|Changes At:||Al De Baran|
|Number of Skills:||49|
|Total Skill Points:||419|
|Total Quest Skills:||0|
- 1 About Super Novices
- 2 Jobchange Quest
- 3 Builds
- 4 Super Novice Secrets
- 5 Super Novice: Life After 99
- 6 Super Novice Data
About Super Novices
Super novices are a special kind of class which exploits nearly every first class skill. Super Novices also sport highly effective armor and shields which reduce elemental attacks. Super Novices are the most versatile among all classes have "true freedom" in build and skills.
The downside to this freedom of skills is the limitations that haunt all Novices -- very low HP and SP (a Novice at heart). Super Novices lose the use of the Play Dead skill and also lose exp upon death with 1 HP remaining, just like a regular first class. Super Novices only can equip anything a normal Novice would be able to, including specialized Novice only equipment.
Super Novices also have a Job Level of 99.
Additionally, Super Novices have their own unique cart, should they choose to get one.
1. Head to Al De Baran and go to the Windmill buildind in the southwest region of the map (116, 63). Enter the room to the left and talk to Tzerero.
2. He will ask you to bring the following items:
3. Once you bring the items, and if you fulfill the following requirements, you will be changed into a Super Novice:
3. In honor of successfully changing into a Super Novice, you will receive a pair of Panties.
While Sages and Wizards dream about a life without the Cast Bar, for Super Novices it can become a reality. You'll see Wizards casting Firewall, or maybe Sages running away the moment they start casting, but not you. You'll see the bolts rain down the moment you click. With 99 INT, you'll almost be doing the same damage they will, only much faster. Great for PvM and maybe PvP with good equipment, including MvP or WoE but they won't survive for long. Their major weakness is lack of HP, SP, dodge and defenses (obviously).
The most powerful build for a melee SN. This build is very hard to level, until an SN has reached level 99 and attained the extra 99 mil exp. It uses high aspd and use of Fury and Mental Strength to deal damage and survive, respectively. This gives the SN an easy 190 aspd with awakes, and can reach a very high dps with this build, while still achieving survivability. It can get 100% crit with a Platinum Shotel, thus removing the need for dex.
God Strength Critical
Utilizing the power of Fury, a super novice can do 1000+ Critical damage. He has some moves to prevent his opponents from escaping and moves to increase his overall damage with elements. +10 Double Bloody Double Slash Main Gauche is the best weapon for this. However this build is very iffy considering that you can only use Fury at certain percentages, thus leaving the rest of your leveling or fighting to be miserable. With a Soul Linker, it is possible to equip a Platinum Shotel (That gives +50% crit) along with Fury, can allow 100% crits, making this build obsolete.
As this build states, this build is meant to fully support a party. Utilizing the Acolyte Skills, Safety Wall to protect one's party mates and Envenom to stop SP recovery. Detoxify and Cure to remove status ailments and Provoke to interrupt casting time of opposing wizards (condition: WoE). Good in supporting.
This build is meant to penetrate some defenses (DEF and MDEF but not with cards). Because certain skills use different stats (Mammonite is fuelled by STR, Fire Bolt by INT for example) should a super novice attempt to exploit both, the attacking power will not be as high as a dedicated first-class/second-class character or mainly a specialized super novice using the same skill. This is because STR is effectively reduced to make room for INT, and vice versa; therefore reducing effectivity by 30%-45%. A Super Novice's Fire Bolt will never be as strong and fast as a Sage's, or a Super Novice's Mammonite in par with a Blacksmith's (a Super Novice with legendary heights of STR can do close to 4000 Mammonite damage or above); unless the super novice chooses to specialize. The success chance of this build is cut by 1/2 due to the diversity of the build but when it comes to most situations, this build is average.
Super Novice Secrets
Being a Super Novice has its benefits as well as it's disadvantages and the class of Super Novice remains to be explored by many adventurers. Here are the secrets of Super Novicehood.
A super novice insists that head-shaking supposedly speeds up their SP restoration. Using the command "/doridori" restores SP two times faster. Using the command too fast will not work, you need to shake your head approximately 2 times per second and at least 6 times in total. If done at the proper pace and at least 6 times, the next SP recovery tick will be doubled. This only applies to SP recovered by the skills such as Increase SP Recovery and only functions while sitting.
A Super Novice has their own level up Angel. When leveling-up, this Guardian Angel is different from those of the other classes. The angel will cast all skills from the following list: Kyrie Eleison, Magnificat, Gloria, Suffragium and Impositio Manus on the Super Novice.
Never give up
According to hearsay, when a Super Novice's HP reaches 0 when their base exp is 99.0%-99.9%, their Guardian Angel may appear to refill their HP and cast Mental Strength on the Super Novice. This will not occur again until they relog or gain another level.
A Super Novice will give +1 to every stat when they use the marriage skill Undying Love on their partner. However, the SN's Stats will also all be reduced by 1. This only occurs randomly and temporarily. When used by a Super Novice this skill is also supposed to restore twice the normal amount of SP that Undying Love grants, but this is disabled on oRO.
The Power of love
A super novice will heal their partner for 2x the normal amount.
If a Super Novice can manage to avoid even a single death (not even dying as novice 1/1) until job 70 and onwards, they will get +10 for all stats. If they die anytime afterwards, they will lose that bonus. This death record can be cleared (and the bonus stats recovered) using Super Novice Spirit with a 1% chance of success per cast.
Super Novice Cart
Super Novices get their own special cart for an extra fee (1900z) in Al De Baran behind the Kafra Headquarters in the Northwestern corner of the map.
A strange phenomenon when the Super Novice's EXP reaches increments of 10% such as, at 10.0%, 20.0% - 80.0%, 90.0%. During these times the Super Novice has been rumored to summon their Guardian Angel for help. If they change maps or relog, they have to repeat all the steps but otherwise they can just repeat the last 3 lines to get fury status again. Type 7 lines of text and then type the following phrase to get the Fury Status (critical rate +50):
<random message> <random message> <random message> <random message> <random message> <random message> <random message> Guardian Angel, can you hear my voice? ^^; My name is insertname, and I'm a Super Novice~ Please help me~ T.T <random message>
After every map change/login, at least 7 messages in public chat have to be entered before the prayer can work. This can also be done in a chat room.
Numbers do not work on those first 7 random messages; you cannot just say 1. 2. 3. 4. 5. 6. 7. and then pray.
Super Novice: Life After 99
Upon reaching level 99, a super novice has a few new tricks up its sleeves.
Super Novice Data
For reference, that's all non-quest first job skills except:
See Super Novice Spirit.