduces damage taken by ranged attacks by 10%, Capable of damaging enemies up to 3 cells away from its owner, Requires level 40)
  • 1615.png Evil Bone Wand [0] (+4 INT, +15% MATK, Requires level 24)
  • 1618.png Survivor's Rod [1] (+3 DEX, +15% MATK, Part of survivor's manteau set (not yet implemented), Requires level 24)
  • 1620.png Survivor's Rod [1] (+3 INT, +15% MATK, Part of survivor's manteau set (not yet implemented), Requires level 24)

Cards - Weapon

Shield

Cards - Shield

Armor

  • 2326.png Saint's Robe [1] (+6 DEF, MDEF + 5)
  • 2322.png Silk Robe [1] (+3 DEF, MDEF + 10)
  • 2373.png Holy Robe [1] (+7 DEF, MDEF + 5, Reduces damage taken by demons by 15%, Reduces damage taken by shadow element by 10%, heavy, Requires level 60, VERY expensive)

Cards - Armor

  • 4031.png Pecopeco Card (Max HP + 10%)
  • 4105.png Marc Card (Reduces damage taken by water element by 5%, Gain immunity to Frozen, useful in bio3 and select other locations)
  • 4098.png Dokebi Card (Enchants armor with wind element, useful in Bio3)

Garment

Cards - Garment

  • 4280.png Raydric Card (Reduces damage taken by neutral element by 20%)
  • 4334.png Noxious Card (Reduces damage taken by neutral element by 10%, Reduces damage taken by ranged attacks by 10%)

Shoes

  • 2418.png Vidar's Boots [0] (+4 DEF, Max HP and SP + 9%, Part of Odin's blessing set (not yet implemented), Cheaper alternative to Firelock Soldier carded +9 shoes, Requires level 65)
  • 2404.png Shoes [1] (+2 DEF)
  • 2432.png High Heels [1] (+2 DEF, MDEF + 5, Expensive)

Cards - Shoes

Accessories

Cards - Accessory

PT WoE Support

Confer with your PT WoE guild as to what specific gear is required of you both within and without the following list

Click "Expand" to show PT WoE equipment

Headgear - Upper

  • 2289.png Poo Poo Hat [0] (Reduces damage taken by demi-human by 10%, Useful when fighting Anubis)
  • 2233.png Circlet [1] (+3 DEF, +3 MDEF)
  • 2217.png Biretta [1] (+4 DEF, Much cheaper alternative to Monk Hat [1] though it's 1 DEF and 3 MDEF less)

Headgear - Middle

  • 5086.png Alarm Mask [0] (+2 DEF, +50% resistance to Blind, Occupies middle/lower slots)
  • 2281.png Opera Masque [0] (+2 DEF, Occupies middle/lower slots, Cheap alternative to Alarm Mask)
  • 5068.png Evil Wing Ears [0] (+1 DEF, +1 STR, One of only two headgear priests can wear that only occupy the mid slot and have + DEF)
  • 5074.png Angel Wing Ears [0] (Identical to Evil Wing Ears in all but appearance and cost)

Headgear - Lower

Cards - Headgear

Weapon

Cards - Weapon

Shield

Cards - Shield

Armor

Cards - Armor

  • 4105.png Marc Card (Reduces damage taken by water element by 5%, Gain immunity to Frozen)

Garment

Cards - Garment

  • 4280.png Raydric Card (Reduces damage taken by neutral element by 20%)
  • 4334.png Noxious Card (Reduces damage taken by neutral element by 10%, Reduces damage taken by ranged attacks by 10%)

Shoes

Cards - Shoes

Accessories

Cards - Accessory

Turn Undead Build

TU priests should choose equipment listed below based on whether they're dodge type or cast speed type.

Dodge type TU priests will prioritize reaching 95% flee (after taking Blessing's DEX debuff on Undead into account) first. Second, they'll prioritize being able to survive one max damage roll Sonic Blow or Dark Breath attack from an Anubis or Ancient Mummy (consult the stat calculator listed at the bottom of the page). Lastly, they'll prioritize maximizing TU success rate by increasing LUK and INT (weighed equally in the Turn Undead formula).

Cast speed type TU priests will prioritize being able to survive one max damage roll Sonic Blow or Dark Breath attack from an Anubis or Ancient Mummy first (consult the stat calculator listed at the bottom of the page). Second, maximizing TU success rate by increasing LUK and INT (weighed equally in the Turn Undead formula). Lastly, they'll prioritize maximizing cast time reduction (DEX).

Click "Expand" to show TU priest equipment

Headgear - Upper

  • 2214.png Bunny Band [0] (+2 LUK, +2 DEF)
  • 2289.png Poo Poo Hat [0] (Reduces damage taken by demi-human by 10%, Useful when fighting Anubis)
  • 5124.png Fricca's Circlet [0] (+3 DEF, +2 INT, Max SP +50, Part of Odin's blessing set (not yet implemented), Requires level 65)
  • 5161.png Spiky Band [1] (+6 DEF, Heavy)
  • 5158.png Monk Hat [1] (+5 DEF, +3 MDEF)
  • 2217.png Biretta [1] (+4 DEF, Much cheaper alternative to Monk Hat [1] though it's 1 DEF and 3 MDEF less)
  • 5167.png Munak Hat [1] (+5 DEF, Reduces damage from Undead monster by 10%, Cannot be refined, Occupies upper/mid/lower slots)

Headgear - Middle

  • 5086.png Alarm Mask [0] (+2 DEF, +50% resistance to Blind, Occupies middle/lower slots)
  • 2281.png Opera Masque [0] (+2 DEF, Occupies middle/lower slots, Cheap alternative to Alarm Mask)
  • 5068.png Evil Wing Ears [0] (+1 DEF, +1 STR, One of only two headgear priests can wear that only occupy the mid slot and have + DEF)
  • 5074.png Angel Wing Ears [0] (Identical to Evil Wing Ears in all but appearance and cost)

Headgear - Lower

Cards - Headgear

  • 4185.png Rideword Card (+2 INT, +1 MDEF, Part of the acolyte card set, Whether you use the acolyte set or no it's still better and likely cheaper than any other +int cards for headgear)
  • 4112.png Marduk Card (Gain immunity to Silence)

Weapon

  • 1615.png Evil Bone Wand [0] (+4 INT, +15% MATK, Requires level 24)
  • 1618.png Survivor's Rod [1] (+3 DEX, +15% MATK, Part of survivor's manteau set (not yet implemented), Requires level 24)
  • 1620.png Survivor's Rod [1] (+3 INT, +15% MATK, Part of survivor's manteau set (not yet implemented), Requires level 24)

Cards - Weapon

Shield

Cards - Shield

Armor

  • 2326.png Saint's Robe [1] (+6 DEF, MDEF + 5)
  • 2373.png Holy Robe [1] (+7 DEF, MDEF + 5, Reduces damage taken by demons by 15%, Reduces damage taken by shadow element by 10%, heavy, Requires level 60, VERY expensive)
  • 2339.png Pantie [0] (+4 DEF, Part of pantie set)
  • 2371.png Pantie [1] (+4 DEF, Part of pantie set)

Cards - Armor

Garment

Cards - Garment

  • 4280.png Raydric Card (Reduces damage taken by neutral element by 20%)
  • 4351.png Kavach Icarus Card (+10 flee, Additional +10 flee and +1 perfect dodge if garment is +4 or lower)
  • 4102.png Whisper Card (+20 flee, Increase damage taken by ghost element by 20%)

Shoes

  • 2418.png Vidar's Boots [0] (+4 DEF, Max HP and SP + 9%, Part of Odin's blessing set (not yet implemented), Cheaper alternative to Firelock Soldier carded +9 shoes, Requires level 65)
  • 2417.png Fricco's Shoes [0] (+3 DEF, +2 AGI, Increase value of Red, Orange, Yellow and White Potion by 20%, Part of Odin's Blessing set, Requires level 65)
  • 2404.png Shoes [1] (+2 DEF)
  • 2432.png High Heels [1] (+2 DEF, MDEF + 5, Expensive)

Cards - Shoes

Accessories

Cards - Accessory

Magnus Exorcismus Build

Overview

Currently the best setup for ME priests is to utilize the acolyte card set combo (+10 VIT, -10% cast time, -10% SP cost of skills, Reduces damage taken by demon and undead by 30%, Increase EXP gained by killing demon and undead by 5%, Occupies helm, accessory, armor and shield card slots) because majority of the areas a ME priest will farm include both demon and undead enemies. This will hold true well into the future until the Spiritual Ring item is released. If for whatever reason the ME priest does not want to use the acolyte card set, alternatives are listed below.

Click "Expand" to show ME priest equipment

Headgear - Upper

  • 5161.png Spiky Band [1] (+6 DEF, Heavy, Requires level 50)
  • 5158.png Monk Hat [1] (+5 DEF, +3 MDEF)
  • 2217.png Biretta [1] (+4 DEF, Much cheaper alternative to Monk Hat [1] though it's 1 DEF and 3 MDEF less)
  • 5167.png Munak Hat [1] (+5 DEF, Reduces damage from Undead monster by 10%, Cannot be refined, Occupies upper/mid/lower slots)
  • 2254.png Angel Wing [0] (+2 DEF, +3 MDEF, +1 LUK, +1 AGI, Reduces damage from Demon monster by 3%)
  • 5124.png Fricca's Circlet [0] (+3 DEF, +2 INT, Max SP +50, Part of Odin's blessing set (not yet implemented), Requires level 65)

Headgear - Middle

  • 5086.png Alarm Mask [0] (+2 DEF, +50% resistance to Blind, Occupies middle/lower slots)
  • 2281.png Opera Masque [0] (+2 DEF, Occupies middle/lower slots, Cheap alternative to Alarm Mask)
  • 5068.png Evil Wing Ears [0] (+1 DEF, +1 STR, One of only two headgear priests can wear that only occupy the mid slot and have + DEF)
  • 5074.png Angel Wing Ears [0] (Identical to Evil Wing Ears in all but appearance and cost)

Headgear - Lower

Cards - Headgear

  • 4185.png Rideword Card (+2 INT, +1 MDEF, Part of the acolyte card set, Whether you use the acolyte set or no it's still better and likely cheaper than any other +int cards for headgear)
  • 4112.png Marduk Card (Gain immunity to Silence)

Weapon

Cards - Weapon

  • 4004.png Drops Card (+1 DEX, +3 HIT)
  • 4312.png Fur Seal Card (+10 HIT, +3 Flee, CRIT + 9 on demon and undead monster, Part of the acolyte card set)

Shield

Cards - Shield

  • 4217.png Enchanted Peach Tree Card (Add a 2% chance of auto casting Level 1 Heal on the user when attacking and if the user has mastered the skill at Level 10, it will cast Level 10 Heal, Part of the acolyte card set)
  • 4136.png Khalitzburg Card (Reduces damage taken from demons by 30%)
  • 4340.png Teddy Bear Card (Reduces damage taken by undead by 30%)
  • 4224.png Medusa Card (Reduces damage taken by demons by 30%, Gain immunity to Stone Curse)

Armor

  • 2326.png Saint's Robe [1] (+6 DEF, MDEF + 5)
  • 2373.png Holy Robe [1] (+7 DEF, MDEF + 5, Reduces damage taken by demons by 15%, Reduces damage taken by shadow element by 10%, heavy, Requires level 60, VERY expensive)

Cards - Armor

  • 4280.png Geographer Card (Add a 3% chance of auto casting Level 2 Blessing on the user when the user receives Physical Damage and if the user has mastered the skill at Level 10, it will cast Level 10 Blessing, Part of the acolyte card set)
  • 4031.png Pecopeco Card (Max HP + 10%)
  • 4119.png Bathory Card (Enchants armor with shadow element, Many undead and demons use spells which are either mostly or entirely negated while using this card)

Garment

Cards - Garment

  • 4280.png Raydric Card (Reduces damage taken by neutral element by 20%)

Shoes

  • 2418.png Vidar's Boots [0] (+4 DEF, Max HP and SP + 9%, Part of Odin's blessing set (not yet implemented), Cheaper alternative to Firelock Soldier carded +9 shoes, Requires level 65)
  • 2404.png Shoes [1] (+2 DEF)
  • 2432.png High Heels [1] (+2 DEF, MDEF + 5, Expensive)

Cards - Shoes

Accessories

Cards - Accessory

Class Data

Skills

See Acolyte Skills for first class Skills.

Skill Description Levels Type
Aspersio.png Aspersio
Temporarily enchant a target's weapon with the Holy property for 60~180 seconds. Requires a Holy Water. 5 Supportive
B.S Sacramenti.png B.S Sacramenti
Temporarily enchant a target's armor with the Holy property for 40~200 seconds. 5 Supportive
Gloria.png Gloria
Temporarily increase the luck of all nearby party members by 30 for 10~30 seconds. 5 Supportive
Impositio Manus.png Impositio Manus
Temporarily increase a target's attack power by 5~25 for 60 seconds. 5 Supportive
Increase SP Recovery.png Increase SP Recovery
Recover 3~30 SP + 0.2~2.0% of Maximum SP every 10 seconds when not moving. Also increases efficiency of SP-restoring items consumed or thrown by an Alchemist by 10~100%. 10 Passive
Kyrie Eleison.png Kyrie Eleison
Create a barrier around a target player protecting them from physical attacks. (120 seconds, up to 12~30% of maximum HP or 5~10 hits) 10 Supportive
Lex Aeterna.png Lex Aeterna
Doubles the damage of the next attack against the target. 1 Supportive
Lex Divina.png Lex Divina
Silences the target for 30~60 seconds. 10 Supportive
Mace Mastery.png Mace Mastery
Increases damage done with Maces by 3~30. 10 Passive
Magnificat.png Magnificat
Doubles the HP and SP regeneration rate of all nearby party members for 30~90 seconds. 5 Supportive
Magnus Exorcismus.png Magnus Exorcismus
Summons a holy cross on the ground that lasts 5~14 seconds, damaging all Demon race and Undead element monsters 1~10 MATK×1 hits at 3-second intervals. Requires a Blue Gemstone. 10 Offensive
Resurrection.png Resurrection
Resurrects a dead player with 10~80% health. Requires a Blue Gemstone. 4 Supportive
Safety Wall.png Safety Wall
Create a pillar on a cell that protects whoever stands in it from 2~11 melee attacks, for up to 5~50 seconds. Requires a Blue Gemstone. 10 Supportive
Sanctuary.png Sanctuary
Enchants the ground with restorative powers for 4~31 seconds, healing up to 4~13 players which stand in it by 100~777 health. Requires a Blue Gemstone. 10 Supportive
Slow Poison.png Slow Poison
Halts the HP draining effects of Poison for 10~40 seconds. 4 Supportive
Status Recovery.png Status Recovery
Cures the target from Frozen, Stoned and Stun status effects. 1 Supportive
Suffragium.png Suffragium
Reduces the cast time of the next spell the target player attempts to cast by 15~45%. Cannot self-target. 3 Supportive
Turn Undead.png Turn Undead
Damanges Undead element monsters by (base level + INT + 10~100), with a 2~20% + (base level + INT + LUK) * 0.1% chance to instantly kill them. 10 Offensive

Quest Skills

Skill Description Levels Type Job Level
Requirement
Quest
Redemptio.png Redemptio
Resurrects all nearby party members with half HP. 1 Supportive 40 Redemptio Quest

Soul Link

See the Priest Spirit page.

Job Bonuses

The levels at which a Priest receives a certain bonus.

Stat\Amount +1 +2 +3 +4 +5 +6 +7
STR 4 11 17 27 35
AGI 6 29 37 48
VIT 7 14 34 36 45
INT 8 9 22 42 43
DEX 16 20 25 32
LUK 1 3 10 21 31 39 50

ASPD

Weapon Base ASPD Base Delay
Unarmed 160 400
Book 140 600
Mace 140 600
Rod 140 600
Knuckle 0 2000

See Also

Phen Switching Guide

External Links

Priest & High Priest
2nd Class
Skills
Aspersio · B.S Sacramenti · Gloria · Impositio Manus · Increase SP Recovery · Kyrie Eleison · Lex Aeterna · Lex Divina · Mace Mastery · Magnificat · Magnus Exorcismus · Redemptio · Resurrection · Safety Wall · Sanctuary · Slow Poison · Status Recovery · Suffragium · Turn Undead
Transcendent
Skills
Assumptio · Basilica · Meditatio · Spiritual Thrift
Quests Priest Job Change Guide · Priest Skill Quest · Rebirth Walkthrough
Weapons Book · Knuckle · Mace · Rod
Classes of Ragnarok Online
Novice Class Novice · High Novice · Super Novice
First Class Acolyte · Archer · High First Class · Magician · Merchant · Swordman · Thief
Second Class Priest · Monk · Hunter · Bard · Dancer · Wizard · Sage · Blacksmith · Alchemist · Knight · Crusader · Assassin · Rogue
Transcendent Second Class High Priest · Champion · Sniper · Minstrel · Gypsy · High Wizard · Scholar · Whitesmith · Biochemist · Lord Knight · Paladin · Assassin Cross · Stalker
Expanded Class Gunslinger · Ninja · TaeKwon Kid · Star Gladiator · Soul Linker