Sage

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Sage
Sage.png
Job Base: Mage
Job Type: 2-2
Changes At: Juno
Number of Skills: 20
Total Skill Points: 116
Total Quest Skills: 2
Job Bonuses
STR AGI VIT INT DEX LUK
+5 +5 +3 +9 +5 +3

Overview

Sage.jpg

Sages are a PvP-oriented class with the role of caster/anti-Mage. They do not have the offensive abilities of a Wizard, but are a slightly buffed version of Mage with their Free Casting. Sages shine in their defensive abilities, with many builds centered around Magnetic Earth. Dispell is also a popular and sought-after spell which is useful for removing buffs from the enemy. Many of their skills can only realistically be used in PvP, making PvM quite difficult, particularly for VIT/DEX builds that have difficulty solo levelling. Battle sages are a 'for fun' build which can become a powerful leveling build only if matched with a Soul Linker (see Sage Spirit for more info).

Jobchange Guide

See Sage Job Change Guide for detailed information.

Changing into a Sage from a Mage requires the player to complete a number of tasks:

  • Item Collection
  • Written Test
  • Battle Test
  • Thesis Composition

After completing these tests, the player will be transformed into a Sage. This takes place in Juno.

Builds

If the player desires more than just a Magnetic Earth slave or occasional battle-fun character character, it is advised to choose a PvM build in order reach Scholar as soon as possible. This makes the Sage itself only a stepping stone.

Generally the best two Bolts to max are Fire Bolt and Lightning Bolt. The former is pretty much a given and LB is chosen because it is on the opposite side of the elements table. What this means is that having both FB and LB covers all the basic elements with no room for weakness. FB/CB on the other hand is weak to Water, as neither element is effective against it.

The quickest and easiest way to reach level 99 is to go for 99 Int/Dex. Skills generally include Thunderstorm and Heaven's Drive for mobbing, max Dragonology, maxing all three Bolt skills and skipping the many PvP skills, such as Stone Curse and Magnetic Earth. However, this depends on personal preference. Since the introduction of the endgame dungeons, having Magnetic Earth will make your sage much more desirable for parties, making the last few levels easier.

PvM/Endower

  • STR: 1
  • AGI: 9
  • VIT: 10-30
  • INT: 120-130
  • DEX: 110-125
  • LUK: 1

Skill build: Skill Simulator

This build focuses on high INT for decent damage output with the limited spell arsenal. The goal is Lv. 99, might as well try to get there as fast as possible. The character can double as an endow-slave. WoE is not out of the question but you will not preform as well as a sage specialized to fully support obviously.

WoE Support

  • STR: 1-20
  • AGI: 1
  • VIT: 50-60
  • INT: 70-90
  • DEX: 125+
  • LUK: 9

Skill build: Skill Simulator

The Scholar-wannabe build. They have high DEX for fast casting Magnetic Earths, and moderate VIT for durability. But with only marginal INT, they are very slow to level PvM-wise, and their damage with bolts won't drop anyone.

Hindsight

  • STR: 1
  • AGI: 99
  • VIT: 1
  • INT: 99
  • DEX: 9
  • LUK: 1

Skill build: Skill Simulator

Free Cast and Hindsight allows this build to melee with books while raining bolts from above on their foes. Despite being a melee build, their main offensive power doesn't come from having STR, but rather from the high ASPD to trigger the moderate damage bolts. Some even prefer to drop their STR to a marginal amount, and wield a Bazerald dagger for the added MATK bonus. Coupled with the Sage Spirit buff of Soul Linkers, leveling them in Ice Dungeon 3 with Lightning Bolt is very effective.

Hybrid aka Battle Sage

  • STR: 30 - 80
  • AGI: 60 - 90
  • VIT: 1 - 60
  • INT: 73 - 110
  • DEX: 35 - 75
  • LUK: 1 - 30 *possible to have a CRITICAL built sage*

Skill build: *same as Hindsight*
Skill build: Skill Simulator

This is the Soldier Sage build, usually with a lot of variations. They are strongest at PvM with almost nil equipment, and can even take on PvP and WoE provided they have elitist equipment. This is the one of the few builds where careful planning is needed, lest you will have to resort to character deletion. Physical attacks complement the magical autocasts and precasts, which make it devastating with attack speed. Can still work even though MDEF or DEF is high.

Hocus-Pocus!!

  • STR: 1
  • AGI: 1
  • VIT: 70
  • INT: 130+
  • DEX: 70
  • LUK: 9

Skill build: Skill Simulator

During the early days of the introduction to the Sage class, it was the glory days of the Hocus-pocus Sages. Sadly the yellow-gem nerf and Hocus-pocus Boss nerf meant the end of their era. The build aims at the most INT possible for a good regen rate, since casting HP repeatedly can drain the SP considerably. It also doesn't go for maxed DEX, but focuses more on VIT instead to avoid death by random Hocus-pocus skills.

Bolting Sage

  • STR: 1
  • AGI: 9
  • VIT: 1
  • INT: 99+
  • DEX: 99+
  • LUK: 1

Skill build: Skill Simulator

If you like to level like a Wizard or Mage, you can use this build to take advantage of your Mage's magical attacks. This build is similar to the basic Wizard build; high INT and DEX, and maxes Dragonology for the extra +3 INT to make up for the Sage's lower INT job bonus. This build takes advantage of Fire Wall, Heaven's Drive, and Thunderstorm to kill mobs of enemies. Frost Diver and Lightning Bolt can be used as a combo to aid in leveling; as it is easy to use due to its ability to quickly disable a single target. Having all three elemental bolts gives you more options for dealing with different enemies, and Free Cast can help you avoid sticky situations. It's recommended to stick with Rods that give high Int or Dex (depending on what you prefer). Or if possible, a Principles of Magic may be the best choice.

Tactics

PvM

Their AoE-repertoire is limited to Fire Ball, Fire Wall, Heaven's Drive and Thunderstorm. Although a battle build can be enjoyable, partied with a Priest, a pure PvM build yields faster exp rates. Their endows can be indispensable for other classes during PvM/MVP, hence many Sages are built for slaving purposes only.

WoE

  • Offense: A sage is excellent in breaking down opponent precasts (such as Storm Gust) using Magnetic Earth, weakening their forward defense. The second task is to use Dispell to remove buffs from as many opponents as possible, to weaken their counterattack ability. If there is time to spare, it is also helpful to Stone Curse (or Frost Diver) enemies, making it easier to deal with them. In most cases, the sage will want to stick with the other Priests.
  • Defense: While attempting to hold a castle, sages are needed mostly to Dispell any enemies who come in. If there are multiple enemies, Stone Curse is applicable to break down their tactics. Generally, Sages do not join precasts, but simply stand back with other support classes for defense. Remember to use Sight in case there are any Assassins or Rogues sneaking in.

In WoE the most useful build for a Sage is Support. This involves setting down Magnetic Earth as quickly as possible in a precast and Dispelling foes. Spell Breaker is a useful skill for preventing casts such as Storm Gust or even if a Monk attempts to Guillotine Fist (which is quite common, Support Sages are high up on the 'kill-on-sight' list). Stone Curse is used as a form of defensive spell and to divert fire until teammates can come to the player's aid. A support build is of course team-oriented and communication with guild members is a must.

PvP

  • All: Always try to Dispell the opponent to remove their buffs, and use Sight to prevent ambushes from hidden characters. Use Frost Diver or Stone Curse to disable them.
  • Melee: Knights, Crusaders, Blacksmiths, Alchemists, Assassins, and Rogues: Since these classes usually depend on being close to their target, and many having low MDEF, if a sage is able to kill them before they approach, victory is possible. Against certain (usually low-ASPD) builds, Safety Wall can help. Fire Wall, Frost Diver, or Stone Curse is helpful to slow them down. To deal with Hiding or Cloaking, use Sight.
  • Ranged: Hunters, Bards, Dancers, and Gunslingers: Sages are lacking in long-range defense. Their best bet is to get into casting range and Frost Diver or Stone Curse them on the spot. Equipped with a Phen accessory, it might be possible to counter attack from a distance, but it is difficult to out-damage them. However, this may be the only option if the opponent uses Arrow Repel or traps.
  • Magical: Wizards, other Sages, and Ninjas: A sage, using Spell Breaker, Magic Rod, and Magnetic Earth, can defend from most forms of magical attack. The major threat would be from quickly cast skills/high DEX attacks like Jupitel Thunder or Freezing Spear, which should be countered with Magic Rod, followed by freezing the opponent. Against other sages, it is often a matter of who attacks first or faster. It may also be possible to trick them to magic rod their spell break.
  • Monks: Use Dispell to remove them from their Fury status, rendering them unable to Guillotine Fist. Safety Wall can also be used. Once their SP is drained, it is simple to take a monk out with usual skills.
  • Priests: Priests usually do not battle with Sages, as chances are neither will be able to kill the other.

Equipment

Weapons

Book

In practice, the 3s book is rarely used. Hindsight sages who do not have access to better weapons more often choose to fight barehanded or use a Bazerald instead. Strictly for Magic Attack, The Principles of Magic sets (Principles of Magic, Pocket Watch, Librarian Glove, Monocle) outperforms other gear combinations on a hindsight sage. Ledger of Death, on the other hand, is a better choice for those who wish to achieve the highest possible attack speed.

Knife

VIT/DEX Sages can use Fortune Swords, Grimtooths, or Combat Knives for defensive purposes. Battlesages can use Dagger of Counter for crits.

Rod

INT/DEX Sages and the majority of VIT/DEX opt for a Rod of some sort. Dexterous/Vital Rods/Staffs are the most common, although Survivor's Rods have become very popular. In Veins update there is an item called Survivor's Manteau, which grants bonuses if a Survivor's Rod is equipped.

Headgear

Top

All around useful headgear for mage classes. Gives 2 INT and increases SP by 150.
This makes a good headgear for leveling, and can also be used in PvP. Although it is a fragile headgear (0 DEF and no damage reduction) the relatively large DEX bonus is a nice compensation.
A PvP/WoE headgear that is useful alongside a Poo Poo Hat. It's not recommended to use this for general leveling.
A solid headgear which cannot be broken, giving 5 Defense. VIT/DEX Sages might be fond of this, although Drooping Cats and Poo Poo Hats are most common for WoE.
-10% damage from Demi Humans makes for an excellent headgear in PvP and WoE. It gives an additional +1 MDEF, +1 DEF, and is upgradeable.
  • Slotted headgear (Dress Hat, Virgo Diadem, Crown of Deceit, Moon Rabbit Hat, etc)
    (If the Sage is not VIT based then Marduk Card would be useful here, which protects from the silence status.)

Middle

The mid-headgear for those with lots of money, or lucky enough to own/inherit one from years ago. S.Sunglasses are more likely now to be saved away for MvP cards. If a Sunglasses is Erudite or Peerless though, it can be useful for a Sage.


DEF Headgears


These headgears are mainly used for the DEF they provide. Angel/Evil Wing Ears are a particularly good choice for Battlesages as they give both DEF and STR, although Masquerade is a possibility as well (only for Battlesages - the +3% does not work in conjunction with Magic). Opera Masques and Alarm Masks also occupy the bottom slot.

Bottom

  • Evolved Pipe
    +1 VIT - Kafra Shop Item Only

Armor

  • 2311.png Mink Coat 1
    Provides 6 DEF but weighs a massive 230, drastically limiting the amount of other items that can be carried.
  • 2310.png Coat 1
    It doesn't have as much Def as Mink Coat and it's not as light as Formal Suit but an ordinary Coat is a lot cheaper. The weight is quite hefty though. Mantles are a good alternative for making an elemental armor set due to their low price and weight.
  • 2322.png Silk Robe 1
    Most popular choice for Unfrozen armors given its weight and MDEF.

Shield

  • 2102.png Guard 1 /2121.png Memory Book 1
    Don't bother with the Mage-class Card combo (Parasite), just go for a racial card. Slotted memory book is very useful for caster sages, it has the same function as a guard with an additional +1 int. Memory Book is also part of the Pocket Watch set.
  • 2114.png Stone Buckler 1
    Tiny bit more Def than a Guard.. and also offers -5% damage from Large Sized Monsters (Ice Titans / Byalan Monsters).

Garment

  • 2504.png Muffler 1 /2513.png Heavenly Maiden Robe 1
    Battlesages would be best off with either Whisper or Raydric depending on their flee whilst casters may opt for Raydric and Noxious Cards.

Footgear

  • 2404.png Shoes 1
    For leveling Eggyra is best given the SP regeneration. Verit work well in WoE, Matyr and Firelock Soldier tend to be aimed more at melee/less SP dependent classes. The new +exp shoes make a good alternative for leveling.

Accessory

  • 2607.png Clip 1
    Clips are good for utility cards, for example Creamy, Phen and Vitata. It is almost essential to get these cards, otherwise it will be significantly harder to level. Once the player reaches level 90 alternatively they can be slotted into Gloves/Rosaries for a small boost in stats and to make switching easier.
  • 2624.png Glove 1
    Nimble Gloves (Zerom Card) give a large amount of DEX which makes a noticable difference to cast timed. Prior to level 90, Zerom/Wormtail Clips are feasible.
  • 2621.png Ring 1 /2625.png Brooch 1
    Aimed for melee only. Kukre or Mantis Cards can be used, depending upon which accessory is chosen.
  • 2658.png Nile Rose 1
    A good alternative for Clips. The reason to this is that they take a different hotkey. Cycling between 3 accessories has never been easier with two Clips (Phen and Zerom) and a Nile Rose (Vitata).
  • 4238.png Owl Baron /4237.png Owl Duke Combo
    Good choice for Battle Sages, since they can get close to 190 ASPD without accessories, having this combo lets you dish out a bit more damage.

Class Data

Skills

See Mage Skills for first class skills.

Skill Description Levels Type
Cast Cancel.png Cast Cancel
Cancel the casting of your skill and regain some of the SP. 5 Active
Deluge.png Deluge
Use a Yellow Gemstone to create a 7x7 area of water on the ground. 5 Active
Dispell.png Dispell
Use a Yellow Gemstone to remove all buffs from the target, with several exceptions. 5 Active
Dragonology.png Dragonology
Increases INT up to 3, and increases ATK and MATK versus Dragon-race enemies. 5 Passive
Earth Spike.png Earth Spike
Attack a target for up to 500% Earth-element damage. 5 Offensive
Endow Blaze.png Endow Blaze
Use a Red Blood to endow a party member's weapon with the Fire-element. 5 Supportive
Endow Quake.png Endow Quake
Use a Green Live to endow a party member's weapon with the Earth-element. 5 Supportive
Endow Tornado.png Endow Tornado
Use a Wind of Verdure to endow a party member's weapon with the Wind-element. 5 Supportive
Endow Tsunami.png Endow Tsunami
Use a Crystal Blue to endow a party member's weapon with the Water-element. 5 Supportive
Free Cast.png Free Cast
Allows you to walk and attack while casting spells. 10 Passive
Heaven's Drive.png Heaven's Drive
Earth-element AoE attack dealing up to 500% MATK to targets in a 5*5 area. 5 Offensive
Hindsight.png Hindsight
Allows the Sage to choose a skill from a short list and autocast that skill when physically attacking. 10 Active
Hocus-pocus.png Hocus-pocus
Use 2 Yellow Gemstones to invoke a random non-Transcendent skill, or one of a few Hocus Pocus-specific effects. 10 Active
Magic Rod.png Magic Rod
Absorb a single-target skill that is targeting you, negating its damage and giving you SP. 5 Active
Magnetic Earth.png Magnetic Earth
Use a Blue Gemstone and Yellow Gemstone to create an area that cancels ground-targeting spells. 5 Active
Sense.png Sense
Reveal basic information about the target monster. 1 Active
Spell Breaker.png Spell Breaker
Cancel the skill that the target is currently casting and absorb it as SP. 5 Active
Study.png Study
Adds +3 ATK and +0.5% ASPD per skill level to Book weapons. 5 Passive
Volcano.png Volcano
Use a Yellow Gemstone to create a 7x7 area of fire on the ground. 5 Active
Whirlwind.png Whirlwind
Use a Yellow Gemstone to create a 7x7 area of wind on the ground. 5 Active

Quest Skills

Skill Description Levels Type Job Level
Requirement
Quest
Create Elemental Converter.png Create Elemental Converter
Allows the Sage to create Elemental Converters, which can be used for short term endows. 1 Active None Create Elemental Converter Quest
Elemental Change.png Elemental Change
Uses an Elemental Converter to permanently change the element of a monster. 1 Active 40 Elemental Change Quest

Soul Link

See Sage Spirit.

Job Bonuses

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9
STR 42 44 46 47 48
AGI 3 6 13 22 33
VIT 4 11 18
INT 1 8 15 24 30 37 38 45 50
DEX 20 25 27 32 39
LUK 17 35 40

ASPD

Sages can use Concentration and Awakening Potions.

Weapon Base ASPD ASPD w/ Study Lv.10 Base Delay Delay w/ Study Lv.10
Unarmed 155 155 450 450
Dagger 147.5 147.5 525 525
Book 145 147.5 550 525
Rod 137.5 137.5 625 625

External Links

Sage & Scholar
2nd Class
Skills
Cast Cancel · Create Elemental Converter · Deluge · Dispell · Dragonology · Earth Spike · Elemental Change · Endow Blaze · Endow Tornado · Endow Tsunami · Endow Quake · Free Cast · Heaven's Drive · Hindsight · Hocus-pocus · Magic Rod · Magnetic Earth · Sense · Spell Breaker · Study · Volcano · Whirlwind
Transcendent
Skills
Blinding Mist · Double Bolt · Fiber Lock · Foresight · Indulge · Mind Breaker · Soul Exhale · Soul Siphon
Quests Sage Job Change Guide · Sage Skill Quest · Rebirth Walkthrough
Weapons Book · Rod
Classes of Ragnarok Online
Novice Class Novice · High Novice · Super Novice
First Class Acolyte · Archer · High First Class · Magician · Merchant · Swordman · Thief
Second Class Priest · Monk · Hunter · Bard · Dancer · Wizard · Sage · Blacksmith · Alchemist · Knight · Crusader · Assassin · Rogue
Transcendent Second Class High Priest · Champion · Sniper · Minstrel · Gypsy · High Wizard · Scholar · Mastersmith · Biochemist · Lord Knight · Paladin · Assassin Cross · Stalker
Expanded Class Gunslinger · Ninja · TaeKwon Kid · TaeKwon Master · Soul Linker